Chceck the Zealot - PSI Blades effect as i believe this is a 2 attack. It has it set up to Channed. Period count = 2 and then periods go off at 0.0 and 0.28 then the effects of the period are zealot psi damage.
So u need to change your weapon efffect to the effect that makes it channeled with the 2 periods and then set the effect - period effects to the damage part of the skill
Make Variables:
pg1<Player Group>
pg2<Player group>
Trigger
player - make all players in [active players] treat each other as enemy
General - Pick each integer from [1] to [6] and do:
-Player group - Add player[picked integer] to [pg1]
General - Pick each integer from [7] to [12] and do:
-Player group - Add player[picked integer] to [pg2]
player - make all players in [pg1] treat each other as [ally with share vision]
player - make all players in [pg2] treat each other as [ally with share vision]
If you right click on them in the tab where your image shows them. Click on Explain link (and this will desribe how they are being attached with your unit).
For instance it could be in a behaviour of an actor or an event on a model - and it will display this. And then you can weed it out from there.
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After alot of messing around with the stupid editor wondering why one of my spells wasnt working. It hit me!
make sure the Abilty "ARC" or wotever is 360! and they actually work
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Ignore this :P
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I made a leaderboard for u, havent tested it but it should work.
check map attach
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Did you use custom game variants at all, I had some in my map and as soon as i tried to upload i got an error.
However once removed, it uploaded FINE!>
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@Eiviyn:
Chceck the Zealot - PSI Blades effect as i believe this is a 2 attack. It has it set up to Channed. Period count = 2 and then periods go off at 0.0 and 0.28 then the effects of the period are zealot psi damage.
So u need to change your weapon efffect to the effect that makes it channeled with the 2 periods and then set the effect - period effects to the damage part of the skill
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@voltechs:
Check the HYBRID C abilities, as there is something simular to what you ask for on it.
It has an Arcane explosion like effect and does knockback.
(havent got the editor open - but i saw it earlier!)
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@GregoryW:
Protoss Power:
Go to data editor > units. Select unit you want. Go to its actor and then behavior and remove the power behaviours.
Building destoryed:
Trigger:
Event
- any Unit Dies
Condition
Unit type of [triggering unit] = [unit type]
or
[triggering unit] = [unit (already placed in map)
Action
Game - victory for player x
(havent got the editor open atm so not 100% sure on the names sorry. but should be something like that^^)
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@GregoryW
Make Variables:
pg1<Player Group>
pg2<Player group>
Trigger
player - make all players in [active players] treat each other as enemy
General - Pick each integer from [1] to [6] and do:
-Player group - Add player[picked integer] to [pg1]
General - Pick each integer from [7] to [12] and do:
-Player group - Add player[picked integer] to [pg2]
player - make all players in [pg1] treat each other as [ally with share vision]
player - make all players in [pg2] treat each other as [ally with share vision]
0
@Kardofaces: Go
If you right click on them in the tab where your image shows them. Click on Explain link (and this will desribe how they are being attached with your unit).
For instance it could be in a behaviour of an actor or an event on a model - and it will display this. And then you can weed it out from there.