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    posted a message on A couple questions on (WoW-Styled) RPG Development

    So as the title says, I'm looking to start designing a WoW-Styled RPG which I got some great ideas from SCU. Mainly, I want to make something a little simpler than SCU, I'm not looking as of right now to make End-Game Arena (Mostly because, balancing PvE and PvP is hard thing to do when you only have one set of abilities: Prime Example WoW), but I want to do something of the type of separate maps for separate things. So I know that all the settings and stuff will eventually get turned into a mod. But I figure the best way to make sure everything works is to have a test map and convert the settings from that to the mod.

    Anyway, there are a couple questions I have in terms of UI.

    1. This is definitely the most important. I want a system that will support an abilities bar that will be able to swap abilities in and out on the fly. Also I want it always to be shown even when you select something else. In other words, I want the feel that you never have to select your character (and if it works out you wont be able to at all) and the only things that you are selecting are enemies, allies, and npcs. I need to know the best way to go about doing this. (I am a Computer Science major so I can code, so if the best way or only way is to learn Galaxy and do that, that way I have no problem. But If I can I would like to stick to Layout editing and the normal SC2 Editing interface.

    2. That being said, the interface is really really really irritating to work with. I mean, not being able to edit the default layouts is really annoying. Overriding is great and all but, how do you override a width? <Width val=""/> or NULL or something so it has max screen width? This is mostly because the info panel is really annoying and wont let anything that is supposed to be on the bottom go outside of it. Like the exp bar. I did get all this to work by working from the info panel and <Anchor relative="$parent"/> so that is the entire screen but then I feel like, "Hell, I'll just override all the console containers to the entire screen and oh wait... I basically started from scratch." It is just irritating to have to find all the weird quarks that you have to move things from the parent by trial and error.

    3. I plan on making a character panel that will open up on the click of a dialog button (or hotkey) much like wows that will display all the stats and stuff. I believe I can make something like that with standard Dialog stuff, but I just wanted to make sure before I spent hours on something that can't be done.

    Please voice and comments or concerns. I am all ears open, and I have looked at some of the mods already out there especially Orion. But I feel like I will feel better about myself if I can have everything the way I like it... Maybe I'm just a perfectionist or OCD either way, I want to do everything myself with some help from RL friends (art and whatnot) Then open to public for testing and feedback.

    Posted in: UI Development
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