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    posted a message on [Trigger] Healing Aura / Fountain of Health

    aint it easier to create a region at each well and then just heal all units within it? much less code for sc 2 to handle. Just a idea.

    Posted in: Tutorials
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    posted a message on how to spawn random units

    @xDarkZeratulX: Go maybe this helps http:www.sc2mapster.com/wiki/galaxy/triggers/create-units-with-point-facing/ I didnt write the exact name, dont have Galaxy on this PC so it was a little bit of pseudocode, but this is the action I ment.

    Posted in: Triggers
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    posted a message on how to spawn random units

    @xDarkZeratulX: Go First: no need to bump every minute. A Forum has some kind of response time ;-)

    First step: Create a new Variable Array of type Unit and name it RandomUnit. The size names the amount of units you want to be able to spawn (I choose 21). 2: Make a new trigger:

    E:
    Map init
    C:
    (empty)
    A:
    Set Variable RandomUnit[0] = Space Marine
    Set Variable RandomUnit[1] = Zergling
    Set Variable RandomUnit[2] = Zealot
    Set Variable RandomUnit[3] = Sentry
    Set Variable RandomUnit[4] = Carrier
    ...
    Set Variable RandomUnit[20] = Queen
    

    and so on...

    now make a second trigger

    E:
    Every 10seconds
    Local Variable:
    int i =0;
    C:
    A:
    i = random int between 0 and 20
    Spawn 1 unit (RandomUnit(i)) for player 1 in region (center of Map) facing somewhere.
    

    finished.

    Posted in: Triggers
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    posted a message on get player in position x of leaderboard?

    Hello Gents, in the WC3 editor, it was possible to do:

     Conditions
            ((Player in position 1 of (Last created leaderboard)) Units Killed) Equal to 20
    

    maybe I'm blind so please correct me, but I didn't find anything similar in Galaxy Editor. Sure, I could make a workarourn, but is there no direct way to get a players position in a leaderboard?

    Thank You

    Posted in: Triggers
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    posted a message on [solved] Upgrades for all units

    @SoulFilcher: Go Thank you,

    yeah, maybe you are right. It could be that I'm too much used to the trigger editor. I might give it a second try and just work it through, it wont be too bad to get familiar with the Data Editor ;-)

    Posted in: Data
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    posted a message on [solved] Upgrades for all units

    Hello everyone,

    i'm new in this Forum, this is my first Post. I was quite familiar with the WC3 Editor, and now im starting to work into this one. Currently im planning to build a map based on Evoles from SC:BW.

    My question: Nearly all units in my map use the same upgrade, f.e. there is only one Damage and one Armor upgrade. Adding all units to the Upgrades Effects takes quite long and since the upgrades should increase the units Dmg by an percentage, I got this Idea:

    • Is it possible to handle these Upgrades like a global Buff like a Damage Aura? (I think it is)
    • Is it possible to show the current upgrade level and the correct damage in the tooltip of the weapon icon? My idea was to modify the Data Values via Triggers. Or is there even an easier way to handle my problem?

    Hope you guys got the idea i really would appreciate your help :)

    Maybe, this fits better in the trigger section.

    Posted in: Data
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