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    posted a message on Trigger with unit loop executes multiple times.

    The easiest way is to..

    GLOBAL boolean b = false

    conditions: if b == true than don't run this trigger

    set b = true kill unit u set b = false

    Untested but this worked in wc3.

    Posted in: Miscellaneous Development
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    posted a message on Missile that continuously creates units?

    You can do it also using object editor - mess around with the Carrier-launch abilties. Careful you don't spawn units which spawn themselves, as that can lag the game rather quickly.

    EDIT1: Don't know why I had "only" instead of "also".

    Posted in: Miscellaneous Development
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    posted a message on 256x256+ map size / Nav-Mesh questions

    Beump

    Posted in: Miscellaneous Development
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    posted a message on 256x256+ map size / Nav-Mesh questions

    Has anyone found how to get map sizes past 256x256? I've looked through the patch-editor files and only found 1 thing worth while ; default map size. Setting this to 480x480 however crashed the editor on startup.

    Are there any limits to sc2 nav meshing? Instead of going for a bigger map, could I just make units smaller (and thus, their pathing)?

    Posted in: Miscellaneous Development
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    posted a message on FREE Max, Maya, Mudbox, for students of accredited Universities

    If that's the Student Learning Edition than I wouldn't bother with it outside of education - the watermarks and annoying lack of features will slow you down, and teach you bad habits. If you can't afford/get industry-standard modeling tools, than go with the free ones. They'll have most of the tools you need for making sc2 models anyway (excluding possible import/export of .m3)

    "There's no way to prove what version of the software we're using anyway." Doesn't mean you should abuse it.

    Posted in: Artist Tavern
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    posted a message on Simple Flight Simulator

    First code in GUI sc2 - be easy.

    This is a simple flight simulator with easy to edit values.

    -Uses arrow-keys for banking and tilting, while shift+ctrl control the engine.

    -Unit does not rotate on the X and Y plane - possible with actors?

    -I could not find out how to get a terrain's proper Z. "Get terrain Z" would return 0 regardless of the height. Maybe it's for cliffs..

    -Explodes if you touch the ground

    -Smooth camera and controls (you can hold a key down, rather than press it repeatedly)

    Posted in: Project Workplace
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