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    posted a message on [Request] 'cut&paste' small portion of an in-game model

    @twentythemage: Go

    Bump. This seems pretty simple to do, any ideas?

    Posted in: Artist Tavern
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    posted a message on [Request] can anyone resize two models for me?

    @komodo1138: Go

    The problem is that he doesn't want to keep a uniform X/Y/Z.

    Posted in: Requests
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    posted a message on [Request] 'cut&paste' small portion of an in-game model

    Hello-

    I've got a question for the experienced model makers out there - how difficult would it be to take an existing Starcraft 2 model file and remove a small portion of it, saving that portion as it's own model? This isn't the model in question, but for example, if I wanted only the lower 'keyboard' part of the model pictured.

    Thanks!

    http://img826.imageshack.us/img826/5654/modelb.jpg

    Posted in: Artist Tavern
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    posted a message on [Data] Editing the tooltip for resources in game?
    Quote from Zero0018: Go

    How do you remove the food icon from the UI in game?

    Bump for an answer on this one, I am interested as well.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Adjusting origin point of weapons, HP based trigger

    @Shawn91210: Go

    Tanks a lot! I got the trigger working, but now I am having some issues with the unit carrying out the attack commands. Here is how my trigger looks in the editor:
    http://img682.imageshack.us/img682/166/tanksalot2.jpg

    and here is the in-game error message that fires when the tank reaches full health. Note that even though the attack commands are not able to be completed, the Move command does succeed.
    http://img829.imageshack.us/img829/7008/tanksalot.jpg

    Trigger Error in
    'gt_MiningTankController_Func':The
    ability command attack[0] 'is missing
    a target

    I have edited the flags for this unit so it can only be used for a specific purpose (not to be used offensively), it can only attack 'Destructibles'. Even though the scripted Attack command does not work, I can issue a manual Attack command to the Rocks, and the Tank does destroy them successfully.

    Any ideas? I have been testing a lot of things out with this game file, I deleted a bunch of 'Attack Copy 9' etc garbage duplicates (or so I thought) awhile back, I suppose it's possible I deleted something I shouldn't have.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Adjusting origin point of weapons, HP based trigger

    Hello,

    I am working on a map that has a custom model and a custom weapon effect on one of the units. I have the art and everything else showing up properly, but the actual origin point of the weapon isn't coming out of the spot I'd like on the model - it ends up emitting from right below where it should (and ends up clipping and looking ugly in the process). Is there a property that will allow me to move the origin point precisely?

    Also, I am having issues getting a trigger to work when a particular unit has been repaired to full health. The unit starts out at 100 health on map initialization, with a maximum of 500. I'd like the unit to (once it has reached 100% life/500 HP) attack two items and then move to a specified point.

    Events
    Unit - Tank [114.64, 112.66] Life (Percent) changes
    Local Variables
    Conditions
    ((Triggering Unit) Life (Current)) == 500.0
    Actions
    Unit - Order Tank [114.64, 112.66] to ( Attack targeting Destructible Rocks - 2x4 Horizontal [106.00, 115.00]) (Replace Existing Orders)
    Unit - Order Tank [114.64, 112.66] to ( Attack targeting Destructible Rocks - 2x4 Horizontal [106.00, 115.00]) (After Existing Orders)
    Unit - Order Tank [114.64, 112.66] to ( Move targeting Command Center [208.50, 204.50]) (After Existing Orders)
    

    The unit never starts to attack so I don't know if the 'move' part will work, but rather then direct him to a unit/structure I'd like to move him to a specified point as well.

    Thanks for reading.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Creating New Units - Easy!!

    @Neocross: Go

    Edited, figured it out.

    Posted in: Tutorials
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