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    posted a message on [Solved]Creating A Wrap-around map help!!

    If I had to emulate this behavior, I'd use pre-place regions on the game map:

    http://i48.tinypic.com/73mlbd.jpg

    The basic idea is when a unit enters RIGHT, TOP, BOTTOM, or LEFT, simply move that unit to the opposite region (RIGHT goes to LEFT). With the added depth that you need an extra inside layer cuz moving it directly into a triggering region would move it back and forth forever (RIGHT->LEFT->RIGHT->LEFT...), so you need to move it just before the opposite region instead. So, for example, if a unit enters RIGHT, move it to "from right", which is just outside the left bounds.

    Posted in: Triggers
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    posted a message on Custom UI Panel Button... thingy

    http://i49.tinypic.com/21jpvrk.jpg

    How do you show/hide these things? How do you add one with custom text? I've seen this in a map before... I hope they didn't just add a custom dialog button that looks just like it! There's a function to do this for you, right?

    Posted in: Triggers
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    posted a message on Dialog Item Label - Click Event

    @Enexy: Go

    Thanks! I tried that out but it still doesn't work in my test map, unfortunately. It describes it should do exactly that, but the click trigger still doesn't fire. In the meantime, I've created an invisible button and overlayed it on my text to do the work.

    There might be one more step needed to make your suggestion work, and I'm hoping someone might know since I really dislike the invisible button technique.

    Posted in: Triggers
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    posted a message on Dialog Item Label - Click Event

    Stuck in a rut again, and this time I'm blaming SC2! It appears that dialog item labels cannot fire off a clicked event, but I need this behavior in my map (as the dialog item I wish to click on is a label, not a button). I popped up my quick, working dialog test map and changing the click event item from my button to my label and it stopped working in that map as well.

    So, do labels simply not trigger a clicked event? And, if not, what alternatives do I have?

    Posted in: Triggers
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    posted a message on Dialog back ground Nontransparent inside - need suggestion

    Hm not sure, if you want something specific as an asset I just recommend opening up Photoshop and getting to work! That's what I usually end up doing anyway.

    Posted in: Triggers
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    posted a message on Screenshots

    @TwoDie: Go

    I'm not modifying it at all, it saves out like a medium-low quality jpg straight from SC2. I looked at it in both MSPaint and Photoshop. It does not look like it does in the actual game.

    EDIT
    Since you mentioned FRAPS, and I already have that installed, I went ahead with using that to capture the screen and it worked just fine! Thanks :)

    Posted in: General Chat
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    posted a message on Intercept player chat messages
    Quote from Mille25: Go

    You can achieve this by using a custom UI and hiding the default chat message window via layout files.

    Create a dialog with a label that looks exactly like the default chat, then have a trigger with a chat message event that modifies the send message and displays it on the label.

    Ah, that's a really good idea! Of course, the hardest part of that is replicating the default chat UI. Is there any way to essentially copy this as a template into my custom dialog style?

    Posted in: Triggers
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    posted a message on Screenshots

    So the screenshots SC2 spits out with Print Screen are pretty crappy jpegs and Alt+Print Screen just gives me a black picture.

    How do I get picture-perfect (exactly what I'm seeing ingame) screenshots?

    Posted in: General Chat
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    posted a message on Intercept player chat messages

    Is there any way to intercept a sent chat message, modify it, and display the modified string instead of the old one?
    Ex:
    I chat "hello", but this shows up instead
    [All] Soulzek: helloEXTRA

    Posted in: Triggers
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    posted a message on Dialog question

    http://i46.tinypic.com/fmp6qg.jpg

    Anyone know how nexus wars got that colored bar backdrop behind each player's name? I'm suspecting it's just a sc2 bar texture that's been colored. If so anyone know the texture name and how to manipulate its width/height?

    • EDIT*
      Nevermind - Just found the texture by random chance lol. its a battlenet player loading bar frame
    Posted in: General Chat
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    posted a message on Player Group Active

    What is an "active" player? Is it just everybody's who is still in the game? Why would you ever use Player Group All over this?

    Posted in: General Chat
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    posted a message on Triggered chat messages to log

    @Enexy: Go

    Alright :(

    Posted in: Triggers
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    posted a message on Banking & Security

    @Mille25: Go

    Thanks! I went ahead and did this.

    Posted in: Triggers
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    posted a message on Player name in bank file
    Quote from hobbidude: Go

    Your looking for player "handle"

    AWESOME! And it's a string, thanks :)

    Posted in: Triggers
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    posted a message on Player name in bank file

    Read some discussions about galaxy back when the game first came out and saw there was no way to get a player's battle.net name into a bank file (for verification) because it can only be accessed as text and there's no way to go from text to string. Is this still the case? Are there any new functions or hacks people have found to make it work?

    Posted in: Triggers
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