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    posted a message on Transfering Experience from one unit to another

    Hello trigger master, I've been sent here by the data masters to ask you this. How by triggers can i transfer veterinary already achieved levels from one unit to another. This is how it will work: I have this one unit that have the levels behavior and after a while the player can upgrade to another much better unit but this unit will still be using the first unit level points since after all it will be the same unit in the end, just upgraded. Let me know ok? Thanks.

    Posted in: Triggers
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    posted a message on Detection Radius Circle on minimap [SOLVED]

    This minimap circle is showing for every team. No matter if the unit is set to be your enemy i can still see that my enemy has a detection tower. How can i disable this to be just for allies?

    Posted in: Data
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    posted a message on Transfer Experience to Trained Unit

    ok. ill try to keep looking. Thanks anyway. Thread is still opened though, for suggestions.

    Posted in: Data
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    posted a message on Linked Units

    Yeah another easy one. JK.

    What can i do to have this main unit not be able to suffer any damage without 2 additional first be destroyed (Lets say its shield generators or a Power Generator idk). The idea is that those 2 units (power generators) must first be destroyed in order for the main unit (Lets say is a main base) can finally began to suffer any damage.

    Posted in: Data
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    posted a message on HP Sharing (between two linked units) [SOLVED]

    Ok this may be a hard one. I know. I need 2 different units to be linked together and act as if they were one single unit. Let me explain. I have this X structure could be any doesnt matter. Now that structure has attached to it another unit. Lets say its an entrance. So i would like the entrance to be part of that structure. So that the entrance of the structure and the structure share the same HP. That would probably allow both structures to be destroyed at the same time. Thanks.

    Posted in: Data
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    posted a message on Transfer Experience to Trained Unit

    Ok. No. Im sorry, let me explain to you the idea: Theres a pilot with no levels behaviors. But then he buys a vehicle which will be carrying levels behaviors. Later, you the owner of that unit can upgrade your tank and replace the existing one with another one in a special shop i made for tank swapping. Thats the idea.

    Posted in: Data
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    posted a message on Pre-garissoned Bunkers [SOLVED]

    Ohh lol. My bad.. You just went right to explain the first step lol. Ok nvm. Thanks guys.. I think this will do for now.....for now..... lol :)

    Posted in: Data
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    posted a message on Pre-garissoned Bunkers [SOLVED]

    Bless you it works! and all those who help those in need. :) Ive noticed i didn't need do add the morph ability to the abilities of the new bunker it works just fine without it.With just the set placed on the unit effects under birth it works. Anyway do u happen to know how could i increase the cargo size so i could add more units to the bunker as if it were an upgraded bunker? Thanks anyway. IT works! Yeah!

    PD:

    Why did u said in your first post "a second bunker unit"?

    Posted in: Data
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    posted a message on Pre-garissoned Bunkers [SOLVED]

    Ok. This is what i did... But it still not working. The bunkers aint firing.

    Trigger Name: Pre-garrisoned bunkers

    ∇ Events

    Game - Map Initialization

    x= Variables ⇒Conditions

    ∇ Actions

    ∇ Unit Group - Pick each unit in ((Unit type of Army Defense - Armed Bunker [61.50, 126.50]) units in (Entire Map) owned by player in Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)

    ∇ Actions Unit - Create 2 Army - Marines as cargo in (Picked Unit) Unit - Create 1 Army - Firebat as cargo in (Picked Unit)

    Buuuuuut. No cigar.

    Posted in: Data
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    posted a message on Unit fleeing from battle

    I see. Well I've checked. Now I'm going to test it and let your know. But everything is in order so far. Ill let you know if it keeps fleeing from battle.

    Posted in: Data
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    posted a message on Transfer Experience to Trained Unit

    @BigDonRob: Go

    No. What i need is that the current hero unit experience levels already earned transfer to this new hero that will be replacing the current one.

    Posted in: Data
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    posted a message on Transfer Experience to Trained Unit

    Is there not a way to do this by triggers? It seems as it would be more simpler doing it by triggers. But anyway, does this really works? I need to do it also.

    Posted in: Data
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    posted a message on Pre-garissoned Bunkers [SOLVED]

    By unit you mean each bunker? i have 2 sides east and west with bunch of bunkers each side. So i have to group them using variables is that it?

    Posted in: Data
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    posted a message on Pre-garissoned Bunkers [SOLVED]

    @BigDonRob: Go

    Hi! Thanks for your help. But, unfortunately i can't find nowhere the action: Pick Each Unit Type (Bunker). I can only see Pick each unit in unit group. Pick each player in player group and pick each integer.

    Posted in: Data
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    posted a message on Pre-garissoned Bunkers [SOLVED]

    What can i do to have pre-filled bunkers with marines 4 or 6 for overtime that i place a bunker in the terrain module. And that if i change the team the marines inside will change too. Is this doable by date because all I've found is done by triggers.

    Posted in: Data
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