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    posted a message on No Mapping for slot main.diffuse

    Somehow it worked now i dont know why? I just left the original model prefix name on, and didnt used mine and so it worked. Maybe it was that maybe it wasnt but thats the only change i made so i dont know. Ill let you know if it doesnt happens in the next one. Thanks dr. super evil.

    Posted in: Data
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    posted a message on No Mapping for slot main.diffuse

    Adding new textures has been a real problem for me. Sometimes it works, sometimes it doesnt. It mainly works when i swap the texture of an already existing model. But if i create a new model or duplicate the existing one it just wont work. I believe im doing everything right.

    Steps done:

    1.Created new texture and - Added main.diffuse on the Slot and attached the texture file on File.

    2. Created the new model based on an already existing unit (Maine) and typed in main in the texture declarations - slot. Also enabled Adaptations - Applies to file and Applies to Innate. Typed in _Diffuse on Trigger on Substring and types in main in slot. The prefix is my unit name. (Maine_).

    3. I went to the actor that is obviously attached to the unit and to the model and on events i entered ActorCreation/Texture Select by Id (with the texture selected).

    So yeah, i believe i did everything told by tutorials but everytime i go into the game it keeps repeating No mapping for slot main.diffuse. I even tried the trigger option and still doesnt work.

    Posted in: Data
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    posted a message on Hero Swapping.

    Yeah but how will the first unit disappear? It has to disappear, because you can only control 1 hero unit.

    Posted in: Data
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    posted a message on Moba Maps to Study

    @Bilxor: GoHi Bilxor. Im trying to attack like you say all at once, by exactly what you said, Not all will come up at once. It comes little by little but is better to aim for all than to aim for nothing. Asking nicely for it won't do harm to nobody. Anyway if you do have some info about maps like this, tutorials and stuff ill appreciate it obviously. I already have looked at some maps found here in the sc2mapster website, but like I'm saying, is better to have little than to have nothing.

    Posted in: Data
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    posted a message on Hero Swapping.

    My mission like i said before is to create a moba/dota style map. In this map you would start as a hero unit. This hero unit will then buy his tank and keep upgrading his tank from time to time, whenever the user can (because he has the money to purchase a new tank) and he feels like. Once the hero unit purchase this new tank, he will not be the old hero unit anymore and hell begin being this new tank he purchased and whenever he purchasen a new tank, this is the dynamic that will happen. You start as a pilot, you buy your tank/plane and then you won't be that pilot anymore because you're the new tank. So how can i establish this dynamic. Is this a trigger or a data type coding? I asked the same question on the data forum just in case.

    Posted in: Triggers
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    posted a message on Hero Swapping.

    My mission like i said before is to create a moba/dota style map. In this map you would start as a hero unit. This hero unit will then buy his tank and keep upgrading his tank from time to time, whenever the user can (because he has the money to purchase a new tank) and he feels like. Once the hero unit purchase this new tank, he will not be the old hero unit anymore and hell begin being this new tank he purchased and whenever he purchasen a new tank, this is the dynamic that will happen. You start as a pilot, you buy your tank/plane and then you won't be that pilot anymore because you're the new tank. So how can i establish this dynamic. Is this a trigger or a data type coding?

    Posted in: Triggers
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    posted a message on Hero Swapping.

    My mission like i said before is to create a moba/dota style map. In this map you would start as a hero unit. This hero unit will then buy his tank and keep upgrading his tank from time to time, whenever the user can (because he has the money to purchase a new tank) and he feels like. Once the hero unit purchase this new tank, he will not be the old hero unit anymore and hell begin being this new tank he purchased and whenever he purchasen a new tank, this is the dynamic that will happen. You start as a pilot, you buy your tank/plane and then you won't be that pilot anymore because you're the new tank. So how can i establish this dynamic. Is this a trigger or a data type coding?

    Posted in: Data
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    posted a message on Moba Maps to Study

    @DrSuperEvil: Go

    Hi Dr.Super Evil . Do you have the link to your capture mechanic map? I gave a quick look at your tutorial maps but couldn't find the outpost mechanic. Also steps for timed mineral earning would also be appreciated.

    Posted in: Data
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    posted a message on Cant find the attack ability for ability command trigger.

    Ok. Nevermind. I just found out that the attack ability was supposed to be on this ( symbol and not on the ability command.

    Posted in: Triggers
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    posted a message on Complete Noob's Guide to DOTA-style maps [part 1]

    This tutorial was excellent until i couldn't find the attack ability for step 8. (Issue order action). Is simply not there. Whats wrong?

    Ok. Nevermind i found i had to add it at the (.

    Posted in: Tutorials
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    posted a message on Cant find the attack ability for ability command trigger.

    Why doesn't Attack appear when i select the If Then Else General Action and try to use it under the issue order action. Is supposed to be there according to this tutorial but i can't find it... Is like it doesn't exist. I tried it on another computer and it happens the same. Maybe it was an update or something. I want my wave of units to once they enter the region they have been sent the first time they keep on moving to the next point.

    Posted in: Triggers
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    posted a message on Change decals of flags.

    How can i change a flag decal to any custom decal i want. There are a few flags on the asset folder but i don't know how can i change the decal.

    Posted in: Data
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    posted a message on Most recommended way to auto spawn units from structure?

    I have 2 teams. And i need that units from team north go to base of team south and vice-versa. They need to auto-spawn from structures about every 1 minute. Whats the best way to do this. Via triggers, Issue order or what. They also will be walking different lanes. (Dota-Moba style). If you know of any excellent tutorial and stuff that would definitely help a lot.

    Posted in: Data
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    posted a message on How can i make the computer team to attempt to destroy my base?

    While on testing. I just want to experience the computer team (The opposing team) attempting to destroy the base, but they just won't move. They are still, not move and only defend, not attempt to invade.

    Posted in: Data
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    posted a message on Shield Attachment Trigger

    Does anyone knows the steps to enable shield attachment on all the units on the map from just one trigger? Is i t even possible? Non protoss units display a message whenever they have shields that says they dont have the attachement point. I already solved this by going into the unit model and adding the shield attachment. But was wondering if its possible to achieved this via Triggers and how.

    Posted in: Triggers
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