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    posted a message on Question/Request ?

    Event: Any Unit Dies
    Condition: (Triggering Unit) == Marine
    Local Variable: MarineLocation (type is Point)
    Actions: Set Variable MarineLocation == Position of Unit (triggering unit)
    Create 1 [Unit] at MarineLocation (where you specify the unit)

    NOTE: I did not test this and the actual verbage in the editor may be different. But it should be a good starting point and a quick way to make what you want happen. If you wanted to push this into the Data Editor I'm quite certain there would be a way to create a Death Effect for Marines that spawned your Zombie unit. I also suggest the SC2Mapster IRC channel and the many excellent text and video tutorials created by the folks here at SC2Mapster. Seriously, just spend a couple hours watching those tutorials - you'll learn a ton.

    Happy mapping!

    Posted in: Miscellaneous Development
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    posted a message on Objectives messing up (and other questions)

    I can help with one part.

    To make it stop creating objectives add this as the first Action:

    Trigger - Turn (Current trigger) Off

    You want this because the Event doesn't stop looking for Units to enter the Region and every time a Unit enters, the trigger fires again.

    Posted in: Miscellaneous Development
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    posted a message on Events+

    Thanks, Slarti, I'll give that a shot.

    Posted in: Miscellaneous Development
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    posted a message on Events+

    My dialog to edit these fields is broken... any insight?

    The Term Type and Message Type labels and boxes are on top of one another. I can sorta get to them by tabbing, but not reliably. Frustrating.

    Posted in: Miscellaneous Development
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    posted a message on [Data,Terrain,Actors] How to do Live/OTF Terrain Deformation + Demo

    If you have Raw Data toggled on (if you do your first field will be CActor_AcceptedHostedProp Transfers) then you can get to the Events+ array dialog mentioned by double-clicking in the data field for CActorBase_On_Send.

    (Big thanks to Sholdak for pointing that out to me)

    Posted in: Tutorials
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