My favorite is Xelaza's (Kerrigan) ultimate ability where she crouches and covers herself with her wings and gathers energy then slowly floats up all while release pulses of energy :). Its funny bc its EXACTLY what she does in the actual boss fight VS Xelaza. I had to put it in as her super ><.
I am now launching the Planetary Boss Arena VS. It has been in testing for some time and is now available with 2 modes. Free for all never ending deathmatch with tracking scores, or king of the hill. My friend ID is 820 and chr name is Bounty if u want to play/download it until i upload it to mapster.
Video demo of my latest map. This time it is The Planetary Boss version of PvP! Powerups in the center gain the killer of said powerup the power of playing as one of the bosses from the Planetary Boss Minis series including some of their abilities. This video is of 4 players on King of the Hill Mode
→
Controls
1 - Spawn Healer....
2 - Spawn Stalkers....
Right Click - Spawn Broodlings....
E - AoE Stun/Knockback....
Q - Whirlwind Attack....
Left Click - Normal Melee Attack....
WASD - Move....
I am filming a youtube video demo for The Planetary Boss Arena VS. We will be filming in king of the hill mode so if your interested msg me on bnet, name is Bounty and code is 820
Right now here is what ive been trying to do, iw ont be able to display the leaderboard neways so im just trying to use pure variables. All that happens is whoever reaches the number of kills first gets the trigger for some reason and then it just keeps replaying after every kill.
Kills
Events
Unit - Any Unit dies
Local Variables
Player Unit Type = Zeratul <Game Link - Unit>
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit[1]
Then
Variable - Modify Player 1 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 2[2]
Then
Variable - Modify Player 2 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 3[3]
Then
Variable - Modify Player 3 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 4[4]
Then
Variable - Modify Player 4 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 5[5]
Then
Variable - Modify Player 5 Kills[0]: + 1
Kills Total = 3
Events
Unit - Any Unit dies
Local Variables
Player Unit Type = Zeratul <Game Link - Unit>
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 1 Kills[0] == 2
Then
UI - Display "PLAYER 1 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 2 Kills[0] == 2
Then
UI - Display "PLAYER 2 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 3 Kills[0] == 2
Then
UI - Display "PLAYER 3 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 4 Kills[0] == 2
Then
UI - Display "PLAYER 4 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 5 Kills[0] == 2
Then
UI - Display "PLAYER 5 TEST" for (All players) to Chat area
Else
Variables
Player 1 Kills = 0 <Integer[1]>
Player 2 Kills = 0 <Integer[1]>
Player 3 Kills = 0 <Integer[1]>
Player 4 Kills = 0 <Integer[1]>
Player 5 Kills = 0 <Integer[1]>
So i need a leaderboard to track kills only but at a certain amount of kills for a certain player i need it to do certain events. I cant figure out how any help would be much appreciated!
So for some reason my latest Planetary Boss map has come under a very critical and wierd error. It gives an error for motion/movement controls saying there are to many threads. Now the thing is i have used these controls for 8 months or so and this has never happend, any ideas?
0
@Razherrt: Go
now supports six. I also added a command to switch to the other level in the map. Islands Of War :)
0
@Razherrt: Go
added 6 players :)
0
@progammer: Go
My favorite is Xelaza's (Kerrigan) ultimate ability where she crouches and covers herself with her wings and gathers energy then slowly floats up all while release pulses of energy :). Its funny bc its EXACTLY what she does in the actual boss fight VS Xelaza. I had to put it in as her super ><.
0
I am now launching the Planetary Boss Arena VS. It has been in testing for some time and is now available with 2 modes. Free for all never ending deathmatch with tracking scores, or king of the hill. My friend ID is 820 and chr name is Bounty if u want to play/download it until i upload it to mapster.
Video demo of my latest map. This time it is The Planetary Boss version of PvP! Powerups in the center gain the killer of said powerup the power of playing as one of the bosses from the Planetary Boss Minis series including some of their abilities. This video is of 4 players on King of the Hill Mode
→
Controls 1 - Spawn Healer.... 2 - Spawn Stalkers.... Right Click - Spawn Broodlings.... E - AoE Stun/Knockback.... Q - Whirlwind Attack.... Left Click - Normal Melee Attack.... WASD - Move....
All abilities are on seperate cooldowns.
0
I am filming a youtube video demo for The Planetary Boss Arena VS. We will be filming in king of the hill mode so if your interested msg me on bnet, name is Bounty and code is 820
0
@Bounty_98
Right now here is what ive been trying to do, iw ont be able to display the leaderboard neways so im just trying to use pure variables. All that happens is whoever reaches the number of kills first gets the trigger for some reason and then it just keeps replaying after every kill.
Kills
Events
Unit - Any Unit dies
Local Variables
Player Unit Type = Zeratul <Game Link - Unit>
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit[1]
Then
Variable - Modify Player 1 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 2[2]
Then
Variable - Modify Player 2 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 3[3]
Then
Variable - Modify Player 3 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 4[4]
Then
Variable - Modify Player 4 Kills[0]: + 1
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
(Killing unit) == Played Controlled Unit 5[5]
Then
Variable - Modify Player 5 Kills[0]: + 1
Kills Total = 3
Events
Unit - Any Unit dies
Local Variables
Player Unit Type = Zeratul <Game Link - Unit>
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 1 Kills[0] == 2
Then
UI - Display "PLAYER 1 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 2 Kills[0] == 2
Then
UI - Display "PLAYER 2 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 3 Kills[0] == 2
Then
UI - Display "PLAYER 3 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 4 Kills[0] == 2
Then
UI - Display "PLAYER 4 TEST" for (All players) to Chat area
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
(Unit type of (Triggering unit)) == Player Unit Type
Player 5 Kills[0] == 2
Then
UI - Display "PLAYER 5 TEST" for (All players) to Chat area
Else
Variables
Player 1 Kills = 0 <Integer[1]>
Player 2 Kills = 0 <Integer[1]>
Player 3 Kills = 0 <Integer[1]>
Player 4 Kills = 0 <Integer[1]>
Player 5 Kills = 0 <Integer[1]>
0
@rymonator: Go
why would u use > for the set number of kills, i thought it would be ==
0
@rymonator: Go
i have no idea whatu just said, i am so bad with this part of the editor :)
0
So i need a leaderboard to track kills only but at a certain amount of kills for a certain player i need it to do certain events. I cant figure out how any help would be much appreciated!
0
Is it possible? Cant figure it out :)
0
So for some reason my latest Planetary Boss map has come under a very critical and wierd error. It gives an error for motion/movement controls saying there are to many threads. Now the thing is i have used these controls for 8 months or so and this has never happend, any ideas?
0
I am just curious how to do this, cant seem to figure out... thanks in advance!
0
Bump, new boss and video released.
0
@Tranzypants: Go
Yes they are on b.net. You can contact me via my bnet name and i can host so u can DL them. Chr name - Bounty Chr Number 820
0
Bump, both maps are now 100% fully playable and support 3 player online.