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    posted a message on **Planetary Boss Arena VS** - The most fun/addicting multiplayer map you will ever play...

    @Razherrt: Go

    now supports six. I also added a command to switch to the other level in the map. Islands Of War :)

    Posted in: Project Workplace
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    posted a message on **Planetary Boss Arena VS** - The most fun/addicting multiplayer map you will ever play...

    @progammer: Go

    My favorite is Xelaza's (Kerrigan) ultimate ability where she crouches and covers herself with her wings and gathers energy then slowly floats up all while release pulses of energy :). Its funny bc its EXACTLY what she does in the actual boss fight VS Xelaza. I had to put it in as her super ><.

    Posted in: Project Workplace
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    posted a message on **Planetary Boss Arena VS** - The most fun/addicting multiplayer map you will ever play...

    I am now launching the Planetary Boss Arena VS. It has been in testing for some time and is now available with 2 modes. Free for all never ending deathmatch with tracking scores, or king of the hill. My friend ID is 820 and chr name is Bounty if u want to play/download it until i upload it to mapster.

    Video demo of my latest map. This time it is The Planetary Boss version of PvP! Powerups in the center gain the killer of said powerup the power of playing as one of the bosses from the Planetary Boss Minis series including some of their abilities. This video is of 4 players on King of the Hill Mode

    Embed Removed: https://www.youtube.com/v/HfKfbL7TOQ0?fs=1

    Controls 1 - Spawn Healer.... 2 - Spawn Stalkers.... Right Click - Spawn Broodlings.... E - AoE Stun/Knockback.... Q - Whirlwind Attack.... Left Click - Normal Melee Attack.... WASD - Move....

    All abilities are on seperate cooldowns.

    Posted in: Project Workplace
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    posted a message on Need 3 ppl for youtube video demo of the greatest map EVER

    I am filming a youtube video demo for The Planetary Boss Arena VS. We will be filming in king of the hill mode so if your interested msg me on bnet, name is Bounty and code is 820

    Posted in: Miscellaneous Development
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    posted a message on Need help with Leaderboard!

    @Bounty_98

    Right now here is what ive been trying to do, iw ont be able to display the leaderboard neways so im just trying to use pure variables. All that happens is whoever reaches the number of kills first gets the trigger for some reason and then it just keeps replaying after every kill.

    Kills
        Events
            Unit - Any Unit dies
        Local Variables
            Player Unit Type = Zeratul <Game Link - Unit>
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Unit type of (Triggering unit)) == Player Unit Type
                    (Killing unit) == Played Controlled Unit[1]
                Then
                    Variable - Modify Player 1 Kills[0]: + 1
                Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of (Triggering unit)) == Player Unit Type
                            (Killing unit) == Played Controlled Unit 2[2]
                        Then
                            Variable - Modify Player 2 Kills[0]: + 1
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Unit type of (Triggering unit)) == Player Unit Type
                                    (Killing unit) == Played Controlled Unit 3[3]
                                Then
                                    Variable - Modify Player 3 Kills[0]: + 1
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Unit type of (Triggering unit)) == Player Unit Type
                                            (Killing unit) == Played Controlled Unit 4[4]
                                        Then
                                            Variable - Modify Player 4 Kills[0]: + 1
                                        Else
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    (Unit type of (Triggering unit)) == Player Unit Type
                                                    (Killing unit) == Played Controlled Unit 5[5]
                                                Then
                                                    Variable - Modify Player 5 Kills[0]: + 1

    Kills Total = 3
        Events
            Unit - Any Unit dies
        Local Variables
            Player Unit Type = Zeratul <Game Link - Unit>
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Unit type of (Triggering unit)) == Player Unit Type
                    Player 1 Kills[0] == 2
                Then
                    UI - Display "PLAYER 1 TEST" for (All players) to Chat area
                Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Unit type of (Triggering unit)) == Player Unit Type
                            Player 2 Kills[0] == 2
                        Then
                            UI - Display "PLAYER 2 TEST" for (All players) to Chat area
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Unit type of (Triggering unit)) == Player Unit Type
                                    Player 3 Kills[0] == 2
                                Then
                                    UI - Display "PLAYER 3 TEST" for (All players) to Chat area
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Unit type of (Triggering unit)) == Player Unit Type
                                            Player 4 Kills[0] == 2
                                        Then
                                            UI - Display "PLAYER 4 TEST" for (All players) to Chat area
                                        Else
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    (Unit type of (Triggering unit)) == Player Unit Type
                                                    Player 5 Kills[0] == 2
                                                Then
                                                    UI - Display "PLAYER 5 TEST" for (All players) to Chat area
                                                Else
    Variables
        Player 1 Kills = 0 <Integer[1]>
        Player 2 Kills = 0 <Integer[1]>
        Player 3 Kills = 0 <Integer[1]>
        Player 4 Kills = 0 <Integer[1]>
        Player 5 Kills = 0 <Integer[1]>

    Posted in: Miscellaneous Development
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    posted a message on Need help with Leaderboard!

    @rymonator: Go

    why would u use > for the set number of kills, i thought it would be ==

    Posted in: Miscellaneous Development
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    posted a message on Need help with Leaderboard!

    @rymonator: Go

    i have no idea whatu just said, i am so bad with this part of the editor :)

    Posted in: Miscellaneous Development
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    posted a message on Need help with Leaderboard!

    So i need a leaderboard to track kills only but at a certain amount of kills for a certain player i need it to do certain events. I cant figure out how any help would be much appreciated!

    Posted in: Miscellaneous Development
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    posted a message on Hiding Game UI but showing Leaderboard

    Is it possible? Cant figure it out :)

    Posted in: Miscellaneous Development
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    posted a message on To many threads error(WASD movement)

    So for some reason my latest Planetary Boss map has come under a very critical and wierd error. It gives an error for motion/movement controls saying there are to many threads. Now the thing is i have used these controls for 8 months or so and this has never happend, any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Player names on health bar?

    I am just curious how to do this, cant seem to figure out... thanks in advance!

    Posted in: Miscellaneous Development
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    posted a message on Planetary Boss Multiplayer Multiplayer Minis Offical Thread (New Videos/Bosses 07-31-2010)

    Bump, new boss and video released.

    Posted in: Project Workplace
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    posted a message on Planetary Boss Multiplayer Multiplayer Minis Offical Thread (New Videos/Bosses 07-31-2010)

    @Tranzypants: Go

    Yes they are on b.net. You can contact me via my bnet name and i can host so u can DL them. Chr name - Bounty Chr Number 820

    Posted in: Project Workplace
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    posted a message on Planetary Boss Multiplayer Multiplayer Minis Offical Thread (New Videos/Bosses 07-31-2010)

    Bump, both maps are now 100% fully playable and support 3 player online.

    Posted in: Project Workplace
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