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    posted a message on [Trigger] Default Minimap and Commandcard outside the default UI

    The default UI definition is found inside SC2Layout files within the game's MPQs.

    Is there a way to override the default SC2Layouts with your own files inside your map?

    Posted in: Tutorials
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    posted a message on Data Based WASD movement

    If you do manage to do this you'd have solved one of the hardest problems that exists now. Trigger based WASD movement causes a lot of latency at the moment on Battle.net and implementing it using Data should offset the load onto the client.

    Posted in: Miscellaneous Development
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    posted a message on Auto-cast spell that spawns units.

    @MapCrafter: Go

    Well technically you can just create a single Ability with an associated Spawn Unit Effect and set its Flags field so that it can be Auto Cast. I don't think there's any Auto Cast restrictions neither.

    Posted in: Miscellaneous Development
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    posted a message on Auto-cast spell that spawns units.

    I'm not sure though if you mean that you want the players to activate the auto cast or is it computer controlled.

    Posted in: Miscellaneous Development
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    posted a message on Disabling flying unit "tilt"?

    @ef55515: Go

    Go to the Phoenix actor under the Actors tab in the Data Editor. Search for the Site Operations field and remove the SOpBanker operation. I don't have the editor here so I'm basically firing this out from memory but try that out.

    Posted in: Miscellaneous Development
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    posted a message on How do I stop..

    @ajilejay: Go

    There's already been a couple of replies to your thread about that. Check it out.

    Posted in: Miscellaneous Development
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    posted a message on How do I stop..

    I've never actually managed to make it work using a Trigger (unless you want to change the soundtrack). But, if you want to remove the soundtrack for the whole map, go to the Races tab in the Data Editor and remove the associated soundtrack for each of the three races there.

    Posted in: Miscellaneous Development
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    posted a message on Your base is under attack!

    I would do the following: Go to the Alerts tab in the Data Editor. Find the Base Under Attack alerts and remove their associated sounds.

    Posted in: Miscellaneous Development
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    posted a message on Auto-cast spell that spawns units.

    You need an Issue Order Effect. As far as I know, one of the flags is for Auto Cast (switch on Auto Cast). So the first ability is to have the Issue Order Effect while the second ability waits there until its Auto Cast is switched on.

    Posted in: Miscellaneous Development
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    posted a message on Does AnYbody Know How To Do This!!!

    I'd make a Requirement checking whether there are 0 of the Hero on the field and add it to the ability that builds the Hero.

    Posted in: Miscellaneous Development
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    posted a message on New help with a few unit/ability creation problem

    1. You'll need to create an Actor that responds to the correct Event. I don't know which Event that would be (because I don't have the editor on here) but at least you can start off by learning more about Actors.

    2. What I would do is to set the scan range of the unit's weapons to 0. Say, I have a Marine who has a Gauss Rifle as his weapon. Go to the data editor, under weapons look for Gauss Rifle, and set the scan range to 0. The weapon shouldn't auto-acquire now.

    3. Find the ability Psi Storm under the Abilities editor. Double-click on the Commands field, and from there you can remove the requirement. Also, find the High Templar under the Units editor, double-click on the Command Card field, select the Psi Storm button and remove the requirement from there as well.

    4. You need to copy the Actor for the ability as well. When making a Duplicate of the Psi Storm ability, make sure you've ticked the Actors as well. I'd just stick with editing the original ability though if you're starting out.

    P.S. It'll get incredibly easier once you start to note what patterns Blizzard themselves follow when creating their own stuff.

    Posted in: Miscellaneous Development
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    posted a message on Computer carriers won't auto-build interceptors

    Make sure that if the ability costs anything, the computer player has enough to meet that cost. Interceptors cost minerals if I'm not mistaken... make sure you're giving minerals to the computer player or make it so that Interceptors can be created free of charge.

    Posted in: Miscellaneous Development
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    posted a message on Selective Pathing Blockers

    @GunGryphon: Go

    That is because of the doodad's Footprints. If I wanted to do this, I think I would completely remove the Footprints for the doodad, set a sizeable radius and then set the collide flags just as you did and it *might* work.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Minigame
    Quote from Hayena: Go

    Its a very simple escape map. Avoid being walked over, bring key to blocking object to blow it up (Yes, Key's these days) And find your way to the Medivac. Not really satisfied with it, cant find a way to base triggers on terrain so I'd have to add regions all over the place (wich obviously I didnt) If I find the time this week I'll add a better map for the competition, but for now I'll upload this one here I tried to do a video, but it ends up being 4GB large (for only 4 minutes) and I cant seem to get it smaller, so if anyone is free to make one for me, please do so.

    Thank you in advance!

    I think you forgot to attach your map.

    Posted in: Project Workplace
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    posted a message on Difficulty Multiplyer trigger help!
    Quote from Etravex: Go

    @s3rius: Go

    Quick followup question for you. When I go to setup the Unit Group - For each unit unit in (Last created units) do (Actions), the trigger is automatically disabled and when I try to re-enable it, it says "Parameter value has not been set (Unit)" When I click on unit to set the perameter there is nothing to choose from...What am I supposed to do?

    You want the action named "Pick Each Unit From Unit Group" not the "For Each Unit In Unit Group" action.

    Posted in: Miscellaneous Development
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