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  • _ForgeUser23182414
  • Registered User
  • Member for 7 years and 1 month
    Last active Sun, Jun, 11 2017 15:53:11
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    Dec 3, 2016
    _ForgeUser23182414 posted a message on coop commanders maps in vs maps

    it would be a different style you use melee set ups unit wise but the objective and missions from the coop commander maps is there

    Posted in: General Chat
  • View _ForgeUser23182414's Profile

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    Dec 2, 2016
    _ForgeUser23182414 posted a message on coop commanders maps in vs maps

    i want to make the coop commanders maps in melee format with vs it would be fun and a great game to play

    Posted in: General Chat
  • View _ForgeUser23182414's Profile

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    Nov 28, 2016
    _ForgeUser23182414 posted a message on The Xel'Naga

    no primal zerg + human = xel naga the protoss were never pure of form due to amon humans were never messed with

    Posted in: General Chat
  • View _ForgeUser23182414's Profile

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    Nov 28, 2016
    _ForgeUser23182414 posted a message on The Xel'Naga

    nah see i like the concept art alex06 we could just say the two in the campaign were different because they were in the void they can take whatever form the want ex tassadar

    Posted in: General Chat
  • View _ForgeUser23182414's Profile

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    Nov 22, 2016
    _ForgeUser23182414 posted a message on [REVIEW] Nova Covert Ops

    man what a great campaign sc2 is over and i bet they are working on sc3 now :D

    Posted in: Map Review
  • View _ForgeUser23182414's Profile

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    Nov 19, 2016
    _ForgeUser23182414 posted a message on Is mapster dead?

    the real question is is sc2 dead and the answer there is its a 5 year old game with sub par graphics i love sc2 but the common man will never play or be good at it

    Posted in: Off-Topic
  • View _ForgeUser23182414's Profile

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    Oct 19, 2016
    _ForgeUser23182414 posted a message on [Showcase] SoulFilcher's models

    @SoulFilcher: Go

    sadly blizzards mode support is low i mean only 250 mb for mods i have to use 3 different accounts for the amount of assets im using

    Posted in: Artist Tavern
  • View _ForgeUser23182414's Profile

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    Oct 12, 2016
    _ForgeUser23182414 posted a message on Halo: Recollection - A Custom Campaign

    i just dont want them to be too low polly like halo one and two i mean those models dont even really have any movement even models from reach would be more acceptable or halo 2 the remade version im not talking to crazy but atleast on the level of what the sc2 models look like now

    Posted in: Project Workplace
  • View _ForgeUser23182414's Profile

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    Oct 12, 2016
    _ForgeUser23182414 posted a message on Halo: Recollection - A Custom Campaign

    is it possible to make really high quality models like the ones from halo wars or halo 5

    Posted in: Project Workplace
  • View _ForgeUser23182414's Profile

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    Oct 12, 2016
    _ForgeUser23182414 posted a message on Halo: Recollection - A Custom Campaign

    i want to incorporate halo into my mod will you be release these as assets i will give credit but it will be mostly personal for fun maybe we could find a way to get models from halo reach

    Posted in: Project Workplace
  • View _ForgeUser23182414's Profile

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    Jan 15, 2016
    _ForgeUser23182414 posted a message on SC Expanded: melee mod

    cool I'm working on purfier style builds quick question how exactly could I make the starting nexus change when I pick the upgrade also I would rather help you make it then make my own considering you know more about the editor

    Posted in: Map Feedback
  • View _ForgeUser23182414's Profile

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    Jan 13, 2016
    _ForgeUser23182414 posted a message on SC Expanded: melee mod

    ah i see i was having a hard time finding the button on the pylons and stuff with the mod i kind of want to add some old stuff to youre style of mod like the ued etc.. and ya the overmind is dead along with amon so i guess they are technically feral again haha thanks for the help :)

    Posted in: Map Feedback
  • View _ForgeUser23182414's Profile

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    Jan 13, 2016
    _ForgeUser23182414 posted a message on SC Expanded: melee mod

    oh alright i thought having an overmind zerg race then a amon with that hybrid hydra you made would be cool also i am interested in how you made this mode i might want to use it as a private modifiable assets for a game im making its fluidity works really well creatively being then i can change tribes for a specific map and story.

    Great work on the mod aswell i really enjoy using it with my maps

    Posted in: Map Feedback
  • View _ForgeUser23182414's Profile

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    Jan 10, 2016
    _ForgeUser23182414 posted a message on SC Expanded: melee mod

    ya that would be better but I'm really kinda begging for the aiur and tal'darim dark Templar http://www.sc2mapster.com/assets/av-model-reinforces/files/14-swarm-of-amon-overlord/ also here is a link to some new amon swarm models from av

    Posted in: Map Feedback
  • View _ForgeUser23182414's Profile

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    Jan 8, 2016
    _ForgeUser23182414 posted a message on SC Expanded: melee mod

    I have found a few models that will finish the taldarim for you http://www.sc2mapster.com/assets/protoss-texture-variations/files/50-taldarim-mothership-core/ http://www.sc2mapster.com/assets/protoss-texture-variations/files/46-taldarim-adept/ http://www.sc2mapster.com/assets/kazors-assets/files/18-taldarim-build-effect/

    update: test mode report I love the additions to the factions I think they should stay bug report: no phasing mode for narazim warp prism

    Posted in: Map Feedback
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