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    posted a message on Attack Waves not working

    @SamsaraNoMas: Go

    So it should look like this: Enemy Wave

    Events

    Game - Map initialization

    Local Variables

    Conditions

    Actions

    General - While (Conditions) are true, do (Actions)

    Conditions

    (Barracks] is alive) == True

    Actions

    AI - Set the target for player 2 attack waves to (Enemies of player 1)

    AI - Set the attack wave gather point to Gathering Point ??? for player 2

    AI - Add an attack wave waypoint at ??? for player 2 using Normal Mode

    AI - Add (1/ 2 / 2) Marauder to the attack wave

    AI - Add (1 / 2 / 2) Marine to the attack wave

    AI - Send the attack wave from player 2 to attack in 160 seconds and Wait

    Probably not the best way to send waves but so u dont get into variables and complications.

    Here is a old but still awesome link concerning sending waves. http://us.battle.net/sc2/en/forum/topic/12032293225

    Posted in: AI Development
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    posted a message on Attack Waves not working

    Try this make a trigger and call it map initialization. Than make an event map initialization. then under actions go: Player - Make player 1 and player (enemy) treat each other as Enemy.

    2. Make sure that what enemy waves u send that the enemy has the required structures. If u want to send marauders make sure to add barracks with attached lab to it.

    3. Make sure that the enemy has resources. Under actions go: modify players property. Player - Modify player 2 Minerals: Set To 100000000 Gas,supply and so on. Modify enemy difficulty : Player - Set player 2 difficulty level to ???

    4. Make 2 points. 1 gather point where the enemy will gather once they are build. and 2. target point where they attack your base. You can create a barrack and make it so that as long as the barrack is alive it will send units.

    Posted in: AI Development
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    posted a message on [Community] Custom campaigns!

    @CybrosX: Go

    love zagara but dehaka is so much cooler! I mean primal zerg!

    Posted in: Project Workplace
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    posted a message on Ai not work

    Did u set up top where events are "Map Initialization"? Sometimes i forget to set it because i delete the custom melee triggers and make a new trigger and initialization needs to be set than manually.

    Posted in: AI Development
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    posted a message on New patch today 3.3.0 = New Editor stuff ?
    Quote from wargirlwargirl: Go

    You have to PAY to play the new commanders. As much as I love COOP I will not pay for them.

    I will buy it since im a co-op and campaign addict but i find 5 bucks a bit to much. If u think about it the whole nova dlc cost 15 dollars! So basically a whole mini campaign with complex triggers,data,story,sound,models. While one model cost 5?? It dosnt make sense to me.... what do you get?? A lot of ability's and units they didnt make from scratch but where already in the editor.

    Maybe if they went 3 dollars it would have been fair.

    Posted in: General Chat
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    posted a message on Co-Op Is Quietly The Best Thing In StarCraft II

    I find multiplayer as well stressful and co-op is the right balance of challenging but not overly difficult. Blizzard had said they where surprised of the popularity of co-op. I guess thats the reason why they didnt update this mode in a while. I think this mode will grow even more since its draws a lot of the casual gamers.

    The next future commander is abathur which was posted on blizzard twitter. They seem to follow the toss,zerg,terran order so we can expect after abathur a terran commander probably nova or maybe tychus.

    Posted in: General Chat
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    posted a message on Demographics

    Im an ancient creature 10000 years old. Starcraft was a ancient mystic game in my times. I am linked to this game and the more people are online the more powerful i become.

    Go and play it my minions make me stronger!

    Posted in: General Chat
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    posted a message on StarCraft 2: Redux

    @Operative7646: Go

    I was afraid u drooped the ball of this campaign. Glad to see u still working on it.

    Posted in: Project Workplace
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    posted a message on New co-op stuff and commander incoming

    @Hockleberry: Go

    I got hooked as well and played it regularly but i got boring after max all heroes. These new mutators and few more commanders could revitalize this beast of a gameplay mode.

    Posted in: General Chat
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    posted a message on New co-op stuff and commander incoming

    Here is the link where they added new interesting stuff to co-op. Also on the screen where the commanders are you can see abathurs picture.

    http://us.battle.net/sc2/en/blog/20112699/patch-33-new-co-op-content-and-features-5-9-2016

    Posted in: General Chat
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    posted a message on Noa Covert Ops and the Editor

    @ksnumedia: Go

    ksnumedia the hero we need the hero we deserve

    Posted in: General Chat
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    posted a message on CybrosX for Hire

    Yeah cybros seems like a nice person. He helped me with my campaign and is very multi talented. Great custom models, gorgeous terraining and gets it done very very very very very fast :D.

    So if u are a beginner and arent able to make a map/campaign and u want it to be done very very good i recommend hiring cybrosx!

    Posted in: Artist Tavern
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    posted a message on Destructible objects

    Im curious when u go to units and u place a object thats under "destructible" folder could it be possible to make this object only take dmg from certain units?

    Like lets say i place a destructible rock on a map but only want it to be destroyed by example: roach long range attack or any unit for that matter...but be invulnerable towards other attacks.

    Posted in: General Chat
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    posted a message on Xeyed Nascency Campaign

    @Supernova134: Go

    Diamond? :O having just started with triggers a thought a lot about it. How does one balance the game if the creator himself is a very good player. Is there a math formula? Some ancient wisdom? I usually play everything on hard or brutal and have no idea how do you put yourself into the shoes of a player that chooses easy. Certainly an interesting topic!

    Ksnumedia: Plot twist supernova is actually your brother who is trolling u with hard boss.

    Posted in: Map Feedback
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