Hi everyone, I wish I could offer to install wow in my computer so I can rip some models, but unfortunately I'm running bootcamp on my mac so I don't have enough space. Could anyone rip these models for me?
This here is called Gurloc - some variation of the murloc.
This is Snobold a variation of the kobold.
Other than that, I don't really have any information - but if you could please get a hold of them for me - I would be grateful... Thanks in advance.
Like I said, put your imported files into a mod and it will take saving times down to almost nothing. The editor will compress all imported files each and every time you save, which takes forever. If using a mod isn't an option for you, then consider just removing the files from your map and re-importing them when you're done. It saves so much time!
This game looks incredible,.. I'll be sure to try it today.
I've seen some other mods on your youtube channel on the asian server - it looks like boss fight game, what is that all about?
I'm having a problem where the units won't change height as the terrain changes. The unit is walking on water, when they should be underneath - is there a way to fix this?
Hey Tri, thanks for the response - do you knwo which data needs to be preloaded?
Like if I preload a unit, will it cover all linked actors abilities effects sounds models?
Or do I need to go through preload everything individually? Every single actor, model, sound, ability, effect in my map?
Hi again everybody, this time I wanted to ask - and this is not about banks, but about preloading data on init so that they don't lag on first time creation.
What is the proper method? Do i go about doing it in the Preload Info or do I use preload native in the trigger section? Do i create units and actors and remove them right after - does a player need to see it happen? Which types of data needs to be preloaded?
Can someone shed some light please?
Thanks in advance,.
Is there a way to set text size over time?
SetScale 3.0 .25 stuff like this didn't work.
I'm trying to create a damage text that quickly shrinks to a size in a short period of time as a visual effect,.. but can't get it to work via trigger
cuz the loop is too slow and therefore looks unsmooth. So now I'm trying via the text actors - if anyone knows of one way or the other please let me know:>
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Hi everyone, I wish I could offer to install wow in my computer so I can rip some models, but unfortunately I'm running bootcamp on my mac so I don't have enough space. Could anyone rip these models for me?
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Thumbs up, priceless tip.
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This game looks incredible,.. I'll be sure to try it today. I've seen some other mods on your youtube channel on the asian server - it looks like boss fight game, what is that all about?
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@DuckyTheDuck: Go
Sorry for the late response, thank a lot!!
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Hi All,
I'm having a problem where the units won't change height as the terrain changes. The unit is walking on water, when they should be underneath - is there a way to fix this?
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Thank you all for the response
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Hey Tri, thanks for the response - do you knwo which data needs to be preloaded?
Like if I preload a unit, will it cover all linked actors abilities effects sounds models? Or do I need to go through preload everything individually? Every single actor, model, sound, ability, effect in my map?
0.963009720994824
Hi again everybody, this time I wanted to ask - and this is not about banks, but about preloading data on init so that they don't lag on first time creation. What is the proper method? Do i go about doing it in the Preload Info or do I use preload native in the trigger section? Do i create units and actors and remove them right after - does a player need to see it happen? Which types of data needs to be preloaded?
Can someone shed some light please? Thanks in advance,.
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WOw! You are a lifesaver thank you so much. +1
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Hi all I was in need of some assissstaaancee removing the smoky effects from the neural parasite model. Can someone help me please :>
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@joey101d: Go
i have no clue,.. some terrains that are bumpy cause this error.. but how can i prevent it?
I know the missiles themselves don't have a negative z its just a missile effect that targets the floor from its caster. Wat a pein.
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I'm not sure how its affecting the game. but I keep getting this error... and I really want to know why... Can someone shed some light please?
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@DrSuperEvil: Go
I decided to do something else so I don't realy need the answer anymore, but the timed SetScale message doesn't work for text actors.
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Is there a way to set text size over time? SetScale 3.0 .25 stuff like this didn't work.
I'm trying to create a damage text that quickly shrinks to a size in a short period of time as a visual effect,.. but can't get it to work via trigger cuz the loop is too slow and therefore looks unsmooth. So now I'm trying via the text actors - if anyone knows of one way or the other please let me know:>
Thanks in advance.
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@herdal8: Go
ugh thanks i feel so stupid. i thought for some reason hover image was like a tooltip... makes sense now.