just have a action of unit enters a region, a region you created where you keep the flag. then condition that the entered unit is carying the item, and a condition the region contains the other flag, you have to check around for these, i think it is in units. In the actions you change a integer variable, [variable]=[variable]+1 will give a point every time and somehow show it for all players (dialog).
you make such a awesome map and not know what a variable is? O.o
step 1 slick the new variable button (or Ctrl-B) (selecting a trigger name otherwise you get a local variable) and name it
step 2 set the type of this variable to unit
step 3 in a trigger with map initialization you create a new action and select 'set variable' (default when creating a new) and do it like this: set [your just created unit variable] = zealot [38.bla] [jap.exc]
step 4 anytime you want to call the zealot, instead of looking it up in the value's select the variable in the variable tab.
step 5 hit your forehead for not knowing how essential variables are.
and please don't use other zealots, create it with triggers and make it the controlled unit with: set [variable] = last created unit
it's done in the wasd movement library es well. Basically you could have used player controlled unit [1] all this time. check what happens in the action definition "Assign player control to unit"
use a unit variable? replace the zealot with the variable in all the triggers, at the start of the game and when the unit dies you set the variable to the next zealot.
are you sure this isn't done in the player properties? neutral closed and hostile flagged players won't be shown in the lobby
about the 2 teams, way I did it was with setting max team size to 7 in the game type tab. But i have to be fair, i don't understand game variants that well.
I still get confused about the Game Variants tool, especially the attributes with all the team settings. And why can't i just do 1 team of 14? do I really need to create a game Variant?
The title probably will need some explanation. I noticed this with my map Micro Tournament (plug ;). Anytime I joined there was just me and 1 other person, I could wait forever nobody els would join. It's a 14 player map and at the time quite high in the list.
Why I know it's a bug? when I add a computer player suddenly more people can join and the lobby fills normally.
I tried different settings of the game variant, I think it's something on blizzard's side, or could there be something I did wrong?
don't know if it really is a change but I noticed when setting the, game Variants - game type - Category and Mode set to Other, the name you specify won't show in game anymore.
It just shows Other in the game join list. Also when creating the game it doesn't show the custom name as it used to.
ok :o i take that last part back, it's official, I suck at this game.
I shamelessly bumped my map into the top 10 this morning and it's now 3e on the Europe server. Was really nice seeing actual people playing against each other and showing creativity.
offer still stands, i could use someone who writes less chaotic descriptions. I would love someone with little more experience then me spending minimal time guiding me with finding some bugs and how to balance, but that probably is to much to ask.
ok.. here is a new one, why is nobody interested? I'm new but after lot of testing I took out allot of bugs. From what happens when the last unit is effected by neural parasite to simple stuff like filling in the wrong variable. It has swiss (first a round with pools and dropout finale) and round robin with minimal triggers. There are 2 votes witch work and look totally deferent but both are democratic because common what douse it mean to be host anymore. It has a lot more work in it then the maps popular in the in game list.
what I think? this game doesn't have micro.. i have the computer just auto attacking and it still wins allot of the time, those winers on TL might have a point.
I just set it in the list so it kinda went in beta, thing that is most important now is that the armies are somewhat balanced and well... I can use some help with that.
Also my spelling sux (with an a? really...) and I would love to get it uploaded on the us servers.
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are you using this? http://www.sc2mapster.com/assets/ctf_mod/
just have a action of unit enters a region, a region you created where you keep the flag. then condition that the entered unit is carying the item, and a condition the region contains the other flag, you have to check around for these, i think it is in units. In the actions you change a integer variable, [variable]=[variable]+1 will give a point every time and somehow show it for all players (dialog).
0
you make such a awesome map and not know what a variable is? O.o
step 1 slick the new variable button (or Ctrl-B) (selecting a trigger name otherwise you get a local variable) and name it
step 2 set the type of this variable to unit
step 3 in a trigger with map initialization you create a new action and select 'set variable' (default when creating a new) and do it like this: set [your just created unit variable] = zealot [38.bla] [jap.exc]
step 4 anytime you want to call the zealot, instead of looking it up in the value's select the variable in the variable tab.
step 5 hit your forehead for not knowing how essential variables are.
and please don't use other zealots, create it with triggers and make it the controlled unit with: set [variable] = last created unit
it's done in the wasd movement library es well. Basically you could have used player controlled unit [1] all this time. check what happens in the action definition "Assign player control to unit"
0
use a unit variable? replace the zealot with the variable in all the triggers, at the start of the game and when the unit dies you set the variable to the next zealot.
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You get a underflow when the identifier drops below 0, I had this happening because I asked a player from a empty player group witch would return -1.
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it was a popular map, no doubt people will want to play it. Just give it your own touch.
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@CEMEHbl4:
are you sure this isn't done in the player properties? neutral closed and hostile flagged players won't be shown in the lobby
about the 2 teams, way I did it was with setting max team size to 7 in the game type tab. But i have to be fair, i don't understand game variants that well.
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what douse this have you miss in http://www.sc2mapster.com/maps/micro-tournament/ ? maybe we can just add it
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I still get confused about the Game Variants tool, especially the attributes with all the team settings. And why can't i just do 1 team of 14? do I really need to create a game Variant?
0
every time a lobby is created the rating is increased, nice if you want to your map higher in the list imo.
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The title probably will need some explanation. I noticed this with my map Micro Tournament (plug ;). Anytime I joined there was just me and 1 other person, I could wait forever nobody els would join. It's a 14 player map and at the time quite high in the list.
Why I know it's a bug? when I add a computer player suddenly more people can join and the lobby fills normally.
I tried different settings of the game variant, I think it's something on blizzard's side, or could there be something I did wrong?
0
i can't join any games anymore and it's dropping fast so i guess i'm not the only one. Could it be locked by blizzard?
0
don't know if it really is a change but I noticed when setting the, game Variants - game type - Category and Mode set to Other, the name you specify won't show in game anymore. It just shows Other in the game join list. Also when creating the game it doesn't show the custom name as it used to.
0
ok :o i take that last part back, it's official, I suck at this game.
I shamelessly bumped my map into the top 10 this morning and it's now 3e on the Europe server. Was really nice seeing actual people playing against each other and showing creativity.
offer still stands, i could use someone who writes less chaotic descriptions. I would love someone with little more experience then me spending minimal time guiding me with finding some bugs and how to balance, but that probably is to much to ask.
ps. new map page coming with right spelling, http://www.sc2mapster.com/maps/micro-tournament/
0
ok.. here is a new one, why is nobody interested? I'm new but after lot of testing I took out allot of bugs. From what happens when the last unit is effected by neural parasite to simple stuff like filling in the wrong variable. It has swiss (first a round with pools and dropout finale) and round robin with minimal triggers. There are 2 votes witch work and look totally deferent but both are democratic because common what douse it mean to be host anymore. It has a lot more work in it then the maps popular in the in game list.
what I think? this game doesn't have micro.. i have the computer just auto attacking and it still wins allot of the time, those winers on TL might have a point.
0
hi there! wanted to ask some attention for my map : http://www.sc2mapster.com/maps/micro-tournement/
I just set it in the list so it kinda went in beta, thing that is most important now is that the armies are somewhat balanced and well... I can use some help with that. Also my spelling sux (with an a? really...) and I would love to get it uploaded on the us servers.
anyone wants to help out?