I cant play this cause there are never enough players, there needs to be a way to start games with less players, where if the host is afk the game starts, players don;t know to whisper an afk host, so i can't sit in a lobby w8ting for it to full up cause it wont ever fill up, would reather play with 5 or so than not at all ...
How do I get my critter based creeps to give bounty? the viking based unit i made gives bounty but not my critter based unit, does anyone know how to change that?
My objective is a clean cut simplistic classic TD map with 200 waves and 50 towers, Ideally I would have the WC3 models to work with. I have creep waves spawning and arriving at the middle and I have these photon cannons just for the sake of it. My next steps are to create 200 waves and 50 towers (data editing). My objective is basic splash towers which upgrade in damage and ice towers and single target towers and poison towers. If someone played my map and they were reminded of MAFA TD or other classics I would consider my project a success.
I welcome any advice one how to efficiently make 200 creeps for the waves and how to end up with splash towers that remind people of cannon towers in wc3 ect.
Mozared, I was not sure where to post it, which section would you have posted in?
Taintedwisp, thank you for the advice.
Others, to clarify, I believe was unable to delete no fly zones because of my selection settings. Layers->Select From. After changing this setting it seemed to work.
I am looking for the WC3 classic TD models used, such as the arrow, cannon and ice towers for my SC II TD map. I am unable to do the exporting/importing myself but would very much like to create a classic TD map in the SC II editor.
I did it, had select active layer ticked then I ctrl A'd and it selected the no fly zones and when I pressed delete it deleted them! yey! wha hoo! now I am left sad because I don't see any way to copy and paste blocks of my integrate pathing :(
p.s. is it bad that i do a google search to spell check my words?
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tell ppl in the game screen to join the chat channel too so when enough players finally arrive they can whisper each other ... to get a game going
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I cant play this cause there are never enough players, there needs to be a way to start games with less players, where if the host is afk the game starts, players don;t know to whisper an afk host, so i can't sit in a lobby w8ting for it to full up cause it wont ever fill up, would reather play with 5 or so than not at all ...
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@Taintedwisp: Go
Okay so root unit branch -> unit: flags was one of those i clicked, was confusing at first cause my wave 1 had its bounty set to 0 xD
you can set bounty via a trigger, super handy (set unit property: bounty)
awsome
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@Taintedwisp: Go
Great thanks for the reply, that's really helpful!!
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How do I get my critter based creeps to give bounty? the viking based unit i made gives bounty but not my critter based unit, does anyone know how to change that?
thanks -J
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they've come back, i think it was something to do with the players race
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My resources have gone I used to have the default min/gas/supply but now I have only one pink box that get - numbers when you use supply.
Does anyone know how to restore my resources?
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Hi,
I can't seem to get my slow to effect more than 1 unit, if i started with the siege weapon could i make it slow all damage targets?
- takeout
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My objective is a clean cut simplistic classic TD map with 200 waves and 50 towers, Ideally I would have the WC3 models to work with. I have creep waves spawning and arriving at the middle and I have these photon cannons just for the sake of it. My next steps are to create 200 waves and 50 towers (data editing). My objective is basic splash towers which upgrade in damage and ice towers and single target towers and poison towers. If someone played my map and they were reminded of MAFA TD or other classics I would consider my project a success.
I welcome any advice one how to efficiently make 200 creeps for the waves and how to end up with splash towers that remind people of cannon towers in wc3 ect.
Thanks a Bunch - takeout
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Mozared, I was not sure where to post it, which section would you have posted in?
Taintedwisp, thank you for the advice.
Others, to clarify, I believe was unable to delete no fly zones because of my selection settings. Layers->Select From. After changing this setting it seemed to work.
0
Hi,
I am looking for the WC3 classic TD models used, such as the arrow, cannon and ice towers for my SC II TD map. I am unable to do the exporting/importing myself but would very much like to create a classic TD map in the SC II editor.
Thanks a bunch - takeout
0
I did it, had select active layer ticked then I ctrl A'd and it selected the no fly zones and when I pressed delete it deleted them! yey! wha hoo! now I am left sad because I don't see any way to copy and paste blocks of my integrate pathing :(
p.s. is it bad that i do a google search to spell check my words?
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Hi, does anyone know how to remove my no fly zones from my map?