Thank you for the example map!!! :D It helped me fix the issue with zerglings not unburrowing by giving me an idea. I made one of the zergling have player 1 ownership (mine) and then tested the document. I clicked on it and clicked unburrow then it said that I had to increase my supply limit. So this lead me to think that this is the same problem that the Zerg computer user is facing when the unburrow action is executed. I had noticed that your map didn't have to set player supply limit and that is what got me thinking and set the Zerg computer user supply limit to a high number (125). It works now. I believe this is because the zerg user has a Hive. Now I just have to make it so that they only burrow when the region is entered only and not when a certain range is reached. I blamed auto cast for the unburrow ability. The trigger works just fine. Just have to mess with the automatic unburrow behavior of the zerg units. I think I'll figure something out somehow. Thank you all for your help :) .
I just decided to make it easy for myself and create burrowed units via triggers but this doesn't work for the burrowed zergling units which leads me to think there is something wrong with zerglings burrow/unborrow ability or the actual unit Zergling (borrowed). I cannot even create a zergling via triggers then make an action to make it burrow because it doesn't do burrow. It worked fine for the Hydralisk (burrowed) unit.
Ok so I changed Zerg control from hostile to computer then I changed the melee AI to campaign AI. Now they stay burrowed but ignore my trigger and only unburrow when I make a disturbance by killing nearby zerg units. I know that they are unborrowing without the region even needing to be entered. Do I have to override something in the AI control? I also know the zerg units are ignoring the trigger because the zerglings don't unburrow at all (which is really strange). Unless I have to make it so that the zerg units can only unborrow if any unit enters the region? That makes me wonder about the behavior settings in the zerg units.
Thank you both for your suggestions!! I tried both and it seems that there is something wrong with the trigger because the text message doesn't appear. I even made a wait trigger just to give myself enough time to spot anything. But no luck. Perhaps it really is the AI or another trigger interfering?
I am trying to make it so that when any of players 1-6 walk into a region that the units (zerglings and hydralisk for example) nearby unborrow. The units were placed as burrowed in the Terrain Editor. When I test my document I send a unit owned by player into a region but it does nothing. Infact most of the units that I placed as "burrowed" are on the surface before any region is entered. I do not understand why I am getting this result because I have done this based on the way it is done in the Map-Making trigger module guide on battle.net.
Before variables (units) I was using the direct value of the units on the map with the coordinates.
Then I changed to ordering variables (units) after seeing the way it is done in the map-making trigger guide.
Please help me fix this. This is a very much needed feature of my map for the Zerg.
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@Kafoso: Go
Thank you for the example map!!! :D It helped me fix the issue with zerglings not unburrowing by giving me an idea. I made one of the zergling have player 1 ownership (mine) and then tested the document. I clicked on it and clicked unburrow then it said that I had to increase my supply limit. So this lead me to think that this is the same problem that the Zerg computer user is facing when the unburrow action is executed. I had noticed that your map didn't have to set player supply limit and that is what got me thinking and set the Zerg computer user supply limit to a high number (125). It works now. I believe this is because the zerg user has a Hive. Now I just have to make it so that they only burrow when the region is entered only and not when a certain range is reached. I blamed auto cast for the unburrow ability. The trigger works just fine. Just have to mess with the automatic unburrow behavior of the zerg units. I think I'll figure something out somehow. Thank you all for your help :) .
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@Hockleberry: Go
I just decided to make it easy for myself and create burrowed units via triggers but this doesn't work for the burrowed zergling units which leads me to think there is something wrong with zerglings burrow/unborrow ability or the actual unit Zergling (borrowed). I cannot even create a zergling via triggers then make an action to make it burrow because it doesn't do burrow. It worked fine for the Hydralisk (burrowed) unit.
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@joey101d: Go Sorry for the nooby question but where I do find the requirements? I only saw validators.
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@willuwontu: Go
Zerg entrance is the name of the region.
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Ok so I changed Zerg control from hostile to computer then I changed the melee AI to campaign AI. Now they stay burrowed but ignore my trigger and only unburrow when I make a disturbance by killing nearby zerg units. I know that they are unborrowing without the region even needing to be entered. Do I have to override something in the AI control? I also know the zerg units are ignoring the trigger because the zerglings don't unburrow at all (which is really strange). Unless I have to make it so that the zerg units can only unborrow if any unit enters the region? That makes me wonder about the behavior settings in the zerg units.
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Thank you both for your suggestions!! I tried both and it seems that there is something wrong with the trigger because the text message doesn't appear. I even made a wait trigger just to give myself enough time to spot anything. But no luck. Perhaps it really is the AI or another trigger interfering?
Here are screenshots of the area:
http://i1373.photobucket.com/albums/ag377/DerpsMcSkate/UnburrowTriggerProblem3_zpsw0bhvtip.png
http://i1373.photobucket.com/albums/ag377/DerpsMcSkate/UnburrowTriggerProblem4-2_zpsvbq21cay.png
Region 002 was only made for the revealer action.
Here are all my triggers and actions from the Map Initialization trigger:
http://i1373.photobucket.com/albums/ag377/DerpsMcSkate/UnburrowTriggerProblem5_zpskuwr58vx.png
http://i1373.photobucket.com/albums/ag377/DerpsMcSkate/UnburrowTriggerProblem6_zps6tyiofk4.png
http://i1373.photobucket.com/albums/ag377/DerpsMcSkate/UnburrowTriggerProblem7_zpsclivq5n4.png
I am thinking that maybe the AI is causing the issue.
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I am trying to make it so that when any of players 1-6 walk into a region that the units (zerglings and hydralisk for example) nearby unborrow. The units were placed as burrowed in the Terrain Editor. When I test my document I send a unit owned by player into a region but it does nothing. Infact most of the units that I placed as "burrowed" are on the surface before any region is entered. I do not understand why I am getting this result because I have done this based on the way it is done in the Map-Making trigger module guide on battle.net.
These units won't unburrow when the region is entered → http://i1373.photobucket.com/albums/ag377/DerpsMcSkate/UnburrowTriggerProblem_zps0xexhph2.png
This unit is already on the surface before I get even close to the region. I think it unburrows as soon as the map finishes loading. → http://i1373.photobucket.com/albums/ag377/DerpsMcSkate/UnburrowTriggerProblem2_zps0ybxblt8.png
Before variables (units) I was using the direct value of the units on the map with the coordinates. Then I changed to ordering variables (units) after seeing the way it is done in the map-making trigger guide.
Please help me fix this. This is a very much needed feature of my map for the Zerg.