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    posted a message on Remove gold and mineral from UI?

    its a trigger so open the trigger window. Make new action > UI > hidegameui (dont like name fool you its really the show/hide UI)

    Edit: Whoops the one I said is for the entire UI..I dont see one for a certain part of the UI

    Edit2: Found it...it is "UIsetframevisible"

    Posted in: Miscellaneous Development
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    posted a message on Major Problem with movement

    bump because I really need help on the issue.

    Edit: Action > UI > UIsetframevisible > c_syncframetypeheropanel, false

    Posted in: Miscellaneous Development
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    posted a message on Major Problem with movement

    Last bump before I get off.

    I have my character able to move with wasd and I want him to only move this way but right-clicking also moves him and I have yet to find a way to just disable the movement part of rightclicking. I have tried taking off the smartmove or smartscan (whatever it is called) but when I did that I could not pick items up. If someone knows a command I can do to pick items up with space while I am on the item then that would work too.

    I also now have the problem where I made my unit unselectable but the map starts when he is selected and this makes a problem when a player pushes F2 to target hero (or clicks on the hero icon) because then it deselects the unit. If there is a way to hide the hero button and disable f2 then that would be great.

    To clairify I need a way to disable right-click movement or a way to pick items up with spacebar and a way hide the hero button.

    Posted in: Miscellaneous Development
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    posted a message on Need co-creator for map

    I have the basics of a map I am making down but I know working on it myself it won't be finished (if it ever gets finished) for a very long time. And by then a lot more skilled creators will have either done the same idea as me or will vastly outshine the map I am making. As much as I want others to enjoy the map I am mainly making it for myself out of love for the game it is based on...so this means I am trying to stay true to the game and only add things that will make it better but keeping the same core game-play down.

    I currently have a wasd movement system, two heroes, inventory system, two items that can be dropped/picked up an apple (health) and a dagger, stat system, and a couple other things that just make the map what it is. All those things took me about three-four days about 6-7 hrs a day (rough guess) so just from that I know I need tons more help.

    I need a save/load system and a few fixes here and there around the map. I currently have a very very basic map in place to test out all the triggers/data edits and such and so far everything I have added works great.

    If anyone wants to help me on this just PM me or ask questions here.

    • I am not really picky on who helps me but with my lack of knowledge the person that steps up to the task must know a lot about the editor.
    Posted in: Team Recruitment
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    posted a message on [Misc]Simple fixes for simple problems

    I have run into many problems while trying to create a dungeon crawler type map and figured I would post some of the solutions to problems I ran into.

    Select a unit at start of game: event > unitselection > then pick character

    How to set a camera to one character: action > cameraapplyinfo

    • To make the camera set to what angle you want simply click on it when you have the desired view. To change this alter your view within the editor by ctrl+rightclick / shift+rightclick / alt+rightclick then on camera click "set camera to current view"

    How to make your character unselectable/highlightable: action > unit > unitsetstate > unitstatehighlightable and/or selectable

    How to make your character have a "boss bar": Action > UI > displayboss bar Action > UI > setbossbar

    To hide the hero button that appears bottom right of screen: Action > UI > UIsetframevisible > c_syncframetypeheropanel, false

    • Making your character unselectable with a trigger but making a trigger to select him at the start of a game works. But if you click off your character or if your character is a hero and you click on the F2 button that appears it will take off being selected.
      • I will edit this as I find more solutions to problems I run into or see on the forums
    Posted in: Tutorials
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    posted a message on Help with locked/following camera

    You would just have to do the trigger for each player. Not sure if its a bug but most of the time when I run into triggers where a "all player" or "any player" it seems to mess up if they are the slightest complicated.

    Posted in: Miscellaneous Development
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    posted a message on Help with locked/following camera

    Have you tried setting the camera to both the unit and vehicle. I ask because it seems you have a lot of triggers at work when you go in and out of a vehicle but if its possible to just set the same camera to both then there shouldn't be a problem.

    Posted in: Miscellaneous Development
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    posted a message on Major Problem with movement

    Yeah the attacking thing is weird I really don't understand why a guide even offered this certain way of attacking so odds are I am just going to take it out.

    All I want is to move my character with WASD and not right-clicking. Wow the part on having my character selected at the start is really easy..no idea why I kept missing the trigger for that even though I looked in the same area for ever.

    All it took was event > unitselection > and make my character. For some reason I think it might have to do with me just learning on how to turn on all dependencies...or maybe I just missed it tons of times.

    Posted in: Miscellaneous Development
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    posted a message on Major Problem with movement

    that would work just seems like there would be a way to just do it but I can live without it I guess. Still really want the no movement on right-click though :D

    Posted in: Miscellaneous Development
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    posted a message on Major Problem with movement

    Shameless bump as this is the only problem I really have with my map at the moment...unless it does not fix the attack problem then well one out of two problems.

    Posted in: Miscellaneous Development
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    posted a message on Major Problem with movement

    Main thing I really need at this time is just a way to turn off movement with right-clicking. I am fairly sure the whole turn off smartmove thing works but that also made it where I can't pick items up and I don't want that.

    Posted in: Miscellaneous Development
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    posted a message on Top-Down Perspective Camera

    "1 new post was made while you were working on your own. You can submit again if you're still satisfied."

    Was about to post how it works. Glad you found it out.

    Posted in: Miscellaneous Development
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    posted a message on How to create a floating message at a region point?

    Could be wrong but action > texttag > attachtounitpoint

    Edit: I believe I got it to work but had to change some things

    click "eventunit" change that to "regiongetattachunit" then change "r" to region..if thats not it then sorry for waste of time :D

    Posted in: Miscellaneous Development
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    posted a message on Major Problem with movement

    I have two major problems holding my map back at this time. One is I want to have my hero un-selectable but to pick items up you must have the hero selected...is there any way to have my unit always selected but can not be moved by a right-click?

    The next problem has to do with my character attack. I have it as a system I found in a guide but it does not seem to be the best system. What it does is have a region that appears where I rightclick but it does not seem to move as I click so my character moves but the point does not and the attack on it is random so even if I click on a enemy within the region that moved it may not attack the one I wanted. But I am fairly positive if there is a fix to my character select issue I can just make my character attack like normal but he cant move that way.

    Posted in: Miscellaneous Development
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    posted a message on How do I simulate doorguns?

    My mistake it is on the weapon itself. So go to the data type weapons > marine c-14 > weapon-allowed movement > moving

    Posted in: Miscellaneous Development
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