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    posted a message on Easiest way to attach an actor to a unit.

    I keep looking at this Hosted Attachments section in my creatures Hosting Tab. I can't help but think maybe something can be done in here. Nothing yet has worked though.

    Posted in: Miscellaneous Development
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    posted a message on Easiest way to attach an actor to a unit.

    @KineMorto: Go

    Thats pretty much what I have tried doing and it does work, its just I have to create like 5 copies of the smoke and set each one with a different attach point then for each unit attach each smoke to the attach points. I guess there's no easier way though.

    Posted in: Miscellaneous Development
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    posted a message on Easiest way to attach an actor to a unit.

    When I say easiest I dont really mean like beginner level, basically I'm looking to do this to at least 4 or 5 units with several points each. I need it to be attached through the data editor not a trigger. I just want to know if its possible to set it up on the actor somehow so I can rapidly attach without having to specify each smoke for each attach for each unit. Some kind of universal deal or something.

    Basically the least number of actions taken but I dont care about how hard they are to setup or anything.

    Posted in: Miscellaneous Development
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    posted a message on Easiest way to attach an actor to a unit.

    I'm making a custom unit and I want to attach the terran smoke model to several attach points on it. What's the easiest way to do this? Ive seen a lot of tutorials on attach weapons and stuff but I just need a model.

    Posted in: Miscellaneous Development
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    posted a message on Having 2 weapons on one unit that both hit the same target independantly.

    I'm having trouble getting 2 weapons on a unit and having both attack independently, I need this because I need a damage event for each to occur that I can pick up on and do something with.

    Edit: I got it, it would appear I had to uncheck linked cooldown.

    Posted in: Data
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    posted a message on A map above the clouds

    I added the specular water effect on top of the low fog and some omni lights around cliff edges for these effects which will work great for part of my rpg.

    Posted in: General Chat
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    posted a message on Possible to use a placed camera in render to texture?

    Can you create a render to texture from a camera not attached to a unit? I am doubting this but I just thought I'd throw this out.

    Posted in: Miscellaneous Development
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    posted a message on [Triggers, Data] Warcraft 3 Armor System

    I have been working on this very thing for my map, what I can't figure out is what the field is for ModifyFraction, I've tried: DamageResponse.ModifyFraction ModifyFraction DamageResponse_ModifyFraction DamageResponseModifyFraction

    They all return an error of field not written. This is my test trigger for it, in case I farged something else up.

    Armor Test

    Game - Player Any Player types a chat message containing "", matching Partially

    Actions

    Catalog - Set value of Behaviors "HeroArmor" "DamageResponseModifyFraction" for player (Triggering player) to (Entered chat string)

    Posted in: Tutorials
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    posted a message on [Trigger] Default Minimap and Commandcard outside the default UI

    Its too bad this minimaps bounds cant be changed :(

    Posted in: Tutorials
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    posted a message on Accessing an item level from trigger.

    @Helral: Go well butter my biscuit after i tried it again it worked for some reason, not really sure why...

    Posted in: Triggers
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    posted a message on Accessing an item level from trigger.

    How would I go about getting an items level from the item level field?

    Update: the goal is to get an items level from its name. And by this I mean I want to be able to convert an item name into an item ID which I can use to store/retrieve and add fields to an item, since there's no way to add fields in the data editor (that I know of). The level of an item seems to be nothing of importance and a good field to use as an ID.

    I've tried using Variable - Set x = (Value of Items "TestSword" "CItem_Level" for player Any Player) But it just errors. Im using X as a string and just displaying it as a string to text conversion. What am I doing wrong?

    Posted in: Triggers
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    posted a message on Possible to create your own data table like a spreadsheet?

    Reading the data is through triggers, but getting the data in I'd just as soon have a pre-made table full of all this data rather than having to generate it on start up. Another option would simply be adding readable fields to an item say adding 6 entries to an item type or something. Basically I am using my own stat point system, so far the only way Ive been able to get say 82 str on an item is to have it add behaviors.

    For this I made behaviors that don't actually do anything but that I can read on the unit to set my custom stats (stackable ones like 50 str 30 str 2 str to get 82 for example). I don't like how the normal stats effect a unit so I've been making my own system and the only problems I'm having right now is getting custom amounts of stats on gear that I can read. Also knowing when a unit changes the items in their gear inventory has been annoying.

    Posted in: Miscellaneous Development
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    posted a message on Possible to create your own data table like a spreadsheet?

    Because the data is all preset information I want to retrieve, but there will be quite a bit of it. Setting all this data via a trigger seems excessive to having it all preset and readable.

    Posted in: Miscellaneous Development
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    posted a message on Possible to create your own data table like a spreadsheet?

    I want to basically create a list of preset values in a row/column format that I can referance. Id rather not have to do this by at the start of a map preloading something with a trigger or something. Anyone know of a way to do this without running triggers?

    Posted in: Miscellaneous Development
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    posted a message on Text Tag - Attach Text Tag to unit Attachment Point issue

    I can attach other things to the overhead of a high templar but when I try to attach a text tag it fails. I have attached a glowing light ball overhead and I can use the default attach to unit but attach point with text tag doesnt seem to work.

    Posted in: Miscellaneous Development
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