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    posted a message on Override default action of a unit

    Is it possible to override the default action of a unit? For instance, the default Marine will move if you right click on open space, but will issue an attack order if you right click on an enemy unit.

    Is it possible to activate a custom ability on right click rather than have it perform the default?
    Along with this same concept, is it possible to override the default left click action such that instead of selecting a unit, it will perform an ability or attack order?

    Posted in: Data
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    posted a message on Looking for Data Editor Bids (Pay)

    @Kalekin: Go

    I am a game designer as well as a data editor and trigger developer. I am just under siege from my day job for at least the next 6 months or so, as such I won't be able to dedicate the time needed to do serious data editing. I would hate for my project to stagnate though, thus I am putting forth what I need to in order to get some very high quality people to help me out.

    Posted in: Team Recruitment
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    posted a message on Looking for Data Editor Bids (Pay)
    Quote from Mephs: Go

    I'm not so sure why this would be necessary though. The model entries in the data are already rigged up, making a copy of it would just bloat your data unnecessarily. But I guess if thats what you want, its doable (just redundant o_O)

    If you mean actors, then yeah that's something else. But there's really no need to just duplicate model entries.

    I understand why that seems a bit excessive, but I have had issues in the past with blizzard throwing out a patch and breaking associations. It's mostly just for data integrity. Yes, it does add a little bit of time to the development, but it makes the risk of a blizzard patch breaking things very low.

    Posted in: Team Recruitment
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    posted a message on Looking for Data Editor Bids (Pay)

    @zeldarules28: Go

    I am well aware there are people that may work for free. However, it is as the old saying goes "You get what you pay for". If I don't pay I cannot guarantee the work will be completed in a timely manner, I also cannot guarantee quality of work. Also, if someone is putting in the effort to meet those standards, they should be rewarded with more than just a warm fuzzy feeling =D

    @SouLCarveRR: Go

    SoulCarveRR do you have any portfolio work to show your use of actors and such? As of right now I can't afford to pay for more than one hero at a time, but that is likely to change very soon (within the next month) so if you're good enough with actors and such I'd definitely keep you in mind.

    Posted in: Team Recruitment
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    posted a message on Looking for Data Editor Bids (Pay)

    @Mephs: Go

    Cool cool, that'll give me time to finalize the documentation.

    Posted in: Team Recruitment
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    posted a message on Looking for Data Editor Bids (Pay)

    Damn mephs! You make $2.08 mil per year o.O freaking crazy.

    On a more serious note, $100 per hero?

    Posted in: Team Recruitment
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    posted a message on Looking for Data Editor Bids (Pay)

    @Mephs: Go

    Ah Mephs! I thought you dropped out of developing when you got banned. I know the quality of your actor work, it's way up there.

    As far as the pay, feel free to let me know a price.

    Posted in: Team Recruitment
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    posted a message on Looking for Data Editor Bids (Pay)

    @Kueken531: Go

    I've used CatalogSetValue in the past to do a very high end stat - ability stat association and found that, due to restrictions, it is not nearly as powerful. For example, you can only modify behavior duration, you cannot modify behavior modification values. However, using data / validators / requirements / upgrades, you can modify everything without restriction.

    It also maintains balance tweaking in the data editor meaning that it is possible to give the data to anyone and have them implement balance changes, whereas they would need to have a working knowledge of the trigger editor, as well as the structure of your triggers in order to make changes.

    Posted in: Team Recruitment
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    posted a message on Looking for Data Editor Bids (Pay)

    I am looking to hire a Data Editor to do hero creation. You read that correctly, pay someone, real money. The editor must be very experienced with creating high quality actors, as well as be able to follow an extremely detailed standards guide.

    Payments will be given at the completion of each hero. As such bids need to be the price for a complete hero. Payments will only be issued if heroes are of sufficient quality. Preferred payment option is scriptlance.com escrow in order to protect both me as well as the editor.

    Each hero must have the following:
    3 Abilities, each with:

    • 5 different abilities (one for each level)
    • An associated upgrade in order to gain access to each level (do not use the built in ability level / learn system)
    • Proper requirements for each of those upgrades restricting access base on hero level and making the command card work properly based on ability level
    • 2 Different upgrades that will add additional effects to the abilities, each with 5 levels
    • Associated requirements for each of the upgrades restricting access based on ability level, and making the command card work properly based on upgrade level
    • Buttons for each level referencing the data used in the creation of the ability
    • High quality actor work

    1 Ability with;

    • 3 different abilities (one for each level)
    • An associated upgrade in order to gain access to each level (do not use the built in ability level / learn system)
    • Proper requirements for each of those upgrades restricting access base on hero level and making the command card work properly based on ability level
    • Buttons for each level referencing the data used in the creation of the ability
    • Extremely high quality actor work

    4 Upgrades with:

    • 5 different upgrades (one for each level)
    • Proper requirements for each of those upgrades restricting access base on hero level and making the command card work properly based on ability level
    • Buttons for each level referencing the data used in the creation of the upgrade

    Everything used in the creation of the hero must be custom. This means you cannot directly use any blizzard data. So, for instance if you wanted to use the hydralisk, you would need to create a duplicate model before using it in your actor. This goes for sound, missiles, models, everything.

    If you are selected you will be given a standards document detailing naming conventions as well as a template document giving you a base unit you must inherit from.

    If you have any questions please feel free to ask.

    Posted in: Team Recruitment
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    posted a message on Looking for two data editors for large project

    @Keyeszx: Go

    Quote from Keyeszx: Go

    @puritysdisciple: Go

    So it sounds like if we were to PM you that you would actually give more details on the map. Why don't people just put PM me if you want details on the map?

    No, PM'ing would get you access to voice chat, then we could talk about the map ^_^

    Posted in: Team Recruitment
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    posted a message on Looking for two data editors for large project

    @DeepStrike716: Go

    I understand your view, however I think you don't fully understand what "game designers" do. In our team they are in charge of all balance, champion and game mode development and tweaking. I am one of the game designers, and while I can also data edit, I am spending a huge amount of time on design (thus this recruitment post). Once the game design is complete I will be switching to help with data editing. The other game designer is able to do great terrain work when he's not involved in the designing process.

    You also must remember that there is a large difference between designing Tetris, and designing World of Warcraft =P

    Posted in: Team Recruitment
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    posted a message on Looking for two data editors for large project

    That's all fine and I understand your viewpoint. We are aiming for selling the map when blizzard gets that far and as such compensation is possible. I am also able to talk more about the project one on one, but spamming details to the world before a product release is bad business, any novice knows this.

    Posted in: Team Recruitment
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    posted a message on Looking for two data editors for large project

    My team and I are looking for two people to do data editing for our project. We currently have a trigger editor, terrain designer, and two game designers. We are a fairly close knit team and have been working together since beta. Our project has recently taken a turn in scale that requires some additional help.

    The Project

    The project details are currently confidential. The most that can be said is that the project is a MOBA of sorts. It is so different from any existing game to make it hard to compare it easily.

    Requirements

    Any person that is looking to join the team must have access to voice chat. We all communicate regularly and we want to make sure that any new members can merge into the team easily.

    Anyone looking to join can send me a private message. If you have any questions feel free to ask, but details about the project will not be given.

    Posted in: Team Recruitment
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    posted a message on Possible to create a private mod?

    Awesome, thanks so much for the reply

    Posted in: Data
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    posted a message on Possible to create a private mod?

    I am trying to develop a series of maps that all use the same overall data (with small modifications per map). From what I understand the "proper" way to do this is to create a mod and then reference it in my maps, then add the overrides into the map's data. However, I don't want my mod to be used outside of my own maps.

    Is this something that is possible with the current editor / publishing system?

    Posted in: Data
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