hm, i can't really see the issue now honestly, and about the error, when the error you got occurs, it completely stops the trigger so it doesn't get to do any more actions so it won't run the text message. (the trigger can still run again though)
and since the first action is the text message, that would mean the condition is still the source of the error, i just don't see the error
Actually they don't, I looked at how they did it to use it in my map, they just create portraits at the beginning of the game with the model they imported. Then they show/hide it and play an animation on it (like Birth) and this effect is shown on the screen. Thats how I got a 3D model to show in the UI in my map.
i noticed you changed it to Triggering Unit instead of Damaging Unit, was this on purpose? because if your using this ability on player 15, owner of Triggering Unit will return 15, and since the max of the array is 13 that will give an array overflow error
or you could just make a timer variable, use the Start Timer action and make it last 5 seconds, and just check the remaining time of the timer, if its greater than 0 seconds, the unit is still in combat
like this guy said, anchoring an image to the center of the screen (or Top or Bottom) will cause it to grow on both sides, anchor it to the sides of the dialog to fix this, anchoring it to anything with Left in it will cause it to grow outwards to the right, which is the way you want.
Hello, this is an RPG map that I have been making for a while now, and I felt that I probably should make a post about it so I can get some feedback on what I have done so far.
Here is a video showcasing most of the systems, (Sorry for the poor quality).
Current (mostly) Finished Features:
Character Save/Load System
- Saves Level, Inventory, Equips, Actionbar Settings, Position, Quests
- The Above is COMPLETELY saved, all quest progress, quest items, misc items, everything is saved
- Stores up to 6 characters, can logout at any time to load another hero without restarting map
Quest System (about 4/5 done)
- Quest Tracking UI under the minimap.
Fully Customizable Action Bar
- Bind any ability to each button
- Bind any key to each button
- Visible Cooldowns with timers on the buttons
- Visible Display of when you need more energy to use an item, or you are too far away.
Custom Inventory system
- Item Types: Weapons, Consumables, Misc., Armor, Quest Items
- Item Qualities: From White to Epic
- Stackable Items
Character Screen
- Eight Slots to Equip Items to: Helm, Shoulder, Chest, Gloves, Legs, Feet, Main-Hand, Off-Hand
- Displays:
- 3D Model of Character (just for looks)
- Base Stats
- Weapon Damage for Main-Hand and Off-Hand
- Critical Chance
- Armor
- Dodge Chance (Leather Wearer's Defensive Stat)
- Guard Chance (Plate Wearer's Defensive Stat)
- Absorbtion Chance (Cloth Wearer's Defensive Stat)
Diablo 2-like Party System
- Displays Party Vitals on the left side of screen
- Easily Manage and view all the parites currently in the game
Completed Combat System Elements:
- Custom Debuff/Buff system, showing it under the target UI and by your minimap (like WoW)
- Threat System, that knows when you are in and out of combat, (for things like heal regen and logging out)
- Regular EXP Level up system
- Damage Display
- Base Stats add things like Damage, Health, Mana, Crit, Parry, and Dodge
- Crits, Parries, and Dodges now are fully functional
Minimap/Map
- Minimap is toggleable and at the top-right of the screen
- Checks things like current terrain height to make the position more accurate
- Other Players and Quest NPCS appear on your map and minimap
- Map will show the entire map, including where all available quests are at any time, and where other players currently are
Ability System (mostly done)
- Current Types of spells done: Instant Cast Spells, Click anywhere to activate spells (like AoE), Cast Time spells with a recreated WoW casting bar UI
Loot System
- Corpse-Based Loot system, since I plan to add tons of items, including misc. Items
- Suffix Based Loot, with over 15 different types of suffixes
Notification System
- A bar of buttons right above the action bar that contains any notification that can be sent to you:
- Examples: Release Spirit, Ressurect at body, Player Ressurecting you, Deleting character/item/quest and much more
Custom Store UI
- Self explanatory, you can buy things like potions, equipment and other things with a completely custom UI
Heres some screenshots: (Old)
New Screenshots in a post below.
yep, with my satelite connection i couldnt upload above 5 mb without gateway_down error, but now im on a WAY faster cable connection it uploads with in seconds, i never get that error anymore... i really hope they fix this issue because it really sucks
if i change the image of any cursor and then use that cursor the game immediately errors and crashes, is anyone else having this problem? ive had this issue since sc2's release and just hoped it would be fixed, but i havent heard anyone else even mentioning them having this issue, is it just me?
this ONLY applies to when i use imported images as cursors btw, using the ingame images work fine
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here you go, the offical starjeweled thread: http://us.battle.net/sc2/en/forum/topic/1965617818
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hm, i can't really see the issue now honestly, and about the error, when the error you got occurs, it completely stops the trigger so it doesn't get to do any more actions so it won't run the text message. (the trigger can still run again though)
and since the first action is the text message, that would mean the condition is still the source of the error, i just don't see the error
0
Actually they don't, I looked at how they did it to use it in my map, they just create portraits at the beginning of the game with the model they imported. Then they show/hide it and play an animation on it (like Birth) and this effect is shown on the screen. Thats how I got a 3D model to show in the UI in my map.
0
i noticed you changed it to Triggering Unit instead of Damaging Unit, was this on purpose? because if your using this ability on player 15, owner of Triggering Unit will return 15, and since the max of the array is 13 that will give an array overflow error
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starjeweled added effects that work really well with the portrait system to show animated effects on the UI
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or you could just make a timer variable, use the Start Timer action and make it last 5 seconds, and just check the remaining time of the timer, if its greater than 0 seconds, the unit is still in combat
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can't you just do (Owner of Unit)? you don't need to use the Player from player group function
Level of Conjure Fireball[(Owner of (Damaging unit)] == 1
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wow, i had no idea you could center text, i always just typed out the style and just assumed it would never work, thanks for the tutorial
also, i dont know if you mentioned it or not, but you can import your own custom font into a map too
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Just bumping since I added some more stuff, and a video.
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Very nice library, will definitely use this in my map (and give credit of course).
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@OneSoga: Go
like this guy said, anchoring an image to the center of the screen (or Top or Bottom) will cause it to grow on both sides, anchor it to the sides of the dialog to fix this, anchoring it to anything with Left in it will cause it to grow outwards to the right, which is the way you want.
0
@JakeCake26: Go
I haven't really tried map switching mid-game yet, but if blizz ever makes it work for multiplayer it would be definitely something I wanna look it.
0
Hello, this is an RPG map that I have been making for a while now, and I felt that I probably should make a post about it so I can get some feedback on what I have done so far.
Here is a video showcasing most of the systems, (Sorry for the poor quality).
Current (mostly) Finished Features:
- Saves Level, Inventory, Equips, Actionbar Settings, Position, Quests
- The Above is COMPLETELY saved, all quest progress, quest items, misc items, everything is saved
- Stores up to 6 characters, can logout at any time to load another hero without restarting map
- Quest Tracking UI under the minimap.
- Bind any ability to each button
- Bind any key to each button
- Visible Cooldowns with timers on the buttons
- Visible Display of when you need more energy to use an item, or you are too far away.
- Item Types: Weapons, Consumables, Misc., Armor, Quest Items
- Item Qualities: From White to Epic
- Stackable Items
- Eight Slots to Equip Items to: Helm, Shoulder, Chest, Gloves, Legs, Feet, Main-Hand, Off-Hand
- Displays:
- 3D Model of Character (just for looks)
- Base Stats
- Weapon Damage for Main-Hand and Off-Hand
- Critical Chance
- Armor
- Dodge Chance (Leather Wearer's Defensive Stat)
- Guard Chance (Plate Wearer's Defensive Stat)
- Absorbtion Chance (Cloth Wearer's Defensive Stat)
- Displays Party Vitals on the left side of screen
- Easily Manage and view all the parites currently in the game
- Custom Debuff/Buff system, showing it under the target UI and by your minimap (like WoW)
- Threat System, that knows when you are in and out of combat, (for things like heal regen and logging out)
- Regular EXP Level up system
- Damage Display
- Base Stats add things like Damage, Health, Mana, Crit, Parry, and Dodge
- Crits, Parries, and Dodges now are fully functional
- Minimap is toggleable and at the top-right of the screen
- Checks things like current terrain height to make the position more accurate
- Other Players and Quest NPCS appear on your map and minimap
- Map will show the entire map, including where all available quests are at any time, and where other players currently are
- Current Types of spells done: Instant Cast Spells, Click anywhere to activate spells (like AoE), Cast Time spells with a recreated WoW casting bar UI
- Corpse-Based Loot system, since I plan to add tons of items, including misc. Items
- Suffix Based Loot, with over 15 different types of suffixes
- A bar of buttons right above the action bar that contains any notification that can be sent to you:
- Examples: Release Spirit, Ressurect at body, Player Ressurecting you, Deleting character/item/quest and much more
- Self explanatory, you can buy things like potions, equipment and other things with a completely custom UI
Heres some screenshots: (Old)
New Screenshots in a post below.
0
@Tolkfan: Go
yep, with my satelite connection i couldnt upload above 5 mb without gateway_down error, but now im on a WAY faster cable connection it uploads with in seconds, i never get that error anymore... i really hope they fix this issue because it really sucks
0
if i change the image of any cursor and then use that cursor the game immediately errors and crashes, is anyone else having this problem? ive had this issue since sc2's release and just hoped it would be fixed, but i havent heard anyone else even mentioning them having this issue, is it just me?
this ONLY applies to when i use imported images as cursors btw, using the ingame images work fine