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    posted a message on Reqiurements for units with more than one form
    Quote from Photoloss: Go

    Aliases literally allow you to reference a group of different unit types as if they were the same

    That is the only thing i knew about aliases :) Maybe you can help me with that problem? : http://www.sc2mapster.com/forums/development/data/77704-maybe-a-aliases-thing/

    Posted in: Data
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    posted a message on Maybe a Aliases thing

    Good morning,

    i created two new buildings for my map and i forgot how i can make it that these buildings aren't selectable if any one select units with that left mouse click rectangle. Some time ago i made this for other buildings. If I remember correctly i made it with aliases but it does not work if i try this again.
    I set these unit aliases to the same (as with the other buildings):
    "Unit - Select Alias" ,
    "Unit - Subgroup Alias" .

    Furthermore i tried to set the "Unit - Leader Alias" to the same too.
    I don't think it is a unit flag problem because i copied the flags from a working building to test that. But nothing works.

    Do you know what is wrong?

    Would not surprise me if it has nothing to do with aliases because Blizzards standard buildings haven't all the same aliases but currently i can't find another difference between my old working buildings and the new ones.

    Posted in: Data
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    posted a message on Reqiurements for units with more than one form

    Thanks you too. I will have a look to aliases in the next days. Maybe I underpredict aliases until now.

    I know this problem with the resources but yet i solved it by set the costs from both forms to the same. Isn't this the best way?

    Posted in: Data
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    posted a message on Reqiurements for units with more than one form

    That's similar to my own try but with the difference that it is now working. Thanks a lot :)

    Posted in: Data
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    posted a message on Reqiurements for units with more than one form

    @FunkyUserName: Go I like these dummy behavior solutions, i used it a lot for other different things. By this problem I didn't think anything of it.. Now i tried it and it works, but not entirely. Unfortunately the requirement prevents to buy a new unit only if the maximum count is on the map and ignores units which are still in production. I tried to avoid triggers for this problem because i think it can work only with the data editor. In past I used too often triggers to workaround problems.

    @DrSuperEvil: Go I tried "or" and "and" but nothing works.. To aliases i have another question, but i'll better create a new thread for that.

    Posted in: Data
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    posted a message on Reqiurements for units with more than one form

    Hello,

    is it possible to create a count requirement for units which have more than one form?

    I would like to set a maxium count for a two units on my map. One unit can use burrow/unburrow and the other unit evolve after death to a new unit. A requirement which counts only these units which players got if they buy it, won't work because the units aren't the same unit(type) if the change their form.

    Example: A requirement allows only 5 queens. If I buy 5 queens i can't buy another one while all 5 queens are not burrowed. If one or more queens use burrow the requirement can't count 5 queens and i can buy a new one or more.

    But it should only possible to buy overall 5 queens. Whether it be 3 unburrowed an 2 burrowed or 1 unborrowed an 4 burrowed, ... .

    I hope you understand and can help me :)

    Posted in: Data
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    posted a message on (Solved) Unit selection ring

    Yes, i found the field for the selection ring high by itself. Thanks again.

    Posted in: Data
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    posted a message on (Solved) Unit selection ring

    Sorry for my late answer.

    How can i alter the high?
    It is the Laser Drill Tank Model.
    To enabling/disabeling the ring i need actor events right? I found events at the grey colored standard events that maybe can match to the selection ring.
    The Layer is set to 0.

    And the last and simplest point was the problem.. :) But i though i tried the highes value before my first post. But seemingly not.

    Thank you for that :)

    Posted in: Data
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    posted a message on (Solved) Unit selection ring

    Good evening,

    i created a unit and set a value at the selection ring size in the unit model data but ingame i can't see it. What need i to do to display the selection ring?
    On pre created units i can change the size. This works fine, but at my new unit not. It seems that something is missing.

    Posted in: Data
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    posted a message on Editor Limitation

    Ok thank you that sounds good. I planed to create a Map with a big mass of Skills based on a RPG that i played. There are several 100 Skills. Its a utopistic idea :)

    But you are right, i dont know how slow the editor would be if i create so much skills.

    Posted in: Data
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    posted a message on Editor Limitation

    Good morning,

    is there a limit of skills that the edtior can handle?

    Posted in: Data
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    posted a message on Except species from a buff

    Ok i got it, i've found the right validator or rather a validator that works

    Posted in: Data
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    posted a message on Except species from a buff

    Hello :)

    I want to limit a buff so does it not work on Zerg units. I suspecded that i can do this at the "Damage Effect" or "Search Region Effect" and there at "Effect: Validators" or "Search: include" and "Search: exclude" but it doesnt work. (sorry for maybe wrong editor text translations. i use the german editor. i think i will change it soon)

    Does anyone know how i can get a good solution?

    Posted in: Data
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