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    posted a message on Importing Causes Crashes

    Phewee... Had same issue, looking at ANY model (and i don´t have any except the original ones), crashed the editor, but simply restarting does seem to have fixed it.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Severe Data Issues - Missing / Morphing Data

    I just tested the dependency order thing as i was surprised reading this, about putting the the one you wanted on top. When i add dependencies, the LOWEST one determines which version is used by the editor. Ie., when i put swarm multi at the bottom, then check one of the regular units in the data editor, the "source" column says it uses swarm multi (rather than campaign and story that was also included ), if i put campaign at the bottom, it instead is stated as the source.

    While the actual data used always seem to be that of swarm multi?

    Except sometimes... After creating a number of mods with different dependency order, i´m now thoroughly confused, most of the time the order does not seem to make any real difference other than what source units are from(and those doesn´t seem to be predictable either)?

    So my question here will have to be, what does the order change, and is there an order that should be used to avoid problems? Does it make a practical difference?

    Posted in: Data
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    posted a message on AI Building Units
    Quote from GnaReffotsirk: Go

    @Achronos118: Go

    If you can access the trigger editor then you are golden. Create triggers for the AI there. First, right-click create library, then you can start creating triggers.

    I'm not quite certain if Mod Extensions and Mods are the same, but I think they are very much the same.

    The AI actions i found that might be functional were these: AISetSpecificRebuildCount AIDefaultEconomy AIEnableStock AIMakeAlways AISetStock AITrain

    And i don´t really have a clue which would be used (the in editor hints are far too nebulous). There´s also a question on wether it works properly for all players and races. And then, what should the trigger condition be and what should the trigger event be?

    And an Extension Mod is a mod that can be applied to any map while starting a custom game.

    Posted in: AI Development
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    posted a message on AI Building Units

    So, does anyone actually have the answer to the question?

    Because i´ve been trying to find this out myself for literally years by now, and every time i do a new search, i find threads like these, where the right question is asked, but no answer is ever provided.

    So could someone just please give the real answer?

    Posted in: AI Development
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