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    posted a message on [Testers Wanted] Unit Arena

    So, I created a Unit Arena... and require testers feedback on what they would like to see added along with general bug testing... I only wanna do closed testing though.. So I will require 5 to 11 Other people...

    Posted in: Map Feedback
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    posted a message on [Question] Favorite Types of Maps

    @tatatatate: Go

    Thanks... and ya the systems your describing is Dungeon Keeper and Wc3 Merged... And dungeon Keeper had unit revival... and small amount of units

    Posted in: General Chat
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    posted a message on [Question] Favorite Types of Maps

    @tatatatate: Go interesting points... but the issue is the pop limit would of course force either micro or macro... it why zerg is known for being macro while protoss and terran are known for more micro.... granted it been a while but at it core wc3 was pure micro.... u also had 3 heros so just lossing one wasn't gg and alot of heroes had insane survivalbity... from escapes to self heals... it was some what difficult to loss a hero unless u did something foolish and walked around with 1/4 hp and got it sniped... I mean it true though some races could not function with a low pop zerg would be insanely handy capped... but the core reason i beat blizzard didn't do heroes was because it creates imbalances in gameplay and changes sc2... the ideas are really interesting and could create a interesting rts... but i would almost suggest u seperate it from the sc2 universe ....

    Also the level of stradgey and management ur suggesting would almost push it into a 1 hour to 2 hour games.... o i just upgraded time to re upgrade all my old units... the other issue is it puts such a huge burden and disadvantage if u miss micro ... o i lost 10 of x units ... and he didn't great i losss.... it almost forces snowballing... if u lost a hero outside of a base in wc3 there was a chance u could revive it in time... and if u loss a hero in battle ... if you could wipe out his army than u could still survive... I mean I personally would remake wc3 than try to use sc2 .... there just far to many things you would have to rebalance... If you recall all hero units did over 70 damage for aoe abilties... Now terran losses instantly ?.... lool or do u nerf aoe abilities to do low damage... how awesome is that I did.... 20 aoe damage ... WTF 20 AOE DAMAGE -_- ....

    Before I personally would even attempt rming a rts within a rts har har funny .... I would make a unit survivor with interesting unit's... I am currently working on a arena where all the units upgrade skills/abilties... what if you units on hit had a chance to cast a counter spell like frost nova.... or death a chance to explode and do aoe damage... To me that stuff is more interesting... I think most people enjoy sending hoards of enemies into battle... than figuring out all the counters and base management...

    Your idea does bring interest cause of the fact that once you do that expanding that into a rts would create interest and appeal... I would love to play some old wc3..

    Posted in: General Chat
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    posted a message on [Question] Favorite Types of Maps

    @tatatatate: Go

    I played the overlord kickstarter ;) and a few others... The core issue with ur suggestion is heroes are suppose to be a unique and create that unequal balance and encourage keeping them alive... sc2 would have to reduce it units to 90 pop to even simulate wc3 and not have it be crazy and remove bigger units like mothership and battlecruiser

    Posted in: General Chat
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    posted a message on [Question] Favorite Types of Maps

    @tatatatate: Go

    So warcraft 4 or warcraft 3..... If i recall I only got up to level 40 for wc3... Solo so nothing major... it was still heavy micro while sc2 is heavy macro... and the day and night weren't super huge it was really more about leveling up ur hero/heroes and microing the crap out of them and ur units... cause expanding was alot more difficult... As I see the urge to have that it would be counter intitutive to sc2 Gameplay wouldn't it... You would almost have to rebalance every race around the lack of ablity to expand... let alone add neutral units and balanced heroes... when I think about all my wc3 solo days my worst/best days were getting 3 heroes level 9,7,5 on undead and just never being killable ;)... They also had more hard counters to air and a lot less

    Posted in: General Chat
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    posted a message on [Question] Favorite Types of Maps

    I already started an example for each type I listed.... and won't limit myself to any specif map type... The purpose was to see what people like and are interested in.... It allows me to see what people like and why to better understand... There might be a lot of popular maps that assets wise/terrain and trigger wise be completely simple and garbage but still fun because they are so simple... If a game only has 2 buttons but is enjoyable to play does that make it bad?

    Posted in: General Chat
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    posted a message on [Question] Favorite Types of Maps

    @Crewdroy: Go

    Ya, there alot of zombies map out there, but I indeed have to agreed haven't played one that kept my attention as much as the orginal Notd did... I'd probably say because it was on such a higher difficultly level and learning curve... Most of the survival maps now are hard remakes of the orginal wc3 ones and most of them lost there appeal cause they appear to be direct clones... If i was to do a survivor map id probably do a top down Notd2 style map with a modern environment and custom art out the ass and dynamic lighting and twists based on that trying to recreate the classic resident evil/silent hill feels as a top down... But on the same not I would love to do a retake on cat mouse/dark deed type survivor too.. both have there own appeal and interest with almost completely different roots and play style...

    Posted in: General Chat
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    posted a message on [Question] Favorite Types of Maps

    So, I am starting to get back into Starcraft 2 Map making to prototype some multiplayers game Ideas before I invest in attempting to make them standalone.... So, wonder what were peoples favorite wc3 or sc2 maps.... I am right now leaning to these types of maps Unit Arena's(Marine Arena, Zealot Frenzy, Zergling Blood, Footmen Frenzy, ect), Survivor Maps (Ice Troll Tribes, Dark Deeds, Gnome Tribes), and Top Down Shooters (Notd II, Notd Aftermath)... I should probably add I am a bigger fan of the original wc3 maps than the current sc2 or sc2(Remakes) maps probably cause I spent many years modding and playing there...

    Some background on me is I have worked in the game industry a year or so and shipped a few titles/ tech demos... along with worked with Unity, Udk, Crytek and many other third party engines... along with doing both Art and Programming... So nothing skill wise you could name is out of my research... If it required heavy code or art... My main question is just what people are into map wise...

    Also a side question... Why are so many maps under OTHER for arcade?... wtf is with that?..

    Another side note... Would anyone be interested in me streaming the Process every night of me making a map or creating Art Assests?

    Posted in: General Chat
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    posted a message on SC2 Marketplace / SC2 Arcade: do you think it will succeed?

    @Mozared: Go

    "this is a business, I'm here to make money and don't care about the game". I study Game Design/Art for my Masters and this statement alone isn't the standard for industry... Most peopel don't go into the game industry to make just make moeny they do it because they enjoy games and care about the game... Just like Mozared said most people won't say that statement and if u don't care about the game you can't make money.... It hard to make moeny if u aren't passionate about what ur doin... My point was it can add a buffer where you could treat it like a 8 hour job and survive financially... vs havin to work and than come home and map on ur free time.... Either way we prob won't see great sold maps till we really get a better breakdown what blizzard wants/expects and less limits..

    Posted in: General Chat
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    posted a message on SC2 Marketplace / SC2 Arcade: do you think it will succeed?

    I honestly feel it a positive to include a real money transaction.... Their a few reasons one it allows users to fully focus or compensate a team meaning maps can continue be updated... Dota, Warlocks, Tower Defenses all came from wc3 and made a profit in the game industry.... The core issue become that the current map limit stops a creative team from developing... Also I believe blizzard said their be some form of quality check to even make ur map sellable... I doubt they would allow every map to be sold for a profit... Id pretty much assume that ur map would have to be = in quality to sc2 dota... Meaning custom art sound ect.... Also at the end of the day price point and advertisement will really have everything to do with if ur map will be financially thesible... Either way blizzard doin it so users can sell content which ended up happenin in wc3 rpgs and diablo 2...

    Posted in: General Chat
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    posted a message on Looking for a model editor!

    @TMMagic: Go

    Note how u said gone through 2 .... U won't find someone extremely knowledge which is what u want that a model editor...... Than again I mean sc2 modding/mapping hasn't really impressed me as much as id hope... I expected alot more than again blizzard with it retarded map size limit doesn't help such..........

    Posted in: Team Recruitment
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    posted a message on Looking for a model editor!

    @TMMagic: Go

    What I was saying is it be faster to learn to do it urself than to find someone........ Fact is a person that just does editing is going to be rare to find than a actual modeler.... Plus why would anyone just edit models it not a common practice.... As in it not a industry standard where people just take pieces all over the place and make nothing new... Yes industry does reuse alot of parts but it stuff they assemble themselves ect ect and still make new stuff.... And is blizzard now deciding not to go through with premium maps... which as i understood was planned 1 year after release of starcraft 2...

    Posted in: Team Recruitment
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    posted a message on Toukichiro Modeler SketchBook

    So, I decided I would upload a few pieces and start a modelers sketchbook ........

    Images

    Car Cart House Gas Pump Gun Skates Zombie

    Turn Tables

    Posted in: Artist Tavern
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    posted a message on Looking for a model editor!

    @TMMagic: Go

    Not to be a dick here but "This is NOT a paid gig, however, we strive to be the best mappers the world has seen and actually finish what we start." that statement alone cancels itself out... The best mappers in the world would try to get their map released as a premium map hence making it paying gig... 2nd u want a modeler editor and not a modeler most people won't show any interest in this since it something anyone could learn in a week time to take a piece from 1 model and import to another..... I would recommend taking the time and learning to do the edits urself vs trying to find someone to do it.......... Fact is most modelers don't work with sc2 due to the akward map limits.... 10 models could easily break the 10 model limits if it had full custom textures and animations.... so ya

    Posted in: Team Recruitment
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    posted a message on No mouse move event? impossible to do top down shooter?

    Anyone else find a solution for the top down?

    Posted in: Galaxy Scripting
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