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    posted a message on Actor - loop animation issue

    @Talon0815: Go

    doesn't work, my model is DragonForceShield.m3 it only does have Stand animation.
    Its weird why Actor Creation > AnimPlay loop Stand Playforever dont works. Should be as it says, On creation play stand forever...

    Posted in: Data
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    posted a message on Actor - loop animation issue

    Hello

    In actor(model model animation style continuous)

    • Event - Events +
      • 3 defaults
      • behavior.focus.on
        • create
      • Actor Creation
        • AnimPlay loop Stand Playforever
      • behavior.focus.off
        • Destroy

    Model is PresistentSpellFX
    Yet when i have buff for 30 seconds i see actor only appear once at behavior gain.

    Posted in: Data
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    posted a message on Trigger working for AI but not for player

    Is it really "Unit - (Triggering unit) takes Fatal or Non-Fatal Any damage" in your trigger? :)

    Also its unclear ( Attack targeting (?Returns the unit who last attacked the specified unit? (Triggering unit))) ?

    Event should be Any unit, Attack targeting "Damaging unit". Triggering unit (damage taker) cant attack itself unless you created such weapons etc
    Also try "Replacing existing orders"

    Posted in: Triggers
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    posted a message on Solved Battle.net SC2 map errors, no errors via editor test

    Well if your saying BNet bugs maps its not.
    I believe its impossible to use debug on BNet. Show your trigger if you want help in this matter. Also if you see at least part of error you could share it.

    Edit: You may check in User\Documents\StarCraft II\GameLogs

    Posted in: Triggers
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    posted a message on Shields?

    Use target attachment as this method cause overwrite in original target attachment

    Posted in: Data
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    posted a message on Detaching a model from a unit

    Try saving actor to variable then send him a msg to destroy

    Posted in: Triggers
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    posted a message on Unit Ability & Galaxy

    Yeah dummy spell, back to Wc3 lol :)

    Posted in: Galaxy Scripting
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    posted a message on [Trigger] Arrangement-Sensitive Inventory Retention Tutorial

    nvm i was tired... Ok so whats up with moving items into another container ? I do like move item i to slot 24(last) in container 2 and it freaks out.
    I save items with data attached of their while-save inventory slot and yet it set's back quite badly (probably because of that second container)

    Posted in: Tutorials
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    posted a message on Feedback Lib

    @TheAlmaity: Go

    Yea i thought about same concept for blacklist. use players as poor carriers xD
    It hit me: P2P!

    Posted in: Triggers
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    posted a message on <Solved>

    What i mean (if you didn't understand) Unit Dies B1 <= 0 is not Unit Dies B1 >= 1

    Posted in: Triggers
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    posted a message on <Solved>

    sorry but i dont understand this.
    First you let the trigger go if Unit Dies B1 <= 0 then you check if its actually Unit Dies B1 >= 1

    Its seems like player have <1sec window to cause boss's death to kill spine crawlers

    You know you could do like
    Any unit dies,
    con: unit type of boss's unit
    pick all spine crawlers in region
    kill picked

    Posted in: Triggers
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    posted a message on solved

    you know its more efficient to create dialogs first and just show/hide them.

    Posted in: Triggers
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    posted a message on Trouble stopping a lava trigger need some advice

    Any unit dies condition: Unit type of unit ( triggering unit) == some unit type

    Posted in: Triggers
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    posted a message on What am I doing Wrong with Or?

    have you did like (second is wrong)

    Or
       => cond1
            cond2
            cond3...
    


    or

    cond1
    Or
    cond2
    Or
    cond3
    
    Posted in: Triggers
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    posted a message on solved

    Well first i dont know how exactly this supose to work but if you want to store created dialog per player you should use Array Like Dialog[player], otherwise if you want to hide Dialog you will be left with link to last that was created (along all players)

    oh and about button. at "Picket integer = 9" button is at Yoffset 925 which with button of size 100 makes place it's center at 975 (beyond dialog 950), at "Picket integer = 10" it wont show because its beyond dialog

    Posted in: Triggers
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