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    posted a message on Terrain Object Texture scale Problem

    Actually I came across a huge stop sign, it seems that the terrain material has been rendered useless for good in my mod.

    <sub>Written by Blizzard</sub>

    The SC2 Terrain Material allows a custom model to use the colors of the terrain painted directly below it on the map in which it is placed. Terrain textures can be cached as a performance optimization, therefore it is inadvisable to use this material on any model that moves. In StarCraft II this is often used to integrate doodads with the terrain, such as the little terrain chunks on the sides of the mineral resource models, or to make a large custom model appear as if it part of the ground as it done with most Terrain Objects. Meshes that use SC2 Terrain should not be over 800 3ds Max units, or 8 in-game units in size, otherwise there may be visual errors; Subdivide Meshes in the Export Floater can be used to correct this in extreme cases. SC2 Terrain implicitly accepts Creep.

    I'll have to use large textures for the terrain or I should research the art tools a lot more and try to make up a composite material for the terrain mesh, would be the most optimal solution. Also I am setting up a demo map for a FPS, takes time and I'll be revealing the mod later but there will be no promises if I'll actually be making it or not to the finished product.

    Posted in: Terrain
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    posted a message on Terrain Object Texture scale Problem

    Thanks I'll test it as soon as I can!

    Of Course I'll share everything after I make a project thread, don't even have one yet. I actually can't believe it myself but it seems Starcraft 2 is better optimized than I thought. It can run everything from a really far view altogether while putting very little strain on performance. This means that people with far weaker PC's than mine will be able to run a fps at medium or possibly high settings. It's just a simple trick and from what I've seen nobody has done it before, that is the complete removal of the terrain! I'll explain later how and why that works.

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80677.jpg
    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80678.jpg

    It's a shame, the terrain really has some nice features, to bad!

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80685.jpg
    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80682.jpg
    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80691.jpg
    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80688.jpg

    Posted in: Terrain
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    posted a message on M3 Exporter

    Just a simple question. How do I use Ambient occlusion and shadow\light maps, are the features supported in the plugin because I haven't noticed it?

    Also I may have another problem, if there are any experts on the matter please check it out!
    http://www.sc2mapster.com/forums/development/terrain/63809-terrain-object-texture-scale-problem/#p6

    Posted in: Third Party Tools
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    posted a message on Terrain Object Texture scale Problem

    There's a way to do this for sure, I'll find it eventually. I thought that this section been related to terrain would also give me answers to some more advanced technical features so it's mostly the artistic part here. I love terraining and I made some terrains before on another site for warcraft 3. I kind of surpassed it's graphic limitations for such a old game so after seeing SC graphical capabilities I thought it's great for making a fps or rpg. I also want to prove to the people that said that SC2 isn't suited for making such games that they are wrong.

    I'll ask in another board maybe I'll have some luck.

    Posted in: Terrain
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    posted a message on Terrain Object Texture scale Problem

    First I would like to thank you for replying. Second I'll try that command although I doubt it will work on a Mesh object no matter what I try. If nothing works I'll consider a different approach, this would of been ideal for what I wanted and note that I am not using the actual terrain, I disabled it.
    Thanks again for the suggestion!

    Edit: Using larger texture size is pointless at that scale! SAD!
    Edit: Seems that the "texuvset x y" without the offset command does nothing.
    Guess I'll use a multi material to paint the textures in Max, duno how that will work!

    Posted in: Terrain
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    posted a message on Terrain Object Texture scale Problem

    [Bump]
    Ok folks, I'll be more specific because I'm almost certain nobody understood or nobody knows what I was trying to do, I'll be attempting to be more explicit!

    So, I made this terrain mesh in 3ds max for which I applied a "Terrain Null" material and It looks fine at small scale. The problem is that I need it to be as big as the terrain, it's replacement and while scaled the textures lose quality, somthing like a magnifying effect.

    Small Terrain

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80666.jpg

    Scaled Terrain

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80664.jpg
    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80665.jpg

    Like I said try scaling a terrain object like a terrain crater for instance...

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80667.jpg

    Notice the efect?!

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80668.jpg

    This command "texuvset (scalex) (scaley) (offsetx = 0) (offsety = 0)" does not work so I'm hoping someone knows the answer to my feminin frustration! At the very least does anybody know how to replace the model: "Space Platform Destructible Jumbo" ?

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80669.jpg
    ---------------------

    To prove that I am serious about this and I'm not just another dork asking random questions I'll leave you with a "Proof of concept"!

    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80673.jpg
    http://www.hiveworkshop.com/forums/members/210613-albums7170-picture80691.jpg

    Posted in: Terrain
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    posted a message on Terrain Object Texture scale Problem

    So I'm trying to create a Fps rpg game and I'm killing my brain trying to go over starcrafts problems in FPS. Only been using the editor for a month and I'm already fixing most issues like the horrible performance problem in fps mode which is caused by the awful sc2 terrain (Don't know why nobody noticed this before). Removing the terrain solved the problem and the game works at ULTRA settings with the largest farclipping allowing the sky to be visible with hundreds of models and not much performance loss or frame drop. *Note I am using a Pentium 4 with one core + a nvidia geforce 4600 gt, a true dinosaur!

    Solving that led to another problem which is that I want to make the terrain in 3ds max as a separate mesh with terrain Null as the material so that I can paint on it in the editor. Unfortunately there is a scale problem, whenever I scale a terrain object the terrain textures lose quality and become really blurry, doesn't matter, it just has to be a larger scale and it behaves like that. I tried this command "texuvset (scalex) (scaley) (offsetx = 0) (offsety = 0)" but it does not affect the object's texture quality at all.

    Any expert on the matter?

    Edit: No it's not my video card or computer! It's a material\editor behavior for the "terrain null" objects. Just scale a object with terrain null material applied and see what happens! Make the scale big and look up close!

    Posted in: Terrain
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