The specular map is in the B channel of the normal file, and emissives are in the R channel iirc. Although I am pretty sure I ended up using the RGB channel of the diffuse map for emissives in the end, since that ended up looking better (as you can imagine).
Complete with naturals, speculars and emissive textures, Vol_Target, HitTestFuzzy and HitTestTight, Ref_Weapon Right and Left for each hand, and Ref_Weapon right between his eyes in case you want him to shoot lasers from his eyes.
Edit: I'm pretty sure the crystal skirt would look ridiculous, but maybe some particle effects would make him look good, some black swirling darkness emitting from his wings..?
Import failed
Runtime error: substring start ouf of range: 0
I'm fairly certain I did every step of the tutorial to the letter, and I have the 2011 version of 3ds max and v0.35 of the import script. Is there something I am missing?
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@Traysent: Go
Thank you! Fixing the race selection would allow us to create a lot of fun mods. (Would be lovely if we could have Blight along with Creep as well)
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gentlemen, to your battlestations
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@TaylorMouse: Go
The specular map is in the B channel of the normal file, and emissives are in the R channel iirc. Although I am pretty sure I ended up using the RGB channel of the diffuse map for emissives in the end, since that ended up looking better (as you can imagine).
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@greythepirate: Go
Complete with naturals, speculars and emissive textures, Vol_Target, HitTestFuzzy and HitTestTight, Ref_Weapon Right and Left for each hand, and Ref_Weapon right between his eyes in case you want him to shoot lasers from his eyes.
Edit: I'm pretty sure the crystal skirt would look ridiculous, but maybe some particle effects would make him look good, some black swirling darkness emitting from his wings..?
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@EntityEnigma: Go
All old links seem to be dead. Replace subdomain forums with www and put forums as a root folder after sc2mapster.com, and old links work again
from this: http://forums.sc2mapster.com/development/data/15505-weekly-data-exercise-4-aerial-support/#p2
to this: http://www.sc2mapster.com/forums/development/data/15505-weekly-data-exercise-4-aerial-support/#p2
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Sorry for necroing this thread, but this seems like the correct place to ask about bugs.
I've followed the steps of this tutorial http://www.sc2mapster.com/forums/resources/tutorials/31795-tutorial-wow-models-into-sc2-with-team-colors/ until step 3, where I get this error message when attempting to import the m3 model to 3ds Max 2011:
Import failed Runtime error: substring start ouf of range: 0
I'm fairly certain I did every step of the tutorial to the letter, and I have the 2011 version of 3ds max and v0.35 of the import script. Is there something I am missing?
Edit: this is the file I am trying to import, for reference: https://www.dropbox.com/s/fc5q4ol3mzqjn16/Rum.zip
I get the same bug with all kinds of m3 files, exported with wowmodelviewer v0.7.0.5