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    posted a message on [Trigger, Data] Leveling your Heroes with Attribute increase
    Quote from Yaos01: Go

    @Shnayed: Go

    I did that, that doesn't work. I don't know if you tested it yourself, but I think the way it is shown next to UI Frame is something specific to "attribute" objects. In this tutorial, for trigger purpose, we use "buff" objects instead of "attributes", and this tutorial negates the possibility to have it shown next to your UI wireframe. Or there is a step I skipped ? I tested everything :(

    sorry i never answerd sooner, I never actually gave you a full answer to your question before. To make the attributes show up next to wireframe, make a behavior for each(make the type Attribute). Then under your "buff" that is used by the triggers click the modifcation field and click the behaviors tab and under attributes click the green x and add your attribute(the tutorial uses agility as example) make sure you set it to add 1. Remember you will need 4 seperate buffs and 4 seperate attributes. so each buff will add to each attribute. now make sure you add the "attribute" behaviours to your unit. Now in the trigger when it adds the behaviour "buff" to the unit it will modify your attribute by the wireframe.

    hope this helps

    Posted in: Tutorials
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    posted a message on [Trigger, Data] Leveling your Heroes with Attribute increase
    Quote from Yaos01: Go

    Very good tutorial, I have one question tought. This "buff" attributes makes things really easier for leveling attribute bonus, but is there a way to show strengh, agility and intelligence in the UI next to wireframe like normal attributes does ? I followed every steps in this tuto yet it doesn't show up.

    In the data editor add each attribute to your hero (in behaviors)

    Posted in: Tutorials
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    posted a message on Attribute Points
    Quote:

    @Shnayed: Go

    So it's just 3x wc3 attribute ability

    Make a Learn ability which gives 3 points per level. Make 3x dummy ability (any learnable ability is fine) for each attribute Make multiple behaviors (buffs) and attach all of them on the hero >On the behavior attach an validator/requirement for dummy ability learned Currently any passive abilities (behaviors) have to be learned this way. ^That's the huge redundancy I was talking about.

    I don't think you asked anything about how you are going to implement other non-attribute ability for learning (or maybe there is no other learning system or you want that in UI who knows) but if you want to make a different ability separate ability point pool, just create another learn ability.

    I did try that what you said at first or something similar i probably messed something up but i will try it again. Do i have to make a new behavior for each point added (i.e if i wanted 200 str all together would i have to make a behavior for each point). Also if i decide to go a diffrenet way i know there is a way to make to make a behavior to just add a certain amount of point per level up (instead of setting what each attribute is at each level ).

    Thanks for yor help.

    Posted in: Miscellaneous Development
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    posted a message on Attribute Points

    @alderis: Go

    Ya i was looking for a more diablo style attribute system where you would gain say 3 points a level and distribute them to whatever stat you want.

    If anyone can clarify how to do that it would be appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Attribute Points

    lol thx for all ur input guys

    Posted in: Miscellaneous Development
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    posted a message on Attribute Points

    I was wondering if there was a way to make it so you gain a certain amount of points per level and you can distribute them yourself (like u can in wc3). i have gotten it to add 1 point as a buff but then it wont add anymore.  

    Can some help me

    Posted in: Miscellaneous Development
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    posted a message on How do you make tank/hellion turrets face a direction?

    @Docablo: Go

    im having an issue with trying to copy a seige tank to. no matter what i do the tank turret faces down when it sieges. also i cant even get the siege animation to show up either

    Posted in: Miscellaneous Development
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