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    posted a message on Arm Civilians

    Hi, I'm guessing if someone created a civilian (male&female) model with attack animations like marines, so I can attach them a weapon.

    Posted in: Data
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    posted a message on Missile Impacts on First Encountered Target

    @Photoloss: Go

    These are the problems:

    - The shield is oval

    - Redirect isn't good, since the shield could be restored when the missile is about to hit the ship, so it goes back.

    For the rest, I'm not sure how to do that, I have poor experience with missiles.

    Posted in: Data
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    posted a message on Missile Impacts on First Encountered Target

    @Photoloss: Go

    The shield is an unit with an huge shield radius.

    Posted in: Data
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    posted a message on Missile Impacts on First Encountered Target

    Hi guys, I'm making an FTL like mod for SC2. Here is the project page: http://www.sc2mapster.com/maps/my-nightmare-stars/

    I already posted a topic for this, but I was unable to find a solution for my problem.

    Everything is going great but I've a big big problem: The shield system making. Basically I've to make a missile to hit the shield when this is up and the real target when it is down. The best solution would be to make the missile hit the first encountered target, shield included. There is a rappresentation of what I've to do: mp2

    Any solution would be great, even if done by triggers, thanks :)

    Posted in: Data
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    posted a message on How to make a working oval shield

    Well finally I managed to find a solution but... it's not good :(

    I explain the situation in wich everything got messed up:
    1 - The missile is fired
    2 - When it arrives, it finds the shield down and proceeds to hit the target
    3 - The shield is up again
    4 - The missile goes bacfk and hits the shield

    There is the representative image

    Reading back, the best solution would be the #1
    I found this map (I put that in attachment, check the yamato spell on the zealot). That spell is perfect, the only problem there is that it does ignore the shields and impact directly on the unit.

    So, in the end, the best solutions are:
    1 - Missile impacts on the first target.
    2 - Use the spell in that map making it impacting on the first target (shield included).
    Any idea how to implement one of these? Thankz.

    Posted in: Data
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    posted a message on How to make a working oval shield

    @Stompppp: Go

    Is the Redirect Shield already existent in the editor or have I to create it?

    Posted in: Data
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    posted a message on How to make a working oval shield

    @Stompppp: Go

    I show you how I set the weapon

    1

    2

    (This is just for testing if it works) When the missile arrives near the shield, all the units in the area (except the shield) get 2 points of energy. The weapon is set to not attack units with energy.

    Posted in: Data
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    posted a message on How to make a working oval shield

    @Stompppp: Go

    I added the "enormous" filter on the shield generator and set the change target filter "enormous" -> "requested", then via triggers when the missile enters in a close region, all others units become not valid for the weapon except the shield generator, but instead of changing target the missile just disappears middle air.

    @ImperialGood: Go

    How can I change missile target with a trigger?

    Posted in: Data
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    posted a message on How to make a working oval shield

    Wait I did it, but the missiles are very slow now, why? :| And can I give more priority to the "change target" behavior than on the original target?

    Posted in: Data
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    posted a message on How to make a working oval shield

    @Stompppp: Go

    The #3 option works, but only with a perfect sphere. If I give the shield generator an oval shape there are many unhappy results (the missile enters in the shield, then comes back and hit it xD )

    For #1 I've no idea how to do that, I'm noob with this part of the editor. I don't like the #2 solution tho. p.s.: There is a flag in missile launch "change target" but I dont't get how to make it work, I modifiend the "change target" filters and radius but nothing.

    Posted in: Data
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    posted a message on How to make a working oval shield

    Hi guys,

    I've to make a working shield system for my map (you find the project in my account), but it's not that easy. I explain you the solutions I've found and why I dont like them.

    1 - An hidden shield generator at the center of the ship. Via triggers, if it has a certain amount of shields all the space weapons attack it. This solution is pretty nice but it has a big big problem: The shield can regenerate when the missile is still coming (and attacking a different target), it regenerates but the missile hits another target.

    2 - The shield generator of this map, the problem there is that it works fine when it is a perfect sphere, but if I change the proportions (a ship is not a square) it works very bad due to the fact that you can't make an oval search behavior (or you can?).

    http://www.sc2mapster.com/media/attachments/39/860/Shield_Generator.SC2Map

    3 - This solution would be the best one but I've no idea how to make the missile change the target middle air. So, when the missile is attacking the target, if the shield is regenerated the missile will change target and attack it. Someone has an idea if is this possible?

    Concept: concept

    Posted in: Data
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    posted a message on Help with Shield Spell

    @nostradamus1915: Go

    I forgot to say that as shield I mean the shield in the map that Kueken posted here.

    Posted in: Data
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    posted a message on Help with Shield Spell

    Guyz I've to reopen this post. I'm tryng to do the same thing this guy did but I can't figure out 2 things:

    1 - How to modify the shield's impact radius, I tried to change all the values but wont work.

    2 - Is possible to give the shield an oval shape (with working impact) or it must be a perfect sphere?

    Thankz.

    Posted in: Data
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    posted a message on My Nightmare of Stars (mod inspired to FTL game)

    @thelittlemaster: Go

    Surely not before Legacy of the Void, I need those assets :P

    Posted in: Map Feedback
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    posted a message on My Nightmare of Stars (mod inspired to FTL game)

    Hi guys,
    may you take a look on my project please? :)
    http://www.sc2mapster.com/maps/my-nightmare-stars/
    Lemme know what you think about it.

    Posted in: Map Feedback
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