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    posted a message on Specific Unit Respawn

    @Mugen245: Go

    Thanks! That is super helpful!

    Posted in: Triggers
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    posted a message on Specific Unit Respawn

    @Mugen245: Go

    Oh, wow, thanks for reminding me of that... I completely skipped over that... =/

    This is off the thread topic, but do you know of a thread, or know anything, about power up implenmentations?

    Posted in: Triggers
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    posted a message on Specific Unit Respawn

    Been delvering through the editor and I can't seem to find the right combo to respawn a specific unit. I have Marines customized to be able to build Auto Turrets. If an Auto Turret is up and it dies, it gets respawned as well. Anyone know the Condition, action, etc, for only allowing the Marine unit type to respawn? Or any specific type? I've made variables for Heroic units, respawn behaviors, etc - no go.

    Posted in: Triggers
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    posted a message on Player Respawning

    @MasterWrath: Go

    I ended up making this for each player:

    Events

    Unit - (Unit 1 from Heroes ) takes Fatal Any damage (from Any effects)

    Local Variables

    Conditions

    Actions

    Unit - Revive (Triggering unit)

    Unit - Move (Triggering unit) instantly to Start Location 001 (No Blend)

    Unit - Hide (Triggering unit)

    Camera - Pan the camera for player 1 to (Center of Region 001) over 5.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning

    General - Wait 5.0 Game Time seconds

    Unit - Show (Triggering unit)

    Unit - Set (Triggering unit) Life to ((Triggering unit) Maximum Life (Current))

    Unit - Set (Triggering unit) Energy to ((Triggering unit) Maximum Energy (Current))

    It's working very well and I haven't had any problems. My issue now is it's a 6 player map, but if only 2 people join, the map still spawns all 6 marines.... thoughts?

    Posted in: Triggers
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    posted a message on Correct Player Spawning/No Spawning

    My map is set for a 6 player game. When only two players enter the game, all 6 players still spawn. No AI is set in the lobby and Player Properties on the map is set to User. Is there 'No Spawn' trigger, or something like that, that I am missing?

    Posted in: Triggers
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    posted a message on Player Respawning

    @MasterWrath: Go

    I made it this far, but I am getting errors with respawning

    Events

    Unit - Any Unit dies

    Local Variables

    KilledUnit = (Triggering unit) <Unit>

    unit group temp = (Empty unit group) <Unit Group>

    Conditions

    ((Unit type of (Triggering unit)) is Hero) == True

    Actions

    Variable - Set KilledUnit = (Triggering unit)

    Unit Group - Pick each unit in (Any units in (Region((Position of (Triggering unit)), 0.1)) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)

    Actions

    Unit Group - Add (Picked unit) to unit group temp

    Unit - Hide (Picked unit)

    General - Wait 5.0 Game Time seconds

    Unit - Revive (Triggering unit)

    Unit - Move KilledUnit instantly to (Start location of player (Owner of KilledUnit)) (No Blend)

    Posted in: Triggers
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    posted a message on Player Respawning

    @MasterWrath: Go

    I gave the specified units the behaviors (respawn and respawn shield). They ended up not dieing with Respawn Shield on, but while off they died and didn't respawn. I am using your trigger as well, which looks like it should be fine out of the box? Thoughts? Need any info from me?

    Posted in: Triggers
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    posted a message on Player Respawning

    @Mugen245: Go

    I get an error whenever I do this. If I remove the Death Time, it doesn't error but doesn't work.

    Posted in: Triggers
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    posted a message on Player Respawning

    @Mugen245: Go

    Being new to map editing, I am not familiar with CustomScripts such as this. How would this work?

    Posted in: Triggers
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    posted a message on Player Respawning

    @MasterWrath: Go

    I do like that way, as it would help with future Maps. Have an example of such a thing? This map is very simple:

    Player with the highest kill count after 10 minutes wins, but it's an FFA map - hence the respawning.

    Also, is Valerian02a, what you're referring to?

    Posted in: Triggers
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    posted a message on Player Respawning

    @pokenoufl: Go

    Do you have a link to that? The one I saw was Valenerra effect or whatever.

    Posted in: Triggers
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    posted a message on Player Respawning

    Running into a respawn issue on my map. When a player is killed, they are not respawning at all.

    Hero Respawn

    Events

    Unit - Any Unit dies

    Local Variables

    Kills = 0 <Integer[6]>

    Conditions

    ((Unit type of (Triggering unit)) is Hero) == True

    Actions

    General - Wait 5.0 Game Time seconds

    Unit - Create 1 (Unit type of (Triggering unit)) for player Kills[0] at (Start location of player Kills[0]) using point facing (No Options)

    Any thoughts? I tried grouping all the "Hero" units in a player group, but when they respawned they weren't player controlled. Lastly, if anyone knows how to make them spawn at random points besides their start location ( to avoid camping) that would be awesome. Thanks!

    Posted in: Triggers
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    posted a message on Scoreboard & Victory

    @bigredalpha: Go

    Running into a Victory trigger problem that I could use some input on =/

    It's how to tie it all in with the Timer Expires Trigger and read my scoreboard. Thoughts?

    Posted in: Triggers
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    posted a message on Scoreboard & Victory

    That is exactly what I needed, I can take it from there. Thanks!

    Posted in: Triggers
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    posted a message on Scoreboard & Victory

    Greetings everyone,

    I am trying to make a simple map for an event that is going on for Thanksgiving! I've been going through tutorials for hours now and I am looking for a few answers.

    My goal for this map is to:

    - Kill a unit and be awarded points - Show a scoreboard for both team's points total - The team with the most points after 10 minutes wins!

    Can anyone lead me in the right direction for such events? Delvering into Google didn't provide much =/ Thank you very much!

    Posted in: Triggers
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