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    posted a message on Custom Splat creation

    @DrSuperEvil: Go

    How did you achieve this? Changed the model on the Zerg AoE Cursor Model to something else and it still comes up blank.

    Posted in: Data
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    posted a message on Custom Splat creation

    Anyone know what it takes to make a custom splat?

    I exported an M3 from WoW, but isn't showing up as when attached to my cursor splat. The data is correct, but I figured something needed else needed to be done - considering all of the cursor splats that SC2 provides work for my cursor splat.

    Thanks!

    Posted in: Data
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    posted a message on Persistent for Create Unit

    @Shieldnutzz: Go

    Here is the create unit:

    Field Army of the Dead Create Unit

    (Basic) Effect: Creation Options + Birth, Drop Off, Offset By Radius, Placement, Ignore Blockers, Provide Complete Tech

    (Basic) Effect: Effect - Spawn Army of the Dead Timed Life

    (Basic) Effect: Spawn Unit Zergling

    Editor: Editor Categories

    Editor: Editor Name Army of the Dead

    Editor: Editor Suffix Create Unit

    And I do want a persistent because I want them spawned at intervals, not at the same time.

    Posted in: Data
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    posted a message on Persistent for Create Unit

    Running into a persistent not working with a Create Unit effect. Anyone have any expertise in this?

    Basic) Effect: Period Count 10

    (Basic) Effect: Period Durations + (0.2500)

    (Basic) Effect: Period Effects + (Create Zealot Unit)

    Editor: Editor Suffix - Create Persistent

    Only the one Zealot is created, but this seems to be setup correctly.

    Posted in: Data
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    posted a message on Ability isn't walking up to the target

    I've created two abilities. Both are EffectTargets. One of them will walk into range and cast the ability, the other won't. Am I missing a flag somewhere?

    The ability that will not walking to the range is launcing a missile.

    Posted in: Data
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    posted a message on Pull Enemy

    @JademusSreg: Go

    http://www.sc2mapster.com/forums/general/general-chat/37616-tutorial-demo-1-5-alpha-launch-missile-effect-to-create/

    I looked at that, but I couldn't change the model to not be a tentacle =/

    I am trying to recreate the Death Grip spell from WoW, using something like the Archon's attack beam. I think I understand the Launch Missle effect pretty well, but I don't know which model to which.

    Is the Impact Effect where you reference a mover to bring it back to the unit? So it would be like this:

    Ability -> Effect Launch Missle -> Impact Effect (which would use the mover to bring it back to the Source Unit)?

    Posted in: Data
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    posted a message on Pull Enemy

    @TheSC2Maniac: Go

    Hm, figured as much, I must be doing the targeting locations wrong.

    Posted in: Data
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    posted a message on Pull Enemy

    @DrSuperEvil: Go

    Thanks for the help on this. I am looking to make just a basic pull (looks like Death Grip) which effects would I need?

    Posted in: Data
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    posted a message on Instant AoE from Caster

    @MasterWrath: Go

    Ah! Thanks!

    Posted in: Data
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    posted a message on Instant AoE from Caster

    @Necromoni: Go

    Any reason why my character's moving stops when I use the ability...no clue what that's from

    Posted in: Data
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    posted a message on Instant AoE from Caster

    @MasterWrath: Go

    An Effect Set with an Apply Behavior and Effect Damage. The Behavior leaves a DoT

    Posted in: Data
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    posted a message on Instant AoE from Caster

    I am trying to make an Instant AoE that comes from the Caster. I have the ability set to Effect - Instant, but it's asking for a target, which I don't want to have to target anything. I don't think I'll need a Persistent or anything because I just want it to be one big hit from the Effect Damage data.

    Posted in: Data
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    posted a message on DoT?

    @bigredalpha: Go

    I solved my own question, but in case you are coming here to see an answer, here is how my mind made this DoT work.

    Button) Make a button to click

    (Effect) Make a Damage Effect. This is the damage they take when hit by the ability

    (Behavior) Make a Buff Behavior - This is a buff or debuff when hit by the ability, which is linked to your Effect Damage

    (Effect) Make an Apply Behavior - This is the effect that applies the Buff or Debuff

    (Effect) Make a Set - Set is a link of effects that need to be applied to more than one effect. Put them all into the set and the run the set instead of the effect. - In this case, you need a set to apply the effects to make a Dot; the Effect Damage and the Buff/Debuff behavior

    Posted in: Data
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    posted a message on DoT?

    I am creating a really basic DoT, and my brain isn't thinking correctly....I think?

    Ability

    Field Outbreak (Basic) Ability: Commands + (Outbreak|(None)):((Disabled|Disabled|Enabled|Disabled)|(Disabled|Disabled|Disabled|Disabled)):(Available|Available):(None|None)

    (Basic) Ability: Name Outbreak

    (Basic) Effect: Effect + (Outbreak Damage)

    (Basic) Stats: Range + (10)

    Editor: Editor Categories AbilityorEffectType:Units

    Behavior

    Field Outbreak (Debuff)

    (Basic) Behavior: Alignment Negative

    (Basic) Behavior: Name Outbreak

    (Basic) Effect: Effect - Initial Outbreak Damage

    (Basic) Effect: Effect - Periodic Outbreak Damage

    (Basic) Stats: Duration 30.0000

    (Basic) Stats: Period 3.0000

    (Basic) Stats: Period Count 10

    Editor: Editor Categories AbilityorEffectType:Units

    Editor: Editor Suffix (Debuff)

    Effect =====:

    Field Outbreak (Debuff)

    (Basic) Behavior: Alignment Negative

    (Basic) Behavior: Name Outbreak

    (Basic) Effect: Effect - Initial Outbreak Damage

    (Basic) Effect: Effect - Periodic Outbreak Damage

    (Basic) Stats: Duration 30.0000

    (Basic) Stats: Period 3.0000

    (Basic) Stats: Period Count 10

    Editor: Editor Categories AbilityorEffectType:Units

    Editor: Editor Suffix (Debuff)

    Now, this isn't leaving the DoT, but to me it should be since the BEHAVIOR is set to tick every 3 seconds. I believe I would need a persistent, but I don't know why? Can anyone shine some light on this?

    Posted in: Data
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    posted a message on Pull Enemy

    Looking for some advise on how to make Graviton Prison pull the enemy toward the caster (much like Death Grip in WoW). Anyone know what I might have to add? I've tried a bunch of different actors, but can't seem to find one that will work.

    Posted in: Data
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