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    posted a message on Pudgy Bear 3D Model

    I wanted to play with the Art Tools so I made a quick 3D model of a pudgy bear. He has a run and stand animation. Here's an image of him in game:

    Pudgy Bear

    Posted in: Artist Tavern
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    posted a message on SC2Mapster Logo
    Quote from TheAlmaity: Go

    @Kanaru: Go

    There still are. Under your markup selection (Dropdown beneath the bottom left of the reply box, by default says "WikiCreole" but I think many people change it to BBCode) there's a big orange "Add Attachment" (And a plus sign before it) Not sure where it is in thread creation, but you can always use the "Attach" button/text/link/thingy in the top right corner of your post after posting, right beside "Edit".

    Also, it looks great :)

    Oh okay, thanks! I updated the original post.

    Posted in: Artist Tavern
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    posted a message on SC2Mapster Logo

    I stumbled upon this on my computer and figured I should share it. I haven't been very active here lately, I made this probably a couple years ago now. I uploaded an older version of this here before, but here's a cleaner version if anyone is interested.

    http://i.imgur.com/Z3yNLEo.png SC2Mapster Logo

    Posted in: Artist Tavern
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    posted a message on Who needs Dota 2? 6 Copie FREE

    I'd love a key! :)

    Posted in: Off-Topic
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    posted a message on Startools Update
    Quote from Triceron: Go

    Cept DOTA 2 lets you for each of its heroes. What's stated here is select WoL units.

    If they release a marine a zergling and a zealot, then sure it's great to learn from, but what if we want to use other units/models? I'm coming this conclusion because they're saying 'Here, have a couple source models' instead of 'Here, have a .m3->max exporter'. An exporter sounds less likely to happen if they are handing out source files for a few (not all) units.

    Well yes, they're also going to provide a converter, but they're also giving sample models to have a better idea of proper structure.

    Posted in: Artist Tavern
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    posted a message on Startools Update
    Quote from Triceron: Go

    Hrm, 'providing select WoL units'. I'm wondering if this is context specific to source materials they're providing, or if they're indicating that they only want those select units to be modifiable and other units are not allowed?

    That means they're letting you use the source models, much like DOTA 2 does for each of its heroes.

    Posted in: Artist Tavern
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    posted a message on Efficient way of function similar to "for each int"...

    That works great, thank you!

    Posted in: Triggers
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    posted a message on Efficient way of function similar to "for each int"...

    I need something like For Each Integer, except I'd like to only have it select certain numbers. For example, I just want it to run for integers 1, 8, 9, 10, 15, 17, and 32. I don't want to copy and paste the same triggers and just change the numbers because that gets messy, confusing, difficult to slightly alter, etc.

    I'm not sure what to look for, so if anyone knows anything about this it would be extremely helpful. Thanks!

    Posted in: Triggers
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    posted a message on Region Issues

    It indeed works perfectly, thank you very much!

    Posted in: Triggers
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    posted a message on Region Issues

    @ScorpSCII: Go

    How did you set each region to the array?

            General - Pick each integer from 0 to 200, and do (Actions)
                Actions
                    Variable - Set Regions[(Picked integer)] = ((Combine ("RegionFromId(", (String((Picked integer))), ")")) from the Global data table)
    

    Which I thought would result in "RegionFromId(Picked integer)" essentially.

    I also tried

            General - Pick each integer from 0 to 200, and do (Actions)
                Actions
                    Variable - Set Regions[(Picked integer)] = RegionFromId(IntLoopCurrent())
    

    Doesn't seem to be working. I think I'm doing it wrong.

    Posted in: Triggers
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    posted a message on Region Issues

    What I'm basically trying to do is define a Region variable based on what Region a unit enters.

    So to give a better idea, I have something like 50 regions. As an example, if a unit enters Region 001, a variable "NextRegion" will be set to Region 002, and the unit will be issued an order to Region 002. Upon entering Region 002, "NextRegion" will be set to 003, and it continues like that.

    I'm having trouble because there is no event for a unit entering a generic region; it has to be specific. So instead I thought, perhaps a periodic 0.0 sec event that checks if the position of the unit is within the region.

    However the deepest issue is that it's difficult to define these regions numerically like I had originally planned, because I discovered that region names are not actually defined in the map. So I tried doing something like RegionFromId(Variable Integer), and upon entering, ordering the unit to RegionFromId(Variable Integer +1) and of course setting the variable +1 as well and all that. Well for some reason that doesn't seem to do anything, even if I just use a set integer instead of a variable. It never does the initial order to move to that region. It does if I just select the specific region, however.

    Anyway, if I tediously pick each region and and define exactly what the next region should be, the unit will move as it should.

    Point being, I need an efficient way to do this.

    Posted in: Triggers
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    posted a message on Heart of the Swarm Preview

    Please ask them about official model conversion between 3ds Max and SC2.

    Also perhaps, ask if they have plans to make it possible to move the point a camera looks at without moving the actual camera object (if that's clear). Right now only the camera moves and the focal point is stationary. If it was possible to move just the camera, it would be much simpler to find a point the camera is looking at, which would definitely allow for a flawless traceline function.

    If that isn't possible, then obtaining the position of the mouse in relative camera mode. Since the mouse doesn't technically move (because it's always in the center of the screen), using Mouse Moved as an event doesn't allow for getting the world position at the center of the screen, which would also serve as a functional traceline.

    Camera

    Posted in: General Chat
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    posted a message on Blizzard Regrets not Launching SC2 with a Marketplace

    I still don't think the marketplace is ready to be released, regardless of what Blizzard thinks would have been best. The map editor needs improvement, and the community still needs to make content worthy of pay.

    Posted in: General Chat
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    posted a message on I just got a letter from Blizzard :(

    @Vexal: Go

    What?

    Posted in: General Chat
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    posted a message on I just got a letter from Blizzard :(

    @Vexal: Go

    Your argument was that you were lucky, and your map probably would not be popular if Tower Defenses did not have a category of its own, and tower defenses are already popular amongst themselves, and that the name, description, or preview image may have helped in appearing as appealing? That if you weren't lucky you would have to additionally advertise somehow to get your map to be known? Because that's what I've been saying. I never contradicted myself.

    As I had also said, Blizzard can only do so much to promote your maps. As I had also said, I am not against Blizzard aiding in getting people's maps available. Thinking that you should never have to advertise to get a popular map is wrong though.

    Using your map as an example is much like saying that you shouldn't have to complete high school to be successful, just because some high school dropout got lucky and now owns a very successful business.

    Posted in: General Chat
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