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    posted a message on Presenting: The Fractalisk (1000x more epic than the Uberlisk)
    Quote from ProzaicMuze: Go

    Now now Mephs. . . if you're going to accept my challenge, I expect a certain caliber of work! The Raynors aren't flying from each of the respective ultralisk attachments The Raynors aren't shooting the acid while in the air. The Acid isn't creating novas in the air. The Ghosts aren't calling down nukes (They're just exploding)

    I demand perfection! You promised epicness and we only get 1/2 of the epic beast that is to become the mighty Fractalisk!

    (Good job thus far though lol ;P)

    On the CONTRARY my dear friend. If you look at the data, the Raynors are, in fact shooting the acid (I could go and add the actor event to make them actually "fire" while flying).

    The acid is in fact spawning the flying novas.

    And the novas do have an alternative effect where they land on the terrain, and do a standard nuke attack. I can switch them back to do that and then re-film it if you so desire!

    Ha, ha!

    Posted in: General Chat
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    posted a message on SC2 Custom Map Contest? What a fail!

    The winners are the ones who advertised their maps on the forums more.

    Posted in: General Chat
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    posted a message on [Blizz Dota] Hero Selection Interface
    Quote from Jackolas: Go

    most of these things are not that hard to make. the skill comes with having a larger budget and more artists/modellers on your team to do shit for you.

    Fixed.

    Posted in: Project Workplace
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    posted a message on [MOVIE] Battlecruiser Operational (Blizzcon Entry)

    @Suhnder: Go

    The only one of the top videos I liked was the goblin swing one or whatever. The rest sucked

    Posted in: General Chat
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    posted a message on [MOVIE] Battlecruiser Operational (Blizzcon Entry)

    HOW THE FUCK DID YOU NOT WIN ANYTHING

    Posted in: General Chat
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    posted a message on Presenting: The Fractalisk (1000x more epic than the Uberlisk)

    100% in data editor.

    Except the toasty guy.

    Posted in: General Chat
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    posted a message on Presenting: The Fractalisk (1000x more epic than the Uberlisk)

    @Eonfuzz: Go

    That can be arranged.

    Posted in: General Chat
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    posted a message on Progammer is hiring !!!

    @Kueken531: Go

    hi.

    Posted in: Team Recruitment
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    posted a message on [Survivors vs. Swarm (SvS)] Public Beta Thread

    @RailTracer: Go

    Its just a search area effect with an arc. That's probably the easiest of them :p

    Posted in: Project Workplace
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    posted a message on [Survivors vs. Swarm (SvS)] Public Beta Thread

    v0.28 Changes (Big Update!)

    Survivors

    Ace

    • Increased the radius of Ace's grenade blast.
    • Reduced the amount that Adrenaline buffs damage by 25%.

    Dex

    Note: Many complaints about Dex's utility in the group have been answered. Due to extensive playtesting and evaluation of his abilities, some things about his abilities have been changed.

    • Observer drones have been revamped a bit. Now they will only last 10 seconds, with a cooldown of 20 seconds. In addition, observer drones now generate a small force field directly underneath them which repels enemies in a small radius.
    • Increased the damage dealt by Turret drones.
    • SABRE's basic attack now hits up to 3 targets. The damage of his swipe attack has been unchanged.
    • SABRE now has 100 HP (up from 50).
    • Dex's primary shotgun attack now works slightly differently. Before his attack would deal damage based on various "scans" that emit from the barrel of his gun. Each "scan" was a traceline that would deal 1 dmg per impact, one set of scans was done at 10 range and another set of scans had a max range of 5. Both of these max ranges have been increased (12.5 and 7 respectively) so his range should be a bit more forgiving. He still deals scatter damage, but players should find he is a bit more effective at fighting the Behemoth, where before he was seemingly useless. He still requires relatively closer range to deal significant damage to targets.
    • A bug has been fixed in which the Nullifier Field would prevent Dex's drones from dying when their lifetime expired.

    Hawk

    Note: Many complaints about Hawk's utility in the group outside of killing Swarmers and Stranglers have been answered. Due to extensive playtesting and evaluation of some of Hawk's abilities, she has been updated significantly.

    • Hawk's secondary ammo ability "Psionic Wave" has been replaced with a completely new ability "Psionic Disruption". Hawk now uses one clip of secondary ammo to erupt a wave of psionic energy in her immediate surrounding, dealing 10 damage and stunning all targets caught in the blast. This should significantly help with her inability to deal with zombie surrounds, or clear a surround on a fallen ally to help them. The cooldown has not been changed. This ability no longer gives her "reveal range" like Sensing does.
    • Hawk's hallucinations should now be significantly harder to discern from the real Hawk to enemy players.
    • Hallucinate now spawns 3 hallucinations, to make up for their new behavior.
    • Hallucinations will now die immediately when they take damage.

    General

    • The terrain of the rooftop event has been changed signficantly. More ambush heights for the Swarm team and less "easy" choke points for the Survivors.
    • Added "Hold Position" for all Swarm Units.

    Bug Fixes

    • Rush should no longer fly off at light speed when pulled after being pounced by a Predator.
    • Missiles or drones should no longer trigger region events.
    Posted in: Project Workplace
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    posted a message on [Survivors vs. Swarm (SvS)] Public Beta Thread

    v0.24 Updates

    Updates

    • Tips will now appear as events happen in the game to help guide new players along.
    • All Swarm units now have a melee auto attack that does minimal damage but gives them an option to deal some damage aside from their main ability.
    Posted in: Project Workplace
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    posted a message on Project VECTOR (TPS)

    @Eiviyn: Go

    Ah, I just like the way they're pushing the limits of sc2's graphic engine capabilities.

    Posted in: Project Workplace
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    posted a message on [Survivors vs. Swarm (SvS)] Public Beta Thread

    v0.23 Changes

    Balance

    • Increased Pyro's damage per tick while targets are in his primary attack's range to 1.5/tick (up from 1/tick)

    Bug Fixes

    • The targetting line will no longer "snap" to targets. This was unintentionally making some characters much more accurate than necessary (I.E. hawk could just point and click things to kill them.) This should be less frequent.
    • You should no longer require vision of the target point to fire towards that direction (this bug occasionally caused players trying to fire at a target in the trees nearly impossible. This should also fix the bug which sometimes caused players to be un-rescuable.
    • You can now cancel auto attack mode on Ace & Pyro properly while rooted by a Lurker by trying to move normally.
    Posted in: Project Workplace
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    posted a message on Project VECTOR (TPS)

    Looks gorgeous, sucks bnet input lag makes FPS games play like shit. They're really killing some of the potential games that can be played through their service because of the lackluster support.

    Posted in: Project Workplace
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