As asked in the title, I can't seem to find a way to guage how many charges left on a specific ability a target has in a validator. Anyone know how I might accomplish this?
Played it about a week ago, it was fun (guess I'm not the only one going for the L4D theme =P)
It seems too easy though, eventually you can just crank the heroes up so much that you can leave them on hold position and pretty much beat the game o_O
I'm having a similar problem...there doesn't seem to be a way to fix an attachment point to a model it seems, I've been poking around with the actors and "Attachment Set Position From" but I don't think thats quite what I'm looking for.
Some models just have no attachment points at all >_<
Well the problem is even the default UI lags custom maps...I don't think there is any such solution to the lag, even using default controls there is a minor noticeable delay. Maybe you just got lucky and managed to play it when it wasn't very laggy on bnet?
No he's right. In the trigger conditions change it to >= 3.
But in the Pick Each Unit in group loop, see where it says "At Most", change that to 3. It will stop at 3 units.
Unit Group - Pick each unit in (Any units in Buy Marine owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most [b]Any Amount[/b])
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:S...
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@Mephs: Go
bump
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As asked in the title, I can't seem to find a way to guage how many charges left on a specific ability a target has in a validator. Anyone know how I might accomplish this?
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Played it about a week ago, it was fun (guess I'm not the only one going for the L4D theme =P)
It seems too easy though, eventually you can just crank the heroes up so much that you can leave them on hold position and pretty much beat the game o_O
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name it nexus wars.
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I'm having a similar problem...there doesn't seem to be a way to fix an attachment point to a model it seems, I've been poking around with the actors and "Attachment Set Position From" but I don't think thats quite what I'm looking for.
Some models just have no attachment points at all >_<
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bump.
Rather, how do I change the attach point for say "Target" on an actor? That seems to be the problem. The attach points are screwy.
Nvm...looks like this requires a little work in 3ds max to set the attachment points properly.
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@zeldarules28: Go
Well, not necessarily. With the way BNet lags WASD games I'm more inclined to say WASD games aren't as fun :/
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The biggest thing you can do to avoid causing your map to lag is not putting in WASD.
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@zeldarules28: Go
My comp is a beast, and so is my internet connection. Its BNet.
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@zeldarules28: Go
Yea I tried it too, lagged like crazy
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Well the problem is even the default UI lags custom maps...I don't think there is any such solution to the lag, even using default controls there is a minor noticeable delay. Maybe you just got lucky and managed to play it when it wasn't very laggy on bnet?
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nother bump
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@Mephs: Go
bump
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@copperfront: Go
No he's right. In the trigger conditions change it to >= 3.
But in the Pick Each Unit in group loop, see where it says "At Most", change that to 3. It will stop at 3 units.
Unit Group - Pick each unit in (Any units in Buy Marine owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most [b]Any Amount[/b])
^ That.