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    posted a message on Multiplayer RPG - Needs Designers and Self-Motivated People

    @Enexy: Go

    Left you a PM about the design position. Look forward to hearing back!

    Posted in: Team Recruitment
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    posted a message on [Help] Building Placement Size

    Hi, I'm working on a TD and changed the size of a building. I've done the following:

    - Changed the footprint to 2x2 and 2x2 contour - Changed the art scale for the actor

    Now, the actual building is the size I want, but when I try to build the unit, the grid picture of it (the green building placement graphic) is the original size of the building, rather than the reduced size that I want it. Where do I go to change this building placement graphic?

    Posted in: Data
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    posted a message on How to make burrowed units 'hostile'?
    Quote from Hartgarde: Go

    @Ocedic: Go

    You can put points on the burrow spots and have an order issued when a unit enters within to unburrow. Also, I lol'd.

    ED: Didn't see this was suggested already, nevermind.The filthy zergling part is still funny ;).

    Problem with this approach is that I'll have tons of burrowed Zerg units littered about the map, and some will be dynamically generated. My best guess right now is something to do with Tactical AI.

    Posted in: Miscellaneous Development
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    posted a message on How to make burrowed units 'hostile'?
    Quote from WhiskeeGX: Go

    Have you tried researching Burrow for that cpu player? (Action: Allow/Disallow Upgrade for Player)

    Yeah I have. Also have tried disabling the requirement for burrow. The filthy zerglings continue to hide :(

    Posted in: Miscellaneous Development
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    posted a message on How to make burrowed units 'hostile'?

    I'm trying to get computer burrowed units to act hostile, meaning they will unburrow and attack when enemies get close, similar to burrowed units in Brood War. I can't figure out where this would be implemented... in the data editor? Trigger editor? If anyone has any idea on how to do this, please help!

    Posted in: Miscellaneous Development
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