Hi, I'm working on a TD and changed the size of a building. I've done the following:
- Changed the footprint to 2x2 and 2x2 contour
- Changed the art scale for the actor
Now, the actual building is the size I want, but when I try to build the unit, the grid picture of it (the green building placement graphic) is the original size of the building, rather than the reduced size that I want it. Where do I go to change this building placement graphic?
You can put points on the burrow spots and have an order issued when a unit enters within to unburrow. Also, I lol'd.
ED: Didn't see this was suggested already, nevermind.The filthy zergling part is still funny ;).
Problem with this approach is that I'll have tons of burrowed Zerg units littered about the map, and some will be dynamically generated. My best guess right now is something to do with Tactical AI.
I'm trying to get computer burrowed units to act hostile, meaning they will unburrow and attack when enemies get close, similar to burrowed units in Brood War. I can't figure out where this would be implemented... in the data editor? Trigger editor? If anyone has any idea on how to do this, please help!
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@Enexy: Go
Left you a PM about the design position. Look forward to hearing back!
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Hi, I'm working on a TD and changed the size of a building. I've done the following:
- Changed the footprint to 2x2 and 2x2 contour - Changed the art scale for the actor
Now, the actual building is the size I want, but when I try to build the unit, the grid picture of it (the green building placement graphic) is the original size of the building, rather than the reduced size that I want it. Where do I go to change this building placement graphic?
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Problem with this approach is that I'll have tons of burrowed Zerg units littered about the map, and some will be dynamically generated. My best guess right now is something to do with Tactical AI.
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Yeah I have. Also have tried disabling the requirement for burrow. The filthy zerglings continue to hide :(
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I'm trying to get computer burrowed units to act hostile, meaning they will unburrow and attack when enemies get close, similar to burrowed units in Brood War. I can't figure out where this would be implemented... in the data editor? Trigger editor? If anyone has any idea on how to do this, please help!