• 0

    posted a message on [Diablo III] Taylor Mouses Import scripts

    TO ANYONE HAVING PROBLEMS WITH THE ANIMATION IMPORT SCRIPT ->

    1.Comment out the "Echo" lines with Hyphens (text should change to be green if you do this properly)

    2. Follow the Ctrl+E advice everyone up until here has been giving.

    I'm not sure if it is obvious to others here, but I spent a few hours not thinking to comment out the Echo lines. Hope this helps.

    Oh and one last thing.. doesn't seem that the animation is connected to the mesh.. I don't use 3dsmax much and instead prefer to focus on the game system coding... what do I need to do to have the mesh follow the bone system?

    Posted in: Artist Tavern
  • 0

    posted a message on Better way to populate Record-derived Arrays?

    @Exaken: Go

    Thank you everyone. :)

    Posted in: Triggers
  • 0

    posted a message on Better way to populate Record-derived Arrays?

    @Exaken: Go

    I'm sorry i'm not quite following.. perhaps a simple example of the usage of a User Types catalog?

    @zorbotron

    Not sure exactly what you mean either... do you mean setting up an action trigger with 30-40 parameters and then if some of the parameters are filled then those parts of the record variable are added? Perhaps a small example..

    Posted in: Triggers
  • 0

    posted a message on Better way to populate Record-derived Arrays?

    Hello, in my map I have various AI groups that can "evolve" into different units.

    In order to store the chain of evolution unit types, I have create a record and then in my map initialization trigger I manually set each member of the array inside the record.

    It looks like this: Variable - Set Evolution Line. Elites[0] = Some Unit Type Variable - Set Evolution Line. Elites[1] = Some Unit Type ....

    As you can see, if I want to have multiple lines of evolution with 5+ different unit types, it's just a ton of copy paste.

    Is there some better way to populate the array of unit types in my record or am I doing it the correct way? Usually outside of SC2 I would use a static XML /text/whatever file to store all of the information on what units belong where... is there something like this in the editor?

    Thank you very much all. :)

    Posted in: Triggers
  • To post a comment, please or register a new account.