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    posted a message on M3 Exporter

    @gamemore: Go

    I'd recommend you start by creating a material for your character. Press M to open the Material Editor and create a bitmap with the file you wish on the diffuse maps box. You might later want to also add specular maps in the specular level field, and normal mapping in the bump maps field! I hope this is useful to you and please, PM me if you have any doubts!

    Posted in: Third Party Tools
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    posted a message on M3 Exporter
    Quote from println: Go

    @Aerenko: Go

    There is already a way to get HotS models imported into 3ds max. You could first import the model into Blender using my m3addon. When you then export the model again, it should be importable by 3ds max, since the exporter saves it currently per default in the old format.

    That way you can get HotS model imported into 3ds max. I haven't tried it however, since I don't have 3ds max. To get started with the m3addon for Blender you could have a look at the following tutorial:

    http://www.sc2mapster.com/forums/resources/tutorials/35492-blender-how-to-create-an-animated-coin-model-for-starcraft/

    Strange, I have imported the "SMX1_DeinfestedKerrigan_T1.m3" to Blender with your Python addon, but It doesnt seem to import the mesh, and I dont really have much knowledge of blender as to how to export the bones to 3DS Max.

    Thanks for the intention to help, tho I think I'll stay with 3DS Max for now :P

    Posted in: Third Party Tools
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    posted a message on M3 Exporter
    Quote from println: Go

    @Aerenko: Go

    There is already a way to get HotS models imported into 3ds max. You could first import the model into Blender using my m3addon. When you then export the model again, it should be importable by 3ds max, since the exporter saves it currently per default in the old format.

    That way you can get HotS model imported into 3ds max. I haven't tried it however, since I don't have 3ds max. To get started with the m3addon for Blender you could have a look at the following tutorial:

    http://www.sc2mapster.com/forums/resources/tutorials/35492-blender-how-to-create-an-animated-coin-model-for-starcraft/

    Thank you very much, I'll try this!

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    Is there still no ETA on the HotS Model's bones importing?

    Posted in: Third Party Tools
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