Well.. never mind ... I am done trying to fix it .
I just made a different formula and changed the proprieties to those units. It is not exactly how I want it but it is close .
Ya.. in the map editor it looks like it is gate (raised). In the game it is lowered and I can pass units through it. So I guess there is something that makes it instant lower in the game .
Here is what I have. A wall that can be upgraded(morphed) into a Gate( this is the supply depot raised) , it showed as raised when I add it in the map editor .
The gate can be be lowered , morphed into a supply depot lowered. Everything works fine. The building of a wall, the morph, the raise, everything.
Is just that I have some walls on the map already done and a few gates. Those gates, when I try start the map they start as lowered and not as gate raised as it should. But on the map editor they are indeed gate raised as it should be. So somewhere some event must make them to lower or something ?
I need a help with something. I know it is in the actors-events+ but I have so little knowledge of working in there...
I want to have the supply depot /gate be raised at the start of the game. Right now they all start lowered .
What exactly do I need to change in there to be the way I want it ?
Well ,I can't seem to figure it out how to do it ...
The income is in a variable Wealth integer . I need to transform it into a text in order to add it to the show dialog. It is such a mess , cant seem to find where to add what.
It is similar to the one I use for the income and it works just fine. But when I use it for the dialog so it shows the player how much income he gets the dialog doesn't work as it should. It doesn't take into consideration that divide by 2. I tried to divide each unit and that didn't work either, I tried to add the +20 at the end and that didn't work either. Somehow it doesn't want to divide the counting by 2 .
I have found the problem. It is the Footprints. Because my building is small I used 1x1 footprints(underground) and not 2x2(underground) like it was before.
Need to find a way to make it work with 1x1 footprints ...
EDIT:
It seems I found a way around using 1x1 (BlockLOS). Heh :)
I made a gate from supply depot. Took me for ever to get it right. Now I got only 1 problem left and been trying for hours to figure it out. Dont know where, how or what I have changed but the units dont pass when the gate(supply) is lowered.
Ok, I managed to make it work but not perfect. Now the problem is it doesn't divide by 2 from the end of the formula.
I will attach a photo . http://postimage.org/image/mmoitdi1j/full/
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Well.. never mind ... I am done trying to fix it . I just made a different formula and changed the proprieties to those units. It is not exactly how I want it but it is close .
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Any ideas ?
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Haven't managed to figure it out so I decided to just drop it and have them as wall from the start.
Thank you anyway .
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@Photoloss: Go
Ya.. in the map editor it looks like it is gate (raised). In the game it is lowered and I can pass units through it. So I guess there is something that makes it instant lower in the game .
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@Photoloss: Go
Here is what I have. A wall that can be upgraded(morphed) into a Gate( this is the supply depot raised) , it showed as raised when I add it in the map editor . The gate can be be lowered , morphed into a supply depot lowered. Everything works fine. The building of a wall, the morph, the raise, everything.
Is just that I have some walls on the map already done and a few gates. Those gates, when I try start the map they start as lowered and not as gate raised as it should. But on the map editor they are indeed gate raised as it should be. So somewhere some event must make them to lower or something ?
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@Photoloss: Go
Here is how the events look: http://postimg.org/image/vys7mufdv/full/ Maybe you can make a sense of it :)
What exactly to modify and what to put in place ?
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I need a help with something. I know it is in the actors-events+ but I have so little knowledge of working in there... I want to have the supply depot /gate be raised at the start of the game. Right now they all start lowered . What exactly do I need to change in there to be the way I want it ?
0
Here is an image: http://postimg.org/image/6u4vkezqp/full/ showing how it looks now. Let me know what, where and how to modify it to make it work ...
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@willuwontu: Go
Well ,I can't seem to figure it out how to do it ...
The income is in a variable Wealth integer . I need to transform it into a text in order to add it to the show dialog. It is such a mess , cant seem to find where to add what.
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@rtschutter: Go
Hey,
Can you tell me how to apply this to the default camera? So it starts at a set zoom but still keeps the sound .
--------------------------------Found it, from Camera - Default Camera - (Basic) UI: Zoom Levels + From there I enabled the Field of View and changed the Value.
Works great !
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@AstralCV: Go
Hm... this is a smaller version that only targets the village but it still doesn't take the divide by 2 into calculation .
Variable - Set DialogIncome ProvinceIncome Integer = (+ (DialogIncome ProvinceIncome Integer, (Integer((((Picked unit) Energy (Current)) / (((Village count for player (Picked player), counting Complete) / 2.0) + 20.0))))))
What is weird is that the same formula seems to work fine and generates the proper income , the problem is not showing it .
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Hello,
Can anyone tell me what is wrong with this formula ? http://postimage.org/image/mmoitdi1j/full/
It is similar to the one I use for the income and it works just fine. But when I use it for the dialog so it shows the player how much income he gets the dialog doesn't work as it should. It doesn't take into consideration that divide by 2. I tried to divide each unit and that didn't work either, I tried to add the +20 at the end and that didn't work either. Somehow it doesn't want to divide the counting by 2 .
Any ideas ?
0
I have found the problem. It is the Footprints. Because my building is small I used 1x1 footprints(underground) and not 2x2(underground) like it was before. Need to find a way to make it work with 1x1 footprints ...
EDIT:
It seems I found a way around using 1x1 (BlockLOS). Heh :)
Thank you for your help .
0
Hello,
I made a gate from supply depot. Took me for ever to get it right. Now I got only 1 problem left and been trying for hours to figure it out. Dont know where, how or what I have changed but the units dont pass when the gate(supply) is lowered.
Can you please help me out ?
0
Ok, I managed to make it work but not perfect. Now the problem is it doesn't divide by 2 from the end of the formula.
I will attach a photo . http://postimage.org/image/mmoitdi1j/full/