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    posted a message on Changing attack behavior?

    Hey guys, I want to make an ability that changes the attack patterns of an uncontrollable unit.

    The abilities I wish to make will toggle attack preference between "most health, least health, closest and furthest"

    a toggle between target type preference "caster, melee, ranged"

    and a toggle between unit behavior "passive, aggressive, defensive, supportive"

    I've been going over it in my head trying to come up with the best way of doing this, all these units are "controlled" by the player though so AI doesn't really work right for it

    Posted in: Miscellaneous Development
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