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    posted a message on Uncloak after attacking [SOLVED]

    @DuckyTheDuck: Go

    Yep, its working! Thanks a bunch man :)

    Posted in: Data
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    posted a message on Uncloak after attacking [SOLVED]

    @DuckyTheDuck: Go

    Great suggestion, this is getting me on the right track, but I'm still having a problem.

    From what I understand, what youre suggesting is when every time someone in the cloaking field attacks, they have their cloak removed, which is what I want. The problem I'm having is that this only seems to work if instead of Attacker I have Defender, and both units are in the cloaking field (or rather, have the cloaking field behaviour). This makes sense given the field's name being Damage response.

    Posted in: Data
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    posted a message on Uncloak after attacking [SOLVED]

    @aZergBaneling: Go

    That would be a great idea, but it doesn't work.

    Quote from DilemaH: Go

    @MaskedImposter: Go

    I want to try out using effect - final or effect - expire, but the problem with these is that the behaviour is constantly being applied and constantly expiring, so if I wanted the behaviour to be cancelled by an attack and have an effect final trigger to apply the decloak, it would actually apply every time the cloak behaviour runs out (which is once every 0.5417 seconds for me).

    Posted in: Data
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    posted a message on Uncloak after attacking [SOLVED]

    @MaskedImposter: Go

    It uses a validator to remove the behaviour for a short time I would assume. I want to try out using effect - final or effect - expire, but the problem with these is that the behaviour is constantly being applied and constantly expiring, so if I wanted the behaviour to be cancelled by an attack and have an effect final trigger to apply the decloak, it would actually apply every time the cloak behaviour runs out (which is once every 0.5417 seconds for me).

    @aZergBaneling: Go

    I am aware of this. I'm just not sure how to activate it when a target attacks.

    Posted in: Data
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    posted a message on Uncloak after attacking [SOLVED]

    Hello all. I'm sorta stuck with a certain behaviour I want to create right now.

    Heres my situation: I have a toggleable ability with the oracle which applies a behaviour onto the oracle. This behaviour drains energy and cloaks the oracle, while applying a search behaviour every period. This search behaviour searches for ground units at the oracle's feet which applies an apply behaviour effect which applies another cloak behaviour. (Very similar to the Arbiter's cloak field)

    Now heres my problem: I want to make it so that, every time a unit cloaked by the oracle attacks, it loses the ability to cloak for a brief duration. So what I'm thinking of doing is, in the applied cloak behaviour, every time a unit uses it's weapon, an apply behaviour effect is applied which applies a behaviour which surpresses that unit's ability to cloak for a short while (or at least, not be influenced by the oracle's cloaking ability so that it doesn't remove cloak from a dark templar, but I really wouldn't care if this sort of oversight happened).

    The problem I'm having is, I'm not sure how to detect and apply the uncloak behaviour. There is a death reaction effect under the modifier thingy, but nothing for detecting if the unit is using it's weapon attacking. How would I go about this?

    I'm also wanting to make a unit which decloaks to fire then recloaks after a bit (the unit is permanently cloaked), but this is an easier problem, since I can link the uncloak behaviour to that unit's weapon directly. I'm just not sure how to do the decloak on attack in a more general case.

    Thank you for any/all help.

    Posted in: Data
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    posted a message on [help] Ultralisk double armour
    Quote from TheSC2Maniac: Go

    The Chitinous Plating of the Ultralisk is an upgrade for the Ultralisk only and that increase them armor by 2. What you want to have a look at is at the Zerg Ground Caparace upgrades. That's what increases the armor anytime is upgraded and it may be what you are looking for.

    I am aware. But I want to make it so that the ultralisks armour is doubled when it gets chitinous plating instead of a flat +2 bonus. Zerg Ground Carapace upgrades will give +1 each as usual. So ultras armour will be 1,2,3,4 as usual, but with chitinous plating it should be 2,4,6,8

    Posted in: Data
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    posted a message on [help] Ultralisk double armour

    Hello. Recently I've been giving myself mini assignments in the editor to better understand how it works. One thing I'm stuck on right now is doubling the armour an Ultralisk has. What I did was change Chitinous Plating to change life armour by multiplying it by 2 instead of adding 2 or 4. The problem is that, when I research CP, only the armour the ultralisk currently has is multipled by 2; any other armour upgrades researched only give an additional +1.

    A second problem is trying to make chitinous plating give +2 armour per armour upgrade. I haven't tried doing this yet, other than multiplying the ultralisk armour by 2 and subtracting one (1 being the base armour of the ultralisk). Is it possible to make it so an upgrade effects the effects of another upgrade?

    Posted in: Data
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    posted a message on Change to overlapping textures?

    So disabling heightmap in the terrain type itself works, but disabling it for each induvidual terrain texture doesn't. Kinda sucks cuz I was starting to admire what height maps can do in a certain part of my map. Is it possible I can enable it for certain textures only?

    Posted in: Terrain
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    posted a message on Change to overlapping textures?

    I'm not too sure how to describe this. I'm not sure if its a bug or not, but it wasn't there when I was using the HoTS editor a month or two ago. Basically, when I try to add a small amount of one texture onto another with a very light brush, the applied texture doesn't show up until I apply a lot of it, in which case it overwhelms the original texture in that area. The problem with this is that I can't use the air or noise brush to apply small amounts of detail texture (say snow over a tiled area).

    EDIT: Both textures im trying out are from a different tileset and I added them to mine. Using all zerus textures in The Void except Void3

    Posted in: Terrain
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