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    posted a message on Mass Recall v6.0 Silver

    Thanks, Alex.

    Here's the morph start animation for the cerebrate. I currently have no idea how two of these buildings can be linked so that only one of them would be in a stand state, while the others would be in a morph loop, aside from triggers.

    The idea is when a morph ability is executed by the player, this animation will play, and a looping one, where the cerebrate is hidden below. Another building's morph end ability would then be enabled, and once clicked, the end animation will play (where the cerebrate comes out of the hole).

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    posted a message on Mass Recall v6.0 Silver

    That's the plan. hehe

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    posted a message on Mass Recall v6.0 Silver

    Depende 'tol, if needed, then there will be more.

    I'm trying to get this done ASAP, as I am moving to a Dark Reign: Future of War project.

    That or, I'll jump between the two to avoid getting bored.

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    posted a message on Change model on Health amount?

    Thanks Baneling. I'll look into it.

    Posted in: Data
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    posted a message on Mass Recall v6.0 Silver

    Thanks Alex. I'll try to link a walkable, collidable physics object to it. A plane or something. We'll see.

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    posted a message on Change model on Health amount?

    Is it possible to swap a unit/building's model when it's on a certain HP amount?

    Posted in: Data
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    posted a message on Mass Recall v6.0 Silver

    Thanks in advance, Ghost.

    Stand-Stand Unpowered Start-Stand Unpowered-Stand Unpowered End-Stand Sequence.

    ()

    edit: Come to think of it, how would units attack this thing with the bed around it?

    I'll try to use the convexhull collidable stackable walkable physics helper. Maybe it will make the bed walkable.

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    posted a message on Mass Recall v6.0 Silver

    @DatGamesense:

    Please describe natural. If I get what you mean about it, you could be describing something like some goo would slide down from it, like some person coming out of an embryo. I won't go that far. It's too much work.

    That would mean I'd create another model, skin it, animate it's transparency (which is currently not possible I think to fade transparency, change the animation, etc. etc..

    Since most Zerg buildings do pop-out like this anyway, I'm not gonna go there the natural route, though I've certainly thought about it.

    @Zarxiel93:

    Lighter again? And it well blend with the rest of the bed, and we'll be going in circles.

    And those were not legs, those are intestines latched onto the cerebrate. At least that's how I see it.

    It's easy to do though, and I might do something like it. Like some suction thingy would latch unto the sides from the bed.

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    posted a message on Mass Recall v6.0 Silver

    Texture work. Changed tints and levels to match Sc2 Zerg more closely.

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    posted a message on Mass Recall v6.0 Silver

    Thanks man. But we both know they can do better. They follow limits I think, or the likes, that keeps them from unleashing their full power.

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    posted a message on Mass Recall v6.0 Silver

    Here's the full Death-Rebirth Sequence:

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    posted a message on Mass Recall v6.0 Silver

     You have offended me twice already.  You should know I have the right to ignore you, CybrosX.

    Now, thank you for your offer, but, if you really like to submit something, just make a model and post it here for review.

    I don't like answering your question because, in memory, you have proven yourself nothing but sly, or just plain rude. But, I will indulge you: The overmind without shell is a sprite model from broodwar.

    Do you see how pointless that is? All I know is you want something from me, so you barge in, pretending to have good intentions, bait me with your stuff, and just spit in my face.

    I don't know if you are simply being annoying, or it has something to do with the way you have lived. I hope you're just being cute. You should stop doing whatever it is you are trying to do.

    I don't owe you anything, you do realize that. I hate liars, and manipulative people. Makes my blood boil. So stop making me feel like I'm some stupid person who would do anything you say.

    Now, that's about that.

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    posted a message on Mass Recall v6.0 Silver

    What do you want CybrosX?

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    posted a message on Mass Recall v6.0 Silver

    I'll think about it. It's hard to figure out the right color without seeing it on creep. Do you know how to enable creep in the cutscene editor Ghost?

    Anyway, here's the death (unpowered start) to unpowered animation..

    @DR:

    Thanks man.

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    posted a message on Mass Recall v6.0 Silver

    Dude, you should be making new models and assets then, right? Like the overmind without shell, can you do that?

    I do everything myself.

    Posted in: Project Workplace
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