Is it possible to make a unit play its walk animation sequence instead of a Walk, Fast sequence when an ability or behavior is on? I'm trying to make the Predator and Marines do so, but have failed.
I've tried setting things in the Actor Event+, but to no avail. It is possible to set the default animations at the baselines+, however, but those can't be changed.
Aside from morphing the unit to another unit that uses an actor with different sets of baseline+, is there another way?
Okay, thanks a lot. I'll try to remake the function around this limit instead.
Bone, the measurement wasn't precise, but the effects of the function remained the same after using both 0.032 and 0.005. Using a loop and waits and moving a unit from one point to another over 5 seconds yielded the same over the period.
Has anyone known these yet? I'm trying to make a function that loops in variable wait times. It can go down to 0.032 or less. It doesn't seem to go faster. 0.032 is no different than 0.0005 for example.
1. Selection causes units listed in an array to move or position themselves at designated points close to the captain unit. Selection is cleared and reverted to the captain unit.
2. Units attack units within an area around the target of the captain unit's attack/ability.
3. Captain units hold specific abilities that set up units to follow a certain formation, or call reinforcements.
Key elements:
Variable for captain,
Variable array for squad members,
Function to keep track of reinforcements/dead members.
Edit: Why is it difficult to enter new lines here?
Regarding the uploads, yeah, it's a bummer. I'm releasing my campaign offline here for download if Blizzard don't change upload limits. It's ridiculous, imo. Even yahoo provides so much more than they. I hope they up stuff to at least 100mb.
Thanks Progammer, yeah, I thought Startools later became Galaxy Edit, but yeah.. I may head over to the official forums to shiny a new thread there, but since the forums are region specific, maybe you guys could make one for NA/EU? I'm making one in the SEA forums.
Just to clear this up, sixen posted about this on a topic in the SC2mapster forums, that's why I talked about it...Not sure if it was something I should've kept my mouth shut about, but for some reason, I have a feeling starting a rumor like that is not a good idea. :S
Anyways, best idea would've been to PM him, I guess, Gna.
Nah, it's better we all hear and get to discuss it. Besides, this is about the truth, and nothing but the truth so help us gawd. :D
Alex from SC:Legacy hit a thread saying to hold our horses and expect salvation when StarTools arrive. It is supposed to come with units like classic units and tools for modders. He claims Sixen had confirmed this via PM.
Now, if I may, is this true, or will we meet with disaster in waiting for something that will not happen?
Guys, I tried to upload SC: Survivors but a Transferring Header File Failed error occurred. So, I thought it would be nice to have everything copied to Retail version since this has been made through the beta editor.
Is it necessary to convert a beta made map to a retail map in order to enable uploading? If so, how do I do that?
How do I fix the error above?
Is there a specific setup in the game variants for campaigns?
Remember the archimond ability where he cannot move and the targeted area constantly damages units there? I'm looking to replicate this but with Psi Storm. Changing models, I already know how. A push at the right direction is very much appreciated.
The idea is that:
1. Once the Templar casts the ability, it would remain in place.
2. Continuously discharges psionic storm, draining energy for every strike
3. It keeps doing this until it loses energy, cancelled, or given another order
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Set sound channels doesn't work for me. Anything I did wrong here? What exactly did you guys do to make the sounds play while in cinematics mode on?
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Is it possible to make a unit play its walk animation sequence instead of a Walk, Fast sequence when an ability or behavior is on? I'm trying to make the Predator and Marines do so, but have failed.
I've tried setting things in the Actor Event+, but to no avail. It is possible to set the default animations at the baselines+, however, but those can't be changed.
Aside from morphing the unit to another unit that uses an actor with different sets of baseline+, is there another way?
Thanks in advance.
0
Okay, thanks a lot. I'll try to remake the function around this limit instead.
Bone, the measurement wasn't precise, but the effects of the function remained the same after using both 0.032 and 0.005. Using a loop and waits and moving a unit from one point to another over 5 seconds yielded the same over the period.
0
Has anyone known these yet? I'm trying to make a function that loops in variable wait times. It can go down to 0.032 or less. It doesn't seem to go faster. 0.032 is no different than 0.0005 for example.
Do you guys know the minimum value for wait?
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I have one but haven't implemented it yet.
Using triggers:
1. Selection causes units listed in an array to move or position themselves at designated points close to the captain unit. Selection is cleared and reverted to the captain unit.
2. Units attack units within an area around the target of the captain unit's attack/ability.
3. Captain units hold specific abilities that set up units to follow a certain formation, or call reinforcements.
Key elements:
Variable for captain, Variable array for squad members, Function to keep track of reinforcements/dead members.
Edit: Why is it difficult to enter new lines here?
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You mean like what's been done with the Rexxar in WC3?
It would be interesting to know if GE is capable of this.
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Awesome, NiN.
Regarding the uploads, yeah, it's a bummer. I'm releasing my campaign offline here for download if Blizzard don't change upload limits. It's ridiculous, imo. Even yahoo provides so much more than they. I hope they up stuff to at least 100mb.
0
Thanks Progammer, yeah, I thought Startools later became Galaxy Edit, but yeah.. I may head over to the official forums to shiny a new thread there, but since the forums are region specific, maybe you guys could make one for NA/EU? I'm making one in the SEA forums.
Nah, it's better we all hear and get to discuss it. Besides, this is about the truth, and nothing but the truth so help us gawd. :D
0
Alex from SC:Legacy hit a thread saying to hold our horses and expect salvation when StarTools arrive. It is supposed to come with units like classic units and tools for modders. He claims Sixen had confirmed this via PM.
Now, if I may, is this true, or will we meet with disaster in waiting for something that will not happen?
Sixen, can you confirm this for all of us?
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It's pathing/footprint? Look to the cc and mineral patch units and click their pathing.
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Guys, I tried to upload SC: Survivors but a Transferring Header File Failed error occurred. So, I thought it would be nice to have everything copied to Retail version since this has been made through the beta editor.
Is it necessary to convert a beta made map to a retail map in order to enable uploading? If so, how do I do that? How do I fix the error above? Is there a specific setup in the game variants for campaigns?
I appreciate your help. Thanks in advance.
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Dude, I have to say this is awesome. I wonder how we could export it though or use them in our own maps?
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Okay, thanks lots Riley.
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Remember the archimond ability where he cannot move and the targeted area constantly damages units there? I'm looking to replicate this but with Psi Storm. Changing models, I already know how. A push at the right direction is very much appreciated.
The idea is that:
1. Once the Templar casts the ability, it would remain in place.
2. Continuously discharges psionic storm, draining energy for every strike
3. It keeps doing this until it loses energy, cancelled, or given another order
0
@Sixen: Go
yeah, been searching for an easier way to convert into ogv, but no luck. Will try this one if it can convert from avi to ogv.