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    posted a message on Modeler help required, fixing existing Aplha asset./...

    @SimplyCool988: Go

    No worries I am still working on it I'll put pictures up later and I made the old Nullifier. I'll post the compete tank version of the tank and the Nullifier up tonight and will hopefully be approved tomorrow. I'm almost done with the siege version but it's really not easy to get it working.

    If I can't finish it for some reason I'll def give you what I have.

    Posted in: Requests
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    posted a message on Modeler help required, fixing existing Aplha asset./...

    @SimplyCool988: Go

    Sorry for the late response, Alpha Ghost is in the assets and the tank is coming pretty well actually. I have the standard moving version complete and while it'll be harder to do the siege mode seems promising. The only thing I'm not sure about is the morph mode. It goes into morph mode but doesn't have an unsiege mode while the regular tank has both in one model. I'm not sure how to fix that but I'm working on it.

    Unfortunately I can tell you nothing more about what I'm doing other than it's going to be awesome, and probably won't be out until HOTS. But I am working on models and such in between that I'm just posting up for the masses.

    Posted in: Requests
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    posted a message on Modeler help required, fixing existing Aplha asset./...

    I'll mess around with the tank but I'm not making any promises as I got a lot of stuff going on right now. I have an Alpha version ghost built if you need that as well.

    Posted in: Requests
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    posted a message on The basics of skinning replacement models?

    @ZombieZasz: Go

    Crazy week at work and I probably won't get around to working on this until the weekend. I appreciate the help and I'll post an update when I can thanks!

    Posted in: Artist Tavern
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    posted a message on The basics of skinning replacement models?

    @Triceron: Go

    Can you go into detail about the skin wrap? I am trying to make a female protoss to wrap onto the preserver bones. I want to make it as smooth as possible and when I just skin it I have to cut each piece and skin it to specific bones and it looks sloppy.

    Here's a pic

    female

    Posted in: Artist Tavern
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    posted a message on M3 Exporter

    @Leruster: Go

    Quote from Leruster: Go

    Hey there! Just a question: who's in charge of the m3 exporter right now? We're (I mean me and my friend) nearly done with our improvements (Cameras for portaits) and I wanted to share it with the community.

    I know that the HoTS tools will be out soon(ish) but if someone is interested in using this feature then I'd be more than glad to make it happen :)

    I would kill for it...........

    Is that enough incentive for ya?

    Posted in: Third Party Tools
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    posted a message on What requires re-rigging? 3DSMAX

    Found out how to attach other unit's parts to my unit by going to modify and clicking editable mesh and attaching the part however, now after I save the unit that retained animations and rigging it is invisible ingame. Nothing shows up the unit is gone even though everything worked in 3DSMAX. Is there a special way to export the M3? Maybe something with converting the editable mesh back to whatever it was?

    Posted in: Third Party Tools
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    posted a message on What requires re-rigging? 3DSMAX

    I added armor from one zealot to another and now the zealot is no longer attached to the bones and doesn't animate. Is there a way to add parts of other unit models to a model without having to re-rig it? Is there a way to delete say his arm without having to re-rig the whole thing? This would make my life sooo much easier.

    Posted in: Third Party Tools
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    posted a message on How do I get unit to animate on attack and lose this actor error?

    First off I have several units that have been duplicated or changed weapons that don't animate when the attack starts. My hydra is supposed to do the melee attack with Firebat damage but just sits there while it attacks.

    Secondly I'm not sure what I did but when Photon Cannons fire this message and some others show up every time. CActorPhotonCannon (Commenced)

    HELP ME!!!!!!!

    Posted in: Data
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    posted a message on Preator Fenix

    Fenix

    Gave it a little work. I can't get him lighter or tanner maybe it's the lighting on the map.

    Posted in: Artist Tavern
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    posted a message on Preator Fenix

    Thoughts?

    Posted in: Artist Tavern
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    posted a message on Even cliff mod for the galaxy editor?

    I probably have no idea what you are trying to do but I'll try and help......

    You cannot place doodads (trees) too close the the cliff?

    Couldn't you double click the tree and set ignore placement properties and then place them on the edge of the cliff?

    Posted in: Third Party Tools
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    posted a message on Alexei Stukov and Duran

    @Kueken531: Go

    I haven't yet because I can't find a tutorial on how to edit models in MAX, I got most of it down but the model becomes invisible. I'm trying to add the beret to Duran and the Admiral cap to Stukov. I tried just textures but can't get normal maps to work when I use that and I'm not to worried about the size as either way my campaign is going to be large and I have no plans to upload to battle.net.

    Posted in: Artist Tavern
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    posted a message on Alexei Stukov and Duran

    @TheTorrasque: Go

    I made my own but I did use Karass. Wasn't as simple as a recolor though I gave his face those aged bumpy looks that you see in SC1 using normal maps.

    Posted in: Artist Tavern
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