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    posted a message on [Third Person RPG] Transformers: Open World (Cancelled)

    MODDB page is up: http://www.moddb.com/mods/transformers-open-world

    Currently trying to convert the mod from the HOTS depedency over to the LOTV depedency, mainly because I want some of the effects, however, Im encountering some pretty grave issues with that. Anyone got experience with moving a map over to LOTV?

    Anyways, if its too much of a hassle or the risk isnt worth it, I might just say fuck it and export/import the assets that I want from LOTV directly into my map. That works great with effects because the file sizes for those are pretty small, not sure if its viable for LOTV environment models though.

    Quote from GhostNova91: Go

    Wow this looks great man.

    Plays really smooth. Graphics look great for a StarCraft 3rd person game. Not a ton of stuff to do but like you said it's an alpha. I'm excited to see what comes of this. Keep it up man.

    Glad you like it. If you think the graphics look good now, just wait until I put a decent amout of effort into the visuals :P. Currently I think it looks pretty rough (for my standards) and the mod will look much much better later on. But yeah, for SC2 standards, it looks pretty good at the moment.

    On a side note, its a pre-alpha, not an alpha. Theres a pretty significant difference.

    And yeah Im very happy with how smooth it plays. The combat system really seems to resonate with people, Ive seen people play the mod for like 3 hours straight just because they enjoy the farming so much.

    Posted in: Project Workplace
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    posted a message on [Third Person RPG] Transformers: Open World (Cancelled)
    Quote from Forge_User_24010345: Go

    I gave it a quick try. It looks nice and plays ok, it's passable for a tech demo I guess.

    Still, so far only the camera engine impresses me. And the custom UI, but everyone can do that who's a better artist than me :P. However, I've seen both of these things in Psionic Warfare already.

    What I'd like to see are more advanced gameplay features. How about jumping/climbing on cliffs? Dodging? Switching from walking (ground) to flying/hovering mode? etc. or anything that spices up the combat in any way, other than a simple melee and ranged attack?

    If you have any new features up your sleeve, show them NOW! Because as it stands, only the Transformers bit stands out, but not the engine itself.

    Cynicalguy has spoken.

    Uhm... there is dodging in the game. Infact its a super important part of the combat system and if you dont use it you wont get far. Not to mention Transformations which also can be very usefull in certain combat situations. And stunning/countering. And there are also power attacks which are also important.

    Did you even bother to read the gameplay documentations? Or any of the ingame "How to Play" pages?

    From the way you sound, you haven´t even scratched the surface of the combat mechanics. It is far more intricate than "a simple melee and ranged attack".

    I suggest you watch the last part of the gameplay video. There you can see what the current combat system looks like when fighting an enemy you actually have to try against (3:29 onward).

    Quote from egodbout: Go

    Idk , i think you should try e-mail blizzard in first, they normaly respond (with a huge delay but they did)

    Nah that would be counter-productive. As long as you dont bother Blizzard with it, they wont bother you.

    Posted in: Project Workplace
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    posted a message on [Third Person RPG] Transformers: Open World (Cancelled)
    Quote from egodbout: Go

    Errrrrr dude, i tryed long time ago to release a zelda game and blizzard didnt like that for copyrights... (got deleted few times + e-mailed to stop publising it)

    Did you think about that? Cause it look really cool.

    Quote from DEFILERRULEZ: Go

    I am really afraid you will get foken copyrekt m9

    I doubt very much this will be a problem. There are plenty of maps on the Arcade, even very high calibre ones, that are based on preexiting IPs, like Star Trek, Star Wars and Halo and none of these maps faced problems. That egodbout´s Zelda thing got shut down most likely was because his map was basically a direct recreation of an already existing game (using the exact same assets from that game, no less).

    This is not the case with Transformers: Open World, not even remotely, so I doubt very much it will face any issues. Especially because Zelda is actually a game franchise, while Transformers is not.

    If anything, Blizzard has proven that it is very relaxed and uncaring when it comes to policing the Arcade, especially when it comes to copyright. And that is good. Not sure where the paranoia comes from.

    Posted in: Project Workplace
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    posted a message on An Announcement Trailer (Revealed!)

    Transformers Open World - PRE-ALPHA

    The official reveal of the mod can now be found over at the project workplace! :

    http://www.sc2mapster.com/forums/resources/project-workplace/87973-third-person-rpg-transformers-open-world-wip-thread/#p1

    It includes a gameplay demonstration video and a playable Pre-Alpha, aswell as a vast amout of information about the project.

    Posted in: General Chat
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    posted a message on [Third Person RPG] Transformers: Open World (Cancelled)

    Transformers Open World - PRE-ALPHA

    Transformers: Open World will be an expansive multiplayer third person open world RPG that aims to immerse you in the universe of the Transformers movies.

    This thread is focused on the development of the mod and the discussion of the work in progress builds.

    _________

    THIS MOD HAS BEEN CANCELLED DUE TO COPYRIGHT ISSUES

    Hai everyone,

    so, its been a while since the last update and theres a reason for why I have been so quiet over the last few weeks.

    Unfortunately, I regret to inform you all that the mod has been cancelled due to copyright issues

    I really didnt see this coming, but I guess one cannot always get lucky. There was no specific complaint filed from Hasbro (atleast not to my knowledge), instead, Blizzard decided to remove the mod from the Arcade as a preemptive measure and adviced me to seek an official permission from Hasbro, which I did. However, unfortunately, Hasbro politely declined the request and as such this mod project unfortunately wont come to fruition.

    Future of the project

    However, fear not. As stated in the opening post, the impressive engine behind this mod was NOT made specifically for "Transformers: Open World".

    The massive third-person open world RPG mod for Starcraft 2 will still happen!

    Currently, Im evaluating in what other direction I can push this project, now that it is is clear that I cannot make this a Transformers mod.

    Thanks again to all the people who were interested and looked forward to this mod! In any case, you can look forward to the future of this project!

    _________

    MODDB: http://www.moddb.com/mods/transformers-open-world

    PRE-ALPHA GAMEPLAY DEMONSTRATION:

    Embed Removed: https://www.youtube.com/v/WPl0K7OtteQ?fs=1

    Description

    General

    Since before the release of "Psionic Warfare: Total Destruction" I have been working on creating an RPG experience in Starcraft 2 unlike anything the Arcade has seen before. Transformers: Open World is a big step on that path. More on that later.

    While the game is currently truly just in Pre-Alpha, what I want to achieve with "Transformers: Open World" is a visually stunning, atmospheric RPG experience with mechanically advanced gameplay, a huge open world aswell as a pretty large amout of content. Getting the atmosphere of the Transformers movies right is important to me.

    The mod will have you choose from one of several playable Autobots (Decepticons may get added later) and allow you to traverse a huge open world - both in robot mode and in vehicle mode. The game is called "Transformers", so of course getting the transformations right is one of the key aspects of it.

    While in vehicle mode, you can also perform a variety of actions, like shooting, boosting, aswell as an arcady "gear boost" system that allows you to go even faster and adds alittlebit of skill to the driving. Its important that the vehicle mode too feels like its a complete thing.

    Combat

    You will be fighting a large variety of different Decepticons, each with a fully programmed enemy combat AI, aswell as indepth third person combat mechanics making for a deep and responsive action-oriented third person combat system that really hasnt been done before in SC2.

    You can make use of basic melee attacks, ranged shooting, dodging, power attacks aswell as make clever use of transforming.

    The enemies can dodge your attacks, shoot and interupt your own, do special attacks and you really have to pay attention to what you are up against.

    Of course you will also be fighting the most iconic Decepticons as bosses.

    The combat system is 50% character stats and 50% player skill. It is based around dodging, stunning, countering enemy attacks and awareness of your enemy. Technically, you are capable of taking on even the strongest bosses at level 1 - if you´re good enough.

    NPCs and Quests

    The world will offer quests for you to complete, aswell as a large amout of NPCs that you can talk to. A straightforward character progression system, consisting of ranking up, increasing your stats and gaining perks will allow you to upgrade your Transformer both in robot and vehicle mode. All of this will make for a pretty lengthy RPG experience.

    While there wont be a storyline per se, there will be plenty of little stories in the world itself. You will talk to interesting NPCs, read about interesting things and overall get to know the world you live in.

    The World

    But it will be more than just combat. While the current build of the game offers relatively little in terms of gameplay, basically just beating the crap out of enemies (as seen in the video above), my aim with the finished project however is a much less combat heavy experience. While combat will be a large part of it, a huge goal with this mod for me is nailing the atmosphere of living in a huge open world as a Transformer - a world that is at your mercy. Traversing a large open world, finding interesting locations and just chilling out should be one of the major appeals of this mod.

    I want players to slow down and take in the atmosphere. And there will be plenty of mechanics and little details to ensure this.

    What the finished mod will offer:

    • Several playable Autobots (Decepticons may get added later)
    • A deep transformation system
    • A huge atmospheric open world (about 5 times bigger than the playable area in the current build)
    • Advanced third person mechanics and combat
    • A character progression system (ranks, stats and perks)
    • Intelligent enemy AI
    • Relatively large enemy variety
    • Bosses
    • NPCs and dialogs
    • Quests
    • Advanced visual fidelity (Huge amouts of custom models and animations)
    • Limited PvP

    While this may seem like alot (it is), alot more of it is actually already done than the current Pre-Alpha build may lead you to believe. Again, more on that later.

    Play the Pre-Alpha

    UPDATE: For now, the Pre-Alpha version is currently unavailable on the Arcade. Please be patient for future updates!

    Simply search for "Transformers" on the Arcade. The mod is called "TRANSFORMERS Open World PRE-ALPHA".

    WARNING: You need to have shaders atleast on MEDIUM to properly play this! Otherwise, extreme graphical bugs like the streets not appearing will happen!

    The current Pre-Alpha version features Optimus Prime as a playable character, Transformations, a large city placeholder world, a programmed enemy combat AI, several types of Decepticons to fight and all the main third person mechanics for combat and movement are in place. You can also increase the stats of your character by gaining energon from killed Decepticons.

    While the mod currently doesnt look all that bad, it currently still lacks the level of direction and polish both in terms of visual and sound that my mods are known for and which defined "Psionic Warfare: Total Destruction". But dont worry, all that stuff will come later on. Once again I will try to push what is visually possible with Starcraft 2. The final game will look much much better than what it currently does.

    You are welcome to offer feedback in this thread, but keep in mind at every step that this is the truest form of a Pre-Alpha. There is still alot to come.

    I will continue to post updates in this thread. Thanks for reading and feedback is appreciated!

    Feel free to ask any questions you might have!

    Posted in: Project Workplace
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    posted a message on An Announcement Trailer (Revealed!)
    Quote from Forge_User_24010345: Go

    @Crainy: Go

    I see. I thought this would be in development/testing for a few more months, but this way it's all the better.

    Who would've thought that the announcement trailer isn't just for hype, but actually announces a soon-to-be-released game XD

    Well, the Pre-Alpha is hardly a release, its just exactly what it means: A Pre-Alpha. It wont even be close to the finished package and it shouldnt be treated as a finished game. Its mostly for gathering feedback during development. The project is large and unique enough to warrant this. The game will definately be a few more months in development until it takes a cohesive form.

    Posted in: General Chat
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    posted a message on An Announcement Trailer (Revealed!)
    Quote from Forge_User_24010345: Go

    Could I test the mod as well? If you can convince a pragmatist like me, then it should be good to go.

    Give it a few more days. Im currently preparing the release of a pre-alpha version aswell as an official presentation here on SC2mapsters. I am aiming to go with a more open development process with this mod, so you will basically see things just as they are implemented into the game, as opposed to what I did with Psionic Warfare were I just ended up showing you guys the 100% done polished version once it was ready.

    Quote from abvdzh: Go

    i dont know how much environment models will be added in the future, but i tried the current alpha version and got like 200 fps on pretty weak pc. Triggered controls are indeed improved ALOT after 3.0.0.

    Currently for what it is, the performance of the mod is indeed remarkable, however, that might change later down the line when things get more polished, not 100% sure.

    Posted in: General Chat
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    posted a message on An Announcement Trailer (Revealed!)
    Quote from Forge_User_24010345: Go

    I hope you improve on your gameplay with this new project, because Psionic Warfare sure was flawed. There was no real benefit of using a Third-person camera in my opinion. It was a fun, but simple shooter that could've been done in a Top-down view as well.

    Think long and hard what the purpose of a third-person camera is, other than making it look differently from the standard view (and showing off high-poly cinematic models which just decrease performance anyway).

    I appreciate your indepth opinion. I do realize that my maps are not for everyone, and they will never be. The very real benefit of a third-person game is the immersion and atmosphere that only a third person control system can bring. Combine that with standout visuals like Psionic Warfare had and you have a very special experience. One of the main appeals for the people that really like Psionic Warfare is that it offered an immersive journey into the world of Starcraft in a way that wasnt really done before. Visuals and atmosphere will always be just as important to my mods as the core gameplay is.

    People that find no value in things like immersion and atmosphere and look at maps in a very pragmatic way will always find my mods less appealing, and thats okay.

    With that said, the core gameplay in this new project will be more intuitive than what Psionic Warfare had. And the people who have tested this mod so far seem to really dig the core gameplay mechanics, which is good.

    Quote from wargirlwargirl: Go

    Is this going to be another RPG where crappy computers need "NOT TRY" I dont have a crappy comp but I do had some friends that do. Not they should matter but just in case put a HUGE WARNING this time so you dont get bad ratings.

    You know my mods. Once again I will try to push what Starcraft can do in terms of visual fidelity with this mod. So yes, weaker PC´s will again have problems running this, but I will of course disclaim this visibly in the mod this time.

    Posted in: General Chat
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    posted a message on An Announcement Trailer (Revealed!)

    Transformers Open World - PRE-ALPHA

    Embed Removed: https://www.youtube.com/v/tafYLiaiAUg?fs=1

    The official reveal of the mod can now be found over at the project workplace! :

    http://www.sc2mapster.com/forums/resources/project-workplace/87973-third-person-rpg-transformers-open-world-wip-thread/#p1

    It includes a gameplay demonstration video and a playable Pre-Alpha, aswell as a vast amout of information about the project.

    Posted in: General Chat
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    posted a message on Why people are mad about the Top5 RTC contest?

    Im just happy "siege" made it into the top 5. In terms of pure quality, that game is part of a rare breed indeed.

    Posted in: General Chat
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    posted a message on Please see if you want to promote your maps via video

    I would be up to play my mod Psionic Warfare: Total Destruction with you and wargirl. Just have to make up a time.

    Posted in: General Chat
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    posted a message on my first sound in my map kreygasm

    The first two sentences in your post read like lyrics to a linkin park song.

    Posted in: General Chat
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    posted a message on Top 10 for RTC 2015 announced
    Quote from abvdzh: Go

    Didn't test it after 3.0 though.

    Anyway interested mostly in rpg maps. Does anyone want to makeone? ;(

    Theres your problem. 3.0 eliminated lag. Thats what we are talking about here.

    Also, yes, Im currently working on an rpg map.

    Posted in: General Chat
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    posted a message on Top 10 for RTC 2015 announced
    Quote from abvdzh: Go

    actualy i hadn't opened arcade myself for over 2 years XD. The main issue for me is lag, can't play with that latency after dota2, its AWEFULL.

    even hots got better latency.....

    Latency was fixed in 3.0. You can play a third person shooter mod in battle.net now and not even notice any kind of lag, provided that you play on your designated server (if you are on EU, play on EU) and you have a good internet connection.

    It really surprised me when I played one of my TPS maps on EU after a long time - at first I was thinking I was accidentally playing offline because I wasnt noticing any lag.

    Posted in: General Chat
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    posted a message on Top 10 for RTC 2015 announced
    Quote from Deadzergling: Go

    This sure went off the rails fast didn't it?

    Anyways, just a reminder to everyone that you have a little less than 24 hours from now to get your votes in if you haven't yet for some reason, be it laziness, forgetfulness, bitterness, whatever :) Just go over here if you need to anywho: RTC Top 10

    Thx, probably wouldnt have voted without this reminder.

    Posted in: General Chat
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