Not really since I switched from web.de to gmail. Web.de used to be full of shit. Gmail does a really good job. I got 3 spam mails over the last 3 weeks, all of which got automatically moved to the spam folder and will automatically be deleted after some time. So, I'm never really aware of spam unless I actually look for it.
Not all shadows are as they are supposed to be when you place objects in the editor.
Someehwere under map or edit or something like that is an options called calculate shadows, in the top-bar menu of your terrain editor.
What about a front page news on mapster? I remember getting one when the project was first announced, but never anything after that, not even on release?
Edit: Outsider beat me by a minute :D, shorta. To add to waht he said, catalog changes are per player based (think upgrades, every player has his own copy of data database that he can effect with upgrades).
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Really? He won't have to duplicate units for it? Cool.
Just a theory: Have multiple (as many players as you have) units of the same type of unit in the data editor. Then use the trigger editor and use catalog triggers to set the name for each unit.
Been busy working on the 1.2 update which will include:
- German localization (if you play SC2 in german)
- New item system for mission 3
- Improved AI and vision cones for mission 5
- Over 170 additional changes to gameplay/bugfixing for all missions
If things go as planned the update will go live in less than a week
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Not really since I switched from web.de to gmail. Web.de used to be full of shit. Gmail does a really good job. I got 3 spam mails over the last 3 weeks, all of which got automatically moved to the spam folder and will automatically be deleted after some time. So, I'm never really aware of spam unless I actually look for it.
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Instructions unclear. Cat jumped on the moving fan and won't come down.
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these are amazing!
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Are you sure you published to the right regions? See here http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/126871-publish-window-has-no-list-of-regions-anymore/
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i usually leave it until im ready to upload publically
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Not all shadows are as they are supposed to be when you place objects in the editor. Someehwere under map or edit or something like that is an options called calculate shadows, in the top-bar menu of your terrain editor.
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Would be the first time I wasn't preoccupied with other projects ...
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The update is out now. You can find the full list of changes here: http://outsiderxe.blogspot.de/2016/06/shadow-of-xelnaga-12-now-available-in.html
What about a front page news on mapster? I remember getting one when the project was first announced, but never anything after that, not even on release?
Any info can be found here: http://www.outsiderxe.campaigncreations.org/sotx.php
Walkthrough by deltron and Jayborino
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Perfect timing, as I'm currently updating my project on Bnet.
I can confirm that it works (not that there was ever any doubt ;) )
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One thing I realized is that some events have problems with variables that aren't constant.
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Quote from DuckyTheDuck:
Edit: Outsider beat me by a minute :D, shorta. To add to waht he said, catalog changes are per player based (think upgrades, every player has his own copy of data database that he can effect with upgrades).
----
Really? He won't have to duplicate units for it? Cool.
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Just a theory: Have multiple (as many players as you have) units of the same type of unit in the data editor. Then use the trigger editor and use catalog triggers to set the name for each unit.
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That's cool. thank you. i do plan on making a new thread on reddit when 1.2 is out.
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Been busy working on the 1.2 update which will include:
- German localization (if you play SC2 in german)
- New item system for mission 3
- Improved AI and vision cones for mission 5
- Over 170 additional changes to gameplay/bugfixing for all missions
If things go as planned the update will go live in less than a week
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Luckily you have SotX to play that is over 30% non-combat gameplay.