When someone does it, they should probably make a few variations for different arcs (45,90,135)
Unless there's somehow support for properly scaling the cone, which I doubt.
Very good, I wonder if it's possible to make the pathing work right too, since right now you would require dynamic pathing blockers that turn on/off as the lift moves. Maybe with the Boost Cliff footprint flag?
I think the nuke is a real unit you can check for, so just see how many Nuke units the player has. (search for the correct Nuke unit, there are a few, i think it's Weapon - Nuke though)
Ok, so you don't want the unit to be acquired, much like a Changeling.
Whatever you end up doing for the cloak visuals, when cloaked the unit will still be visible (the only way it can be targetable) and will have a behavior on it with the Benign flag checked (Modification -> Behavior tab).
You will likely have to use a Switch effect which checks for the upgrade and runs a different effect with a different range validator.
Or use triggers exclusively if your system is already trigger heavy, deleting projectiles with the Pick Each Unit in Unit Group action.
The model looks very good to me, keep the mostly realistic proportions as that will help with the SC1 feel a lot, as opposed to optimizing things for visibility too much.
You must extract all the tree files, rename them to change their numbers and then import.
5 and 6 move to the back of the list if they aren't last already (maybe they must become 13, 14 or something)
Then you edit the doodad and set the Variation Count to be lower than the number where the bad trees appear (11 or 12)
Thanks a lot for that map, cleared up the problem - Charge Fraction must be set to 0 for the restoring to work, this must have been changed in the patch or something, I had that set to 1 but it didn't cause any problems before. (would seem logical to me that fraction should be set to 1? i don't want to multiply the charges added by 0)
Note that I'm talking about Unit Ability charges, Player charges at least seem to work. Expansion level is also WoL and not HoTS, just in case because you never know with Blizzard.
I can't restore charges, either through data with the old Modify Unit technique or through the Add Charges trigger, everything is right including the ability charge link, the -1 charge add count so that charges should actually get restored etc, it can't be a random mistake because I had 4 different abilities that used charges like this, they worked before and now they're all broken. without me touching them.
I have to figure out what's changed exactly but I don't see anything, and the trigger does not work as a workaround either.
Someone in another thread said that this bug is caused by the ability's charges being set with their Count Start being equal their Count Max, a setting which is normal for just about anything, so that being bugged is completely unacceptable and there has to be a way around.
I wouldn't remove the extra detail from the model, display resolutions are always increasing which allows such detail to be seen plainly, and Blizzard has gone way overboard with removing details on their models.
There should be an action for highlighting a list box item, or it might be that the list box responds to "Set Dialog Item Value" properly, if so you would store the latest added item in a variable and go Set _Listbox_ Value to _Variable_
Oh right......offline you can modify the campaign all you want but the multiplayer is gone, great idea on my part...
I know multiplayer is possible outside battlenet but that's probably too shady for most.
So unfortunately, if you want to play or create a Co-op campaign, you are limited to custom campaigns, which are not copys of Blizzard's campaign.
Well it doesn't have to be that bad. There are many campaigns that are distributed outside battlenet and meant to be played offline, like most of the campaigns on this forum, so whatever coop campaign is made just has to stay offline.
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When someone does it, they should probably make a few variations for different arcs (45,90,135)
Unless there's somehow support for properly scaling the cone, which I doubt.
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Very good, I wonder if it's possible to make the pathing work right too, since right now you would require dynamic pathing blockers that turn on/off as the lift moves. Maybe with the Boost Cliff footprint flag?
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I think the nuke is a real unit you can check for, so just see how many Nuke units the player has. (search for the correct Nuke unit, there are a few, i think it's Weapon - Nuke though)
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Ok, so you don't want the unit to be acquired, much like a Changeling.
Whatever you end up doing for the cloak visuals, when cloaked the unit will still be visible (the only way it can be targetable) and will have a behavior on it with the Benign flag checked (Modification -> Behavior tab).
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You will likely have to use a Switch effect which checks for the upgrade and runs a different effect with a different range validator.
Or use triggers exclusively if your system is already trigger heavy, deleting projectiles with the Pick Each Unit in Unit Group action.
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The model looks very good to me, keep the mostly realistic proportions as that will help with the SC1 feel a lot, as opposed to optimizing things for visibility too much.
That is Starcraft 2 art.
You can see the SC1 Hydralisk very well in the original Starcraft's cutscenes
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@Terhonator: Go
You must extract all the tree files, rename them to change their numbers and then import.
5 and 6 move to the back of the list if they aren't last already (maybe they must become 13, 14 or something)
Then you edit the doodad and set the Variation Count to be lower than the number where the bad trees appear (11 or 12)
0
Thanks a lot for that map, cleared up the problem - Charge Fraction must be set to 0 for the restoring to work, this must have been changed in the patch or something, I had that set to 1 but it didn't cause any problems before. (would seem logical to me that fraction should be set to 1? i don't want to multiply the charges added by 0)
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Would be cool if you made the Dry Docks from the Starcraft Beta.
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Note that I'm talking about Unit Ability charges, Player charges at least seem to work. Expansion level is also WoL and not HoTS, just in case because you never know with Blizzard.
I can't restore charges, either through data with the old Modify Unit technique or through the Add Charges trigger, everything is right including the ability charge link, the -1 charge add count so that charges should actually get restored etc, it can't be a random mistake because I had 4 different abilities that used charges like this, they worked before and now they're all broken. without me touching them.
I have to figure out what's changed exactly but I don't see anything, and the trigger does not work as a workaround either.
Someone in another thread said that this bug is caused by the ability's charges being set with their Count Start being equal their Count Max, a setting which is normal for just about anything, so that being bugged is completely unacceptable and there has to be a way around.
0
I wouldn't remove the extra detail from the model, display resolutions are always increasing which allows such detail to be seen plainly, and Blizzard has gone way overboard with removing details on their models.
0
There should be an action for highlighting a list box item, or it might be that the list box responds to "Set Dialog Item Value" properly, if so you would store the latest added item in a variable and go Set _Listbox_ Value to _Variable_
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@Kueken531: Go
Oh right......offline you can modify the campaign all you want but the multiplayer is gone, great idea on my part...
I know multiplayer is possible outside battlenet but that's probably too shady for most.
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Well it doesn't have to be that bad. There are many campaigns that are distributed outside battlenet and meant to be played offline, like most of the campaigns on this forum, so whatever coop campaign is made just has to stay offline.
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Why not both if it's just a texture and you have the time.