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    posted a message on Periodic Beam

    @FunkyUserName: Go

    How do you mean targets dummy units around your caster? Just a search effec that targets anyone?

    Right now i have (Presistent (periodic) > Search > Set > Modify + Remove behaviours)

    How do you suppose i should set this up?

    Posted in: Data
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    posted a message on Periodic Beam

    Im doing a ability where a medic is channeling, causing a area on the ground that heals you.

    The beam only shows up when there is someone in the area however- which does not look good.

    Im not sure how to change this, could anyone point me in the right direction?

    Posted in: Data
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    posted a message on Unit built changed

    The units produced from a type of building changed from normal hydras into impaler hydras when i hosted a game, rather than playtested it myself.

    This only seem to occur when i host a game and play it with ai (or players).

    Does anyone know why? and how to prevent it?

    Posted in: Data
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    posted a message on Acceptable loading time

    @LaxSalmon: Go

    Thanks laxsalmon. I will try your advice :)

    Youll be credited for your help ^-^

    Other ideas and tips are welcome.

    Posted in: Miscellaneous Development
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    posted a message on Acceptable loading time

    I guess i might aswell attach it.

    See if anyone can pinpoint where the problem might be.

    Posted in: Miscellaneous Development
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    posted a message on Acceptable loading time

    @LaxSalmon: Go

    I dont have much doodads. Im actually not sure where it all comes from. About 20 doodads. One map start trigger. When im testing, i have about 22 units on map start. (Wont nessasarily be any units or doodads on the map when im done if i can load them in via trigger)

    Basicly. Ive just made alot of abilities, with their behaviours and effects. Changed units a little bit, like health, armor, attacks, youknow the usual. Changed the ui a little. Made sure you can capture towers...

    And still. 60 sec loading time? I dont get it.

    Posted in: Miscellaneous Development
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    posted a message on Acceptable loading time

    @OutsiderXE: Go

    Not sure how to reduce it more, and i dont want all this work to get mostly bad reviews. Would not feel good.

    I mean, if the map feels worth it. I guess i dont mind a minute, atleast not if im like skyping with a friend or something.

    Posted in: Miscellaneous Development
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    posted a message on Acceptable loading time

    Ive worked quite a while at this project now. Starting to realise the loading time has grown to roughly one minute.

    Is this acceptable? Do people leave a game if the loadingtime exceeds 1 minute?

    Ive tried to load things through triggers, not have map initiation triggers and making sure to not have to many doodads- things like that.

    Any suggestions? Thoughts? Im intressted in your opinion.

    Posted in: Miscellaneous Development
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    posted a message on Decreased attributes become increased

    @Sendlirn: Go

    I thank both of you for the answer! Very helpfull! Will try it immediately.

    Will credit you both even if i only use one of the ways :)

    Posted in: Data
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    posted a message on Decreased attributes become increased

    So, im trying to make a debuff that decreases other attributes. However, if the decreased attribute goes lower than zero, and the debuff is removed, you actually "gain" the "decreased" attribute after the debuff is gone.

    If mindrot decreases spellpower, under zero, and mindrot is removed, i will gain however much it was below zero.

    Is there any sneaky way around this? I presume its because it "adds" the attribute when the behaviour is added (in this case decreases) and "subtract" (in this case increases) when its removed? Any idea of a work around? Or will i have to "kill my darling" here?

    Posted in: Data
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    posted a message on Updated tooltip [Solved?]

    @FunkyUserName: Go

    It does not seem that attribute changes is triggered by morphing. It might have just been my computer acting up. Im very sorry i took your time and asked quesitons i could have answered myself. Apologies.

    Posted in: Triggers
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    posted a message on Updated tooltip [Solved?]

    @FunkyUserName: Go

    Will soon, im a little short on time right now.

    Could it be possible that morphing triggers "attribute changed"?

    Posted in: Triggers
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    posted a message on Updated tooltip [Solved?]

    Trying to update a tooltip each time a units attribute changes- so far so good. But i noticed i have a unit that can change forms. Whenever i change forms, it lags. Most probably because i have a lot of attributes. Is there any way to prevent this lag, or do the triggering work around it, so that it does not go off several times?

    Posted in: Triggers
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    posted a message on Timescale and height

    When using timescale, many of the abilities such as "viper pull" and similar makes the unit increase in height, i seem to be stuck, is there anything i can do to counteract this phenomenon.

    Posted in: Data
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    posted a message on Global Offset [solved]

    @Sendlirn: Go

    I used the source point instead of the target point when doing the presistent effect offset. Seemed to fix it.

    Posted in: Data
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