The Psi Disrupter and Shield Battery can be downloaded from this thread.
Arbiter of the VIP model its current format is not available for download.
I do not want to create a new assets.
The Star Tools problems, discuss the Artist Tavern.
I have the textures and the Max files stored on the "Program Files (x86) \ StarCraft II \ Maps \ Assets \ Textures \ " directory.
And "Floater Export" from the "Use Mopaq Paths" always check.
The Editor Import module should be Assets/Textures for your import path of the textures save and then import the model.
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first cutscene screen, one homogene texture.
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Unfortunately, I have a lot of work, you have to wait a bit
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final geometry:
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thx, even the should shield battery.
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@Hammer107: Go
I started to draw I will be ready then
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Ok thx, pls upload model image the download screen.
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Very interesting, thx
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The Psi Disrupter and Shield Battery can be downloaded from this thread. Arbiter of the VIP model its current format is not available for download. I do not want to create a new assets.
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maybe yes, maybe no
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The Star Tools problems, discuss the Artist Tavern. I have the textures and the Max files stored on the "Program Files (x86) \ StarCraft II \ Maps \ Assets \ Textures \ " directory. And "Floater Export" from the "Use Mopaq Paths" always check. The Editor Import module should be Assets/Textures for your import path of the textures save and then import the model.
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The code is very complicated, I do not know who would undertake. And I have a very large language problems.
Arbi - With pleasure! Someday I'll do it well.
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maybe you're right. I did not give it up yet
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the problem is the triggers, I do not understand it
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@Hammer107: Go
The model is complete, but the animation is very difficult.
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later, if the gate is ready