Weapon options are checked: Can initiate attack, require enabled attack ability
Target filters are: Required: Ground, Visible, Excluded: Air, Biological, Dead, Hidden, Invulnerable, Missile, Stasis, rest is enabled,
Ally, Enemy, Neutral, Player all checked
When i try to attack structure however i get "Error" and it has flags: Structure, Mechanical, Armored, but it shoots units correctly. This error happens since i changed dependency to LotV
Okay so i already had custom attribute and it didnt work. I made it however with triggers so it solved this problem, but made several more, now triggers with player's units detection in region screwed up, but im sure gonna solve this too.
I know that there were threads about it before but they seem expired so here is my issue: I have setted up 2 teams up to 4 players each, everything works fine in lobby but lets say 2 players join the lobby, it sets them as player 1 in team 1 and player 2 in team 1. So host moves player 2 to team 2 so he is now player 1 in team 2. Now we have 1v1 situation. Game starts and player 2 is back on his position as player 2 in team 1. Hope you understood.
So recently I published private, locked map. I'd like to update it but when trying to publish it under same name I get "The published name "XXXXX" is not available"... The map is still on my account and stuff, I have copy of it on computer I just can't re publish it. :(
I created simple neutral bunker trigger: whenever any unit enters bunker goes to owner of entering unit, when all units leave it becomes neutral. The problem is that in my map all buildings are using block line of sight footprint (2x2 in particular here). When unit enters it can only see in one direction as obviously other is blocked by this very bunker it sits in. What I want is action that would change footprint from 2x2 block LOS to 2x2.
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Weapon options are checked: Can initiate attack, require enabled attack ability Target filters are: Required: Ground, Visible, Excluded: Air, Biological, Dead, Hidden, Invulnerable, Missile, Stasis, rest is enabled, Ally, Enemy, Neutral, Player all checked
When i try to attack structure however i get "Error" and it has flags: Structure, Mechanical, Armored, but it shoots units correctly. This error happens since i changed dependency to LotV
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Okay so i already had custom attribute and it didnt work. I made it however with triggers so it solved this problem, but made several more, now triggers with player's units detection in region screwed up, but im sure gonna solve this too.
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I know that there were threads about it before but they seem expired so here is my issue: I have setted up 2 teams up to 4 players each, everything works fine in lobby but lets say 2 players join the lobby, it sets them as player 1 in team 1 and player 2 in team 1. So host moves player 2 to team 2 so he is now player 1 in team 2. Now we have 1v1 situation. Game starts and player 2 is back on his position as player 2 in team 1. Hope you understood.
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Thank you.
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Bump
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Bump
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Okay problem solved: There was different name in map info and in publishing window.
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So recently I published private, locked map. I'd like to update it but when trying to publish it under same name I get "The published name "XXXXX" is not available"... The map is still on my account and stuff, I have copy of it on computer I just can't re publish it. :(
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What's the name of hearth of the swarm opening music in editor?
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Problem solved. Turns out command for each player waits until one player finishes waiting to begin with other, thats from where delay.
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When using apply camera object it works but with delay: around 20 seconds. Why??
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Found solution, sorry for that. If anyone would be interested i just moved transport to it's position and it refreshed it" enabling view.
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I created simple neutral bunker trigger: whenever any unit enters bunker goes to owner of entering unit, when all units leave it becomes neutral. The problem is that in my map all buildings are using block line of sight footprint (2x2 in particular here). When unit enters it can only see in one direction as obviously other is blocked by this very bunker it sits in. What I want is action that would change footprint from 2x2 block LOS to 2x2.
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@MaskedImposter: Go
Whenever selected, only visible to owner. Sorry didn't give required intel, thought it's easier stuff I just can't find.
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@MaskedImposter: Go
Weapon